游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 4b62d7ac4f that are changed by the sequence of edits moving toward check-in 13c0c971de:

                         1: str = {}
                         2: fun = {}
                         3: 
                         4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         5: 
                         6: Debug.ReloadFieldBegin = function(str_1, str_2)
                         7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                         8:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
                         9: 
                        10:   if str_2 then
                        11:     if str_2 == 3 then
                        12:     str["规则"] = "大师3 "
                        13:     elseif str_2 == 4 then
                        14:       str["规则"] = "新大师 "
                        15:     elseif str_2 == 5 then
                        16:       str["规则"] = "大师2020 "
                        17:       end
                        18:   else
                        19:     str["规则"] = "大师2020 "
                        20:     end
                        21:   str["Debug.ReloadFieldBegin"](str_1, str_2)
                        22:   end
                        23: 
                        24: fun["通关邀请"] = function(str_1, str_2)
                        25:   local effect_1
                        26:   effect_1 = Effect.GlobalEffect()
                        27:   effect_1:SetType(EFFECT_TYPE_FIELD
                        28:     + EFFECT_TYPE_CONTINUOUS)
                        29:   effect_1:SetCode(EVENT_DAMAGE)
                        30:   function cache_1()
                        31:     cache_1 = Duel.GetLP(1)
                        32:     if cache_1 <= 0 then
                        33: 
                        34:       if cache_1 < 0 then
                        35:         if str_2 then
                        36:           Debug.ShowHint(str_2)
                        37:           end
                        38:         end
                        39: 
                        40:       cache_1 = true
                        41:     else
                        42:       cache_1 = false
                        43:       end
                        44:     return cache_1
                        45:     end
                        46:   effect_1:SetCondition(cache_1)
                        47:   function cache_1()
                        48:     Debug.ShowHint("残局群181175613")
                        49:     return
                        50:     end
                        51:   effect_1:SetOperation(cache_1)
                        52: 
                        53:   Duel.RegisterEffect(effect_1
                        54:     , 0)
                        55:   end
                        56: 
                        57: fun["是否效果卡"] = function(card)
                        58: 
                        59:   cache_1 = Card.IsType(card, TYPE_SPELL)
                        60:   cache_2 = Card.IsType(card, TYPE_TRAP)
                        61:   cache_3 = Card.IsType(card, TYPE_EFFECT)
                        62: 
                        63:   if cache_1
                        64:   or cache_2
                        65:   or cache_3 then
                        66:     return true
                        67:     end
                        68:   cache_1 = Card.IsType(card, TYPE_PENDULUM)
                        69: 
                        70:   if cache_1 then
                        71:     cache_1 = Card.IsCode(card, 28363749)
                        72:     cache_2 = Card.IsCode(card, 19474136)
                        73:     cache_3 = Card.IsCode(card, 17390179)
                        74:     cache_4 = Card.IsCode(card, 83980492)
                        75:     if cache_1
                        76:     or cache_2
                        77:     or cache_3
                        78:     or cache_4 then
                        79:     else
                        80:       return true
                        81:       end
                        82:     end
                        83: 
                        84:   return false
                        85:   end
                        86: 
                        87: fun["开局说明"] = function()
                        88:   if str["开局说明吗"] == 1 then
                        89:     return
                        90:   else
                        91:     str["开局说明吗"] = 1
                        92:     end
                        93: 
                        94:   cache_1 = 0
                        95:   cache_1 = cache_1 + LOCATION_DECK
                        96:   cache_1 = cache_1 + LOCATION_HAND
                        97:   cache_1 = cache_1 + LOCATION_MZONE
                        98:   cache_1 = cache_1 + LOCATION_SZONE
                        99:   cache_1 = cache_1 + LOCATION_GRAVE
                       100:   cache_1 = cache_1 + LOCATION_REMOVED
                       101:   cache_1 = cache_1 + LOCATION_EXTRA
                       102: 
                       103:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
                       104: 
                       105:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       106: 
                       107:   for k in aux.Next(cache_1) do
                       108:     cache_1 = fun["是否效果卡"](k)
                       109:     if cache_1 then
                       110:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
                       111:       end
                       112:     end
                       113: 
                       114:   str["开局说明"] =""
                       115: 
                       116:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                       117:   str["开局说明"] = str["开局说明"] .. "卡 "
                       118: 
                       119:   str["开局说明"] = str["开局说明"] .. str["规则"]
                       120: 
                       121:   if str["不洗牌"] == 0 then
                       122:   else
                       123:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
                       124:     end
                       125:   if str["无BP"] == 0 then
                       126:     str["开局说明"] = str["开局说明"] .. "无BP "
                       127:     end
                       128: 
                       129:   if str["开局添加手卡"] then
                       130:     str["开局说明"] = str["开局说明"] .. "选"
                       131:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
                       132:     str["开局说明"] = str["开局说明"] .. "卡 "
                       133:     end
                       134: 
                       135:   if str["禁格"] then
