游戏王残局简化版

Annotation For single/简化版_0353_03.lua
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Annotation For single/简化版_0353_03.lua

Lines of single/简化版_0353_03.lua from check-in 4e3ffc4eb7 that are changed by the sequence of edits moving toward check-in 507d1e185a:

                         1: --[[message
                         2: 维护:2024-07-03
                         3: 简语:控敌的纹章
                         4: 标签:#32.Enemy Controlled Heraldry #四妹
                         5: ]]
                         6: 
                         7: Debug.SetAIName("QQ群181175613")
4e3ffc4eb7 2024-07-24    8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3)
                         9: Debug.SetPlayerInfo(0, 2200, 0, 0)
                        10: Debug.SetPlayerInfo(1, 12595900, 0, 0)
                        11: 
                        12: Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        13: Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        14: Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        15: Debug.AddCard(19310321, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
                        16: Debug.AddCard(98045062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        17: Debug.AddCard(89399912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        18: Debug.AddCard(45725480, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        19: Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        20: Debug.AddCard(76862289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        21: Debug.AddCard(73048641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        22: Debug.AddCard(45705025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        23: Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        24: Debug.AddCard(81385346, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        25: Debug.AddCard(53804307, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        26: Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        27: Debug.AddCard(47660516, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        28: Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        29: Debug.AddCard(82293134, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        30: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        31: --~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        32: --~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        33: Debug.AddCard(90411554, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        34: --~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        35: --~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        36: Debug.AddCard(37364101, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        37: Debug.AddCard(98045062, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
                        38: Debug.AddCard(94770493, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
                        39: Debug.AddCard(26400609, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
                        40: Debug.AddCard(23649496, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        41: Debug.AddCard(2061963, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        42: Debug.AddCard(11522979, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        43: Debug.AddCard(80117527, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        44: Debug.AddCard(60802233, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        45: Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
                        46: Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
                        47: Debug.AddCard(74519184, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
                        48: Debug.AddCard(40971261, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN)
                        49: Debug.AddCard(12510878, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        50: Debug.AddCard(29948642, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        51: Debug.AddCard(4392470, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        52: Debug.AddCard(17238333, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
                        53: Debug.AddCard(17238333, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
                        54: local g1 = Debug.AddCard(47017574, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
                        55: g1:CompleteProcedure()
                        56: local g1 = Debug.AddCard(97403510, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
                        57: g1:CompleteProcedure()
                        58: Debug.AddCard(89189982, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        59: Debug.AddCard(41218256, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        60: local g1 = Debug.AddCard(11522979, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
                        61: g1:CompleteProcedure()
                        62: local g1 = Debug.AddCard(2407234, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
                        63: g1:CompleteProcedure()
                        64: local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
                        65: g1:CompleteProcedure()
                        66: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
                        67: Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
                        68: Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
                        69: Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP)
                        70: Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
                        71: Debug.ReloadFieldEnd("亡龙之旋律")
                        72: aux.BeginPuzzle()