0f75e3f03e 2023-08-02 1: local string = string
0f75e3f03e 2023-08-02 2: local table = table
6fdfa2454c 2024-02-14 3: local Debug = Debug
6fdfa2454c 2024-02-14 4: local Effect = Effect
6fdfa2454c 2024-02-14 5: local Duel = Duel
6fdfa2454c 2024-02-14 6: local Card = Card
6bc844fccc 2024-02-13 7: local s = {}
b05c665024 2024-02-14 8: s["效卡之类排"] = {
7da070fada 2024-06-27 9: TYPE_SPELL,
7da070fada 2024-06-27 10: TYPE_TRAP,
7da070fada 2024-06-27 11: TYPE_EFFECT,
7da070fada 2024-06-27 12: }
21cd94e151 2024-02-14 13: s["无效灵摆怪兽之卡编排"] = {
7da070fada 2024-06-27 14: 28363749,
7da070fada 2024-06-27 15: 19474136,
7da070fada 2024-06-27 16: 17390179,
7da070fada 2024-06-27 17: 83980492,
7da070fada 2024-06-27 18: }
ef7b6d6995 2024-02-14 19: s["全区"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
1301c8be40 2024-02-13 20: do
1301c8be40 2024-02-13 21: local h1
1301c8be40 2024-02-13 22: --~ 则对
1301c8be40 2024-02-13 23: h1 = {
1301c8be40 2024-02-13 24: [3] = "大师3 "
1301c8be40 2024-02-13 25: , [4] = "新大师 "
1301c8be40 2024-02-13 26: , [5] = "大师2020 "
1301c8be40 2024-02-13 27: }
1301c8be40 2024-02-13 28: s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
1301c8be40 2024-02-13 29: --~ 模
1301c8be40 2024-02-13 30: --~ 则数
1301c8be40 2024-02-13 31: function _G.Debug.ReloadFieldBegin(u1, u2)
b05c665024 2024-02-14 32: s["伪洗卡"] = u1 & DUEL_PSEUDO_SHUFFLE
719cb47a61 2024-02-13 33: s["战段"] = u1 & DUEL_ATTACK_FIRST_TURN
1301c8be40 2024-02-13 34: s["机智"] = u1 & DUEL_SIMPLE_AI
1301c8be40 2024-02-13 35: if u2 then
1301c8be40 2024-02-13 36: s["则"] = h1[u2]
1301c8be40 2024-02-13 37: else
1301c8be40 2024-02-13 38: s["则"] = h1[5]
1301c8be40 2024-02-13 39: end
1301c8be40 2024-02-13 40: s["Debug.ReloadFieldBegin"](u1, u2)
1301c8be40 2024-02-13 41: end
1301c8be40 2024-02-13 42: end
8ab63a7caf 2024-02-14 43: s["不被连锁"] = function()
af6ca14c70 2024-02-13 44: Duel.SetChainLimit(aux.FALSE)
af6ca14c70 2024-02-13 45: return true
d3790b56e8 2024-02-13 46: end
b05c665024 2024-02-14 47: s["是否效卡"] = function(card)
b05c665024 2024-02-14 48: for i = 1, #s["效卡之类排"] do
b05c665024 2024-02-14 49: if Card.IsType(card, s["效卡之类排"][i]) then
f4490a058a 2024-02-14 50: return true
f4490a058a 2024-02-14 51: end
f4490a058a 2024-02-14 52: end
f4490a058a 2024-02-14 53: if Card.IsType(card, TYPE_PENDULUM) then
f4490a058a 2024-02-14 54: for i = 1, #s["无效灵摆怪兽之卡编排"] do
f4490a058a 2024-02-14 55: if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then
23eca3b462 2024-06-26 56: return false
046e84141b 2024-02-14 57: else
046e84141b 2024-02-14 58: end
046e84141b 2024-02-14 59: end
540c3085ee 2024-06-26 60: return true
046e84141b 2024-02-14 61: end
046e84141b 2024-02-14 62: end
046e84141b 2024-02-14 63: do
033930309a 2024-02-14 64: local h1
046e84141b 2024-02-14 65: --~ “调该效果”的效果
046e84141b 2024-02-14 66: --~ “调该效果”的玩家
b05c665024 2024-02-14 67: s["_开局选卡入手"] = function(u1, u2)
033930309a 2024-02-14 68: local h2
b05c665024 2024-02-14 69: --~ 玩家选定的卡
033930309a 2024-02-14 70: h2 = Duel.SelectMatchingCard(u2, Card.IsAbleToHand, u2, LOCATION_DECK, 0, h1, h1, nil)