                       136:     str["开局说明"] = str["开局说明"] .. "禁"
                       137:     str["开局说明"] = str["开局说明"] .. str["禁格"]
                       138:     str["开局说明"] = str["开局说明"] .. "格 "
                       139:     end
                       140: 
                       141:   if str["印卡"] then
                       142:     str["开局说明"] = str["开局说明"] .. "印卡 "
                       143:     end
                       144: 
                       145:   Debug.ShowHint(str["开局说明"])
                       146:   fun["通关邀请"]()
                       147:   end
                       148: 
                       149: fun["开局添加手卡"] = function(str_1)
                       150:   str["开局添加手卡"] = str_1
                       151:   effect_1 = Effect.GlobalEffect()
                       152:   effect_1:SetType(EFFECT_TYPE_FIELD
                       153:     + EFFECT_TYPE_CONTINUOUS)
                       154:   effect_1:SetCode(EVENT_ADJUST)
                       155:   effect_1:SetCountLimit(1)
                       156:   function cache_1()
                       157:     if str["已添加手卡"] == 1 then
                       158:       return false
                       159:     else
                       160:       str["已添加手卡"] = 1
                       161:       return true
                       162:       end
                       163: 
                       164:     end
                       165:   effect_1:SetCondition(cache_1)
                       166:   function cache_1(effect_event
                       167:     , player_who_activate_the_effect)
                       168: 
                       169:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
                       170:        , Card.IsAbleToHand
                       171:        , player_who_activate_the_effect
                       172:        , LOCATION_DECK
                       173:        , 0
                       174:        , str_1
                       175:        , str_1
                       176:        , nil)
                       177:     Duel.SendtoHand(str["玩家选定的卡"]
                       178:       , nil
                       179:       , REASON_RULE)
                       180:     end
                       181:   effect_1:SetOperation(cache_1)
                       182:   Duel.RegisterEffect(effect_1
                       183:     , 0)
                       184:   fun["开局说明"]()
                       185:   end
                       186: 
                       187: fun["禁格"] = function(str_1)
                       188:   str["禁格"] = str_1
                       189:   effect_1 = Effect.GlobalEffect()
                       190:   effect_1:SetType(EFFECT_TYPE_FIELD)
                       191:   effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       192:   effect_1:SetValue(str_1)
                       193:   Duel.RegisterEffect(effect_1,0)
                       194:   end
                       195: 
                       196: fun["印卡"] = function(str_1, str_2, str_3)
                       197:   str["印卡"] = 1
                       198: 
                       199:   if str_3 then
                       200:   else
                       201:     str_3 = str_2
                       202:     end
                       203: 
                       204:   str["当前印卡数"] = 1
                       205: 
                       206:   effect_1 = Effect.CreateEffect(str_1)
                       207: 
                       208:   effect_1:SetType(EFFECT_TYPE_IGNITION)
                       209: 
                       210:   effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
                       211:     + EFFECT_FLAG_UNCOPYABLE
                       212:     + EFFECT_FLAG_CANNOT_NEGATE
                       213:     + EFFECT_FLAG_CANNOT_DISABLE)
                       214: 
                       215: 
                       216:   cache_1 = function()
                       217:     Duel.SetChainLimit(aux.FALSE)
                       218:     return true
                       219:     end
                       220: 
                       221:   effect_1:SetTarget(cache_1)
                       222: 
                       223:   effect_1:SetRange(LOCATION_EXTRA)
                       224: 
                       225:   function print_hand(effect_event
                       226:       , player_who_activate_the_effect)
                       227:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                       228:     card = Duel.CreateToken(player_who_activate_the_effect
                       229:       , announce_card)
                       230:     if str["当前印卡数"] <= str_2 then
                       231:       str["当前印卡数"] = str["当前印卡数"] + 1
                       232:       Duel.SendtoHand(card,nil,REASON_RULE)
                       233:     else
                       234:       if str["当前印卡数"] <= str_3 then
                       235:         str["当前印卡数"] = str["当前印卡数"] + 1
                       236:         Duel.Remove(card,POS_FACEUP,REASON_RULE)
                       237:         Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
                       238:       else
                       239:         Debug.ShowHint("印卡过多!")
                       240:         end
                       241: 
                       242:       end
                       243:     end
                       244:   effect_1:SetOperation(print_hand)
                       245:   str_1:RegisterEffect(effect_1)
                       246:   end
                       247: 
                       248: 
                       249: --~ fun["QB"] = function(str_1)
                       250: --~   effect_1 = Effect.GlobalEffect()
                       251: --~   effect_1:SetType(EFFECT_TYPE_FIELD
                       252: --~     + EFFECT_TYPE_CONTINUOUS)
                       253: --~   effect_1:SetCode(EVENT_ADJUST)
                       254: --~   effect_1:SetCountLimit(1)
                       255: --~   function cache_1()
                       256: --~     if str["已添加手卡"] == 1 then
                       257: --~       return false
                       258: --~     else
                       259: --~       str["已添加手卡"] = 1
                       260: --~       return true
                       261: --~       end
                       262: 
                       263: --~     end
                       264: --~   effect_1:SetCondition(cache_1)
                       265: --~   announce_card = Duel.AnnounceCard(0)
                       266: --~   card = Duel.CreateToken(0
                       267: --~     , announce_card)
                       268: --~   end