6d182363a9 2023-06-30 1: str = {}
6d182363a9 2023-06-30 2: fun = {}
d95f494908 2023-06-30 3:
d95f494908 2023-06-30 4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30 5:
d95f494908 2023-06-30 6: Debug.ReloadFieldBegin = function(str_1, str_2)
29959a9986 2023-06-30 7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
bf6cc894c2 2023-06-30 8:
935340b0b8 2023-06-30 9: if str_2 then
935340b0b8 2023-06-30 10: if str_2 == 3 then
36a332440b 2023-06-30 11: str["规则"] = "大师3 "
935340b0b8 2023-06-30 12: elseif str_2 == 4 then
36a332440b 2023-06-30 13: str["规则"] = "新大师 "
935340b0b8 2023-06-30 14: end
ab8e787d19 2023-06-30 15: else
36a332440b 2023-06-30 16: str["规则"] = "大师2020 "
935340b0b8 2023-06-30 17: end
2ed229a931 2023-06-30 18: str["Debug.ReloadFieldBegin"](str_1, str_2)
d95f494908 2023-06-30 19: end
d95f494908 2023-06-30 20:
6d182363a9 2023-06-30 21: fun["通关邀请"] = function()
c3f96fe46f 2023-06-29 22: local effect_1
c3f96fe46f 2023-06-29 23: effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29 24: effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29 25: + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29 26: effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29 27: function cache_1()
c3f96fe46f 2023-06-29 28: cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29 29: if cache_1 <= 0 then
c3f96fe46f 2023-06-29 30: cache_1 = true
c3f96fe46f 2023-06-29 31: else
c3f96fe46f 2023-06-29 32: cache_1 = false
c3f96fe46f 2023-06-29 33: end
c3f96fe46f 2023-06-29 34: return cache_1
c3f96fe46f 2023-06-29 35: end
c3f96fe46f 2023-06-29 36: effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29 37: function cache_1()
c3f96fe46f 2023-06-29 38: Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29 39: return
6265c22598 2023-06-29 40: end
6265c22598 2023-06-29 41: effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29 42:
c2795c660d 2023-06-29 43: Duel.RegisterEffect(effect_1
c2795c660d 2023-06-29 44: , 0)
c2795c660d 2023-06-29 45: end
c2795c660d 2023-06-29 46:
78d7353d8f 2023-06-29 47: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29 48:
d2dde12476 2023-06-29 49: cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29 50: cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29 51: cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29 52:
d2dde12476 2023-06-29 53: if cache_1
d2dde12476 2023-06-29 54: or cache_2
d2dde12476 2023-06-29 55: or cache_3 then
e7130db7c4 2023-06-29 56: return true
e7130db7c4 2023-06-29 57: end
e7130db7c4 2023-06-29 58: return false
e7130db7c4 2023-06-29 59: end
e7130db7c4 2023-06-29 60:
6d182363a9 2023-06-30 61: fun["开局说明"] = function()
ff0aefc8cb 2023-06-30 62: cache_1 = 0
0c34cecc84 2023-06-30 63: cache_1 = cache_1 + LOCATION_DECK
0c34cecc84 2023-06-30 64: cache_1 = cache_1 + LOCATION_HAND
0c34cecc84 2023-06-30 65: cache_1 = cache_1 + LOCATION_MZONE
0c34cecc84 2023-06-30 66: cache_1 = cache_1 + LOCATION_SZONE
0c34cecc84 2023-06-30 67: cache_1 = cache_1 + LOCATION_GRAVE
0c34cecc84 2023-06-30 68: cache_1 = cache_1 + LOCATION_REMOVED
