Lines of
single/简化版_0367.lua
from check-in 4e3ffc4eb7
that are changed by the sequence of edits moving toward
check-in 507d1e185a:
1: --[[message
2: 维护:2024-07-03
3: 简语:毫无人性的尤尼科
4: 标签:#30.Inhuman Unicore #四妹
5: ]]
6:
7: Debug.SetAIName("QQ群181175613")
4e3ffc4eb7 2024-07-24 8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3)
9: Debug.SetPlayerInfo(0, 2100, 0, 0)
10: Debug.SetPlayerInfo(1, 33400, 0, 0)
11:
12: Debug.AddCard(85605684, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
13: Debug.AddCard(37742478, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
14: Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
15: Debug.AddCard(49267971, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
16: Debug.AddCard(6850209, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
17: Debug.AddCard(98045062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
18: Debug.AddCard(31829185, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
19: Debug.AddCard(23434538, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
20: Debug.AddCard(1475311, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
21: Debug.AddCard(24508238, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
22: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
23: Debug.AddCard(72989439, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
24: Debug.AddCard(51630558, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
25: Debug.AddCard(64034255, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
26: Debug.AddCard(41442341, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
27: Debug.AddCard(19439119, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
28: Debug.AddCard(72892473, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
29: Debug.AddCard(97651498, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
30: Debug.AddCard(3972721, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
31: Debug.AddCard(38737148, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
32: Debug.AddCard(74848038, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
33: Debug.AddCard(56399890, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
34: Debug.AddCard(97439806, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
35: --~ Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
36: --~ Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
37: --~ Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
38: Debug.AddCard(14198496, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
39: Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
40: Debug.AddCard(44155002, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
41: Debug.AddCard(38354937, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
42: Debug.AddCard(37910722, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
43: Debug.AddCard(42956963, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
44: Debug.AddCard(50933533, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
45: Debug.AddCard(4906301, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
46: Debug.AddCard(88305978, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
47: Debug.AddCard(12275533, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
48: Debug.AddCard(44330098, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
49: Debug.AddCard(64605089, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
50: Debug.AddCard(86039057, 1, 1, LOCATION_HAND, 0, POS_FACEUP)
51: Debug.AddCard(95360850, 1, 1, LOCATION_HAND, 0, POS_FACEUP)
52: Debug.AddCard(82593786, 1, 1, LOCATION_HAND, 0, POS_FACEUP)
53: Debug.AddCard(45118716, 1, 1, LOCATION_HAND, 0, POS_FACEUP)
54: Debug.AddCard(14017402, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
55: Debug.AddCard(80208158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
56: Debug.AddCard(23899727, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
57: Debug.AddCard(26593852, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK, true)
58: Debug.AddCard(10248389, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
59: Debug.AddCard(71203602, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true)
60: local m2 = Debug.AddCard(59170782, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE, true)
61: local s2 = Debug.AddCard(8719957, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
62: Debug.PreEquip(s2, m2)
63: Debug.AddCard(58120309, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
64: Debug.AddCard(70284332, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
65: Debug.AddCard(59695933, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
66: Debug.AddCard(48130397, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
67: Debug.AddCard(37694547, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
68: Debug.ReloadFieldEnd("梦魇恶魔群")
69: aux.BeginPuzzle()