0c34cecc84 2023-06-30 69: cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30 70:
ff0aefc8cb 2023-06-30 71: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
72f53d3a1a 2023-06-30 72:
4e48d105e5 2023-06-30 73: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
4e48d105e5 2023-06-30 74:
4e48d105e5 2023-06-30 75: for k in aux.Next(cache_1) do
4e48d105e5 2023-06-30 76: cache_1 = fun["是否效果卡"](k)
4e48d105e5 2023-06-30 77: if cache_1 then
4e48d105e5 2023-06-30 78: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
4e48d105e5 2023-06-30 79: end
4e48d105e5 2023-06-30 80: end
72f53d3a1a 2023-06-30 81:
4e48d105e5 2023-06-30 82: --~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + cache_1
06ee05c026 2023-06-30 83:
06ee05c026 2023-06-30 84: str["开局说明"] =""
06ee05c026 2023-06-30 85:
5f9c2f6f9c 2023-06-30 86: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
36a332440b 2023-06-30 87: str["开局说明"] = str["开局说明"] .. "卡 "
8338c6d2e6 2023-06-30 88:
8338c6d2e6 2023-06-30 89: str["开局说明"] = str["开局说明"] .. str["规则"]
29959a9986 2023-06-30 90:
3fd449f7a7 2023-06-30 91: if str["不洗牌"] == 0 then
3fd449f7a7 2023-06-30 92: else
36a332440b 2023-06-30 93: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
15b94d8040 2023-06-30 94: end
15b94d8040 2023-06-30 95:
15b94d8040 2023-06-30 96: if str["开局添加手卡"] then
36a332440b 2023-06-30 97: str["开局说明"] = str["开局说明"] .. "选"
15b94d8040 2023-06-30 98: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
36a332440b 2023-06-30 99: str["开局说明"] = str["开局说明"] .. "卡 "
29959a9986 2023-06-30 100: end
647c058939 2023-06-30 101:
647c058939 2023-06-30 102: Debug.ShowHint(str["开局说明"])
32fa479c6d 2023-06-30 103: end
32fa479c6d 2023-06-30 104:
45467c0d0c 2023-06-30 105: fun["开局添加手卡"] = function(str_1)
32fa479c6d 2023-06-30 106: str["开局添加手卡"] = str_1
32fa479c6d 2023-06-30 107: effect_1 = Effect.GlobalEffect()
32fa479c6d 2023-06-30 108: effect_1:SetType(EFFECT_TYPE_FIELD
32fa479c6d 2023-06-30 109: + EFFECT_TYPE_CONTINUOUS)
32fa479c6d 2023-06-30 110: effect_1:SetCode(EVENT_ADJUST)
32fa479c6d 2023-06-30 111: effect_1:SetCountLimit(1)
32fa479c6d 2023-06-30 112: function cache_1()
32fa479c6d 2023-06-30 113: return true
32fa479c6d 2023-06-30 114: end
32fa479c6d 2023-06-30 115: effect_1:SetCondition(cache_1)
32fa479c6d 2023-06-30 116: function cache_1(effect_event
32fa479c6d 2023-06-30 117: , player_who_activate_the_effect)
32fa479c6d 2023-06-30 118: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
32fa479c6d 2023-06-30 119: , Card.IsAbleToHand
32fa479c6d 2023-06-30 120: , player_who_activate_the_effect
32fa479c6d 2023-06-30 121: , LOCATION_DECK
32fa479c6d 2023-06-30 122: , 0
32fa479c6d 2023-06-30 123: , str_1
32fa479c6d 2023-06-30 124: , str_1
32fa479c6d 2023-06-30 125: , nil)
32fa479c6d 2023-06-30 126: Duel.SendtoHand(str["玩家选定的卡"]
32fa479c6d 2023-06-30 127: , nil
32fa479c6d 2023-06-30 128: , REASON_RULE)
32fa479c6d 2023-06-30 129: end
32fa479c6d 2023-06-30 130: effect_1:SetOperation(cache_1)
32fa479c6d 2023-06-30 131: Duel.RegisterEffect(effect_1
32fa479c6d 2023-06-30 132: , 0)
fb59790a7b 2023-06-30 133: end