033930309a 2024-02-14 71: Duel.SendtoHand(h2, nil, REASON_RULE)
033930309a 2024-02-14 72: u1:Reset()
046e84141b 2024-02-14 73: end
b05c665024 2024-02-14 74: s["开局选卡入手"] = function(u1)
033930309a 2024-02-14 75: local h2
bb85d78743 2024-02-17 76: s["「开局选卡入手」之量"] = u1
bb85d78743 2024-02-17 77: --~ 「开局选卡入手」之量
033930309a 2024-02-14 78: h1 = u1
046e84141b 2024-02-14 79: --~ 效果
033930309a 2024-02-14 80: h2 = Effect.GlobalEffect()
033930309a 2024-02-14 81: h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
033930309a 2024-02-14 82: h2:SetCode(EVENT_ADJUST)
033930309a 2024-02-14 83: h2:SetCondition(aux.TRUE)
b05c665024 2024-02-14 84: h2:SetOperation(s["_开局选卡入手"])
033930309a 2024-02-14 85: Duel.RegisterEffect(h2, 0)
033930309a 2024-02-14 86: end
033930309a 2024-02-14 87: end
bb85d78743 2024-02-17 88: --~ 「禁主怪格」之几个
bb85d78743 2024-02-17 89: s["「禁主怪格」之几个"] = function(u1)
046e84141b 2024-02-14 90: local h1
bb85d78743 2024-02-17 91: s["「禁主怪格」之量"] = u1
af6ca14c70 2024-02-13 92: --~ 效果
af6ca14c70 2024-02-13 93: h1 = Effect.GlobalEffect()
af6ca14c70 2024-02-13 94: h1:SetCode(EFFECT_USE_EXTRA_MZONE)
af6ca14c70 2024-02-13 95: h1:SetValue(u1)
af6ca14c70 2024-02-13 96: Duel.RegisterEffect(h1, 0)
af6ca14c70 2024-02-13 97: end
bb85d78743 2024-02-17 98: --~ 「禁魔陷格」之几个
bb85d78743 2024-02-17 99: s["「禁魔陷格」之几个"] = function(u1)
1706ec3d64 2024-02-17 100: local h1
bb85d78743 2024-02-17 101: s["「禁魔陷格」之量"] = u1
1706ec3d64 2024-02-17 102: --~ 效果
1706ec3d64 2024-02-17 103: h1 = Effect.GlobalEffect()
1706ec3d64 2024-02-17 104: h1:SetCode(EFFECT_USE_EXTRA_SZONE)
1706ec3d64 2024-02-17 105: h1:SetValue(u1)
1706ec3d64 2024-02-17 106: Duel.RegisterEffect(h1, 0)
1706ec3d64 2024-02-17 107: end
fd436744e5 2024-02-14 108: do
fd436744e5 2024-02-14 109: s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
bb85d78743 2024-02-17 110: --~ 「禁主怪格」之几个
4a9f2f4323 2024-06-27 111: function _G.Debug.ReloadFieldEnd(u1)
fd436744e5 2024-02-14 112: s["Debug.ReloadFieldEnd"]()
fd436744e5 2024-02-14 113: if u1 then
bb85d78743 2024-02-17 114: s["「禁主怪格」之几个"](u1)
fd436744e5 2024-02-14 115: end
fd436744e5 2024-02-14 116: end
fd436744e5 2024-02-14 117: end
fd436744e5 2024-02-14 118: do
fd436744e5 2024-02-14 119: local h1, h2, h3, h4
b05c665024 2024-02-14 120: --~ 印卡过多之示
b05c665024 2024-02-14 121: h1 = "印卡过多"
b05c665024 2024-02-14 122: --~ 现之印卡数
fd436744e5 2024-02-14 123: h2 = 1
b05c665024 2024-02-14 124: --~ 印手卡之上限
fd436744e5 2024-02-14 125: h3 = 0
b05c665024 2024-02-14 126: --~ 总印卡之上限
fd436744e5 2024-02-14 127: h4 = 0
fd436744e5 2024-02-14 128: --~ 「调该效果」的效果
fd436744e5 2024-02-14 129: --~ 「调该效果」的玩家
b05c665024 2024-02-14 130: s["_印卡"] = function(u1, u2)
fd436744e5 2024-02-14 131: local h5, h6
fd436744e5 2024-02-14 132: --~ 印卡之卡编
fd436744e5 2024-02-14 133: h5 = Duel.AnnounceCard(u2)
fd436744e5 2024-02-14 134: --~ 卡
fd436744e5 2024-02-14 135: h6 = Duel.CreateToken(u2, h5)
fd436744e5 2024-02-14 136: if h2 <= h3 then
fd436744e5 2024-02-14 137: h2 = h2 + 1
fd436744e5 2024-02-14 138: Duel.SendtoHand(h6, nil, REASON_RULE)
fd436744e5 2024-02-14 139: else
fd436744e5 2024-02-14 140: if h2 <= h4 then
fd436744e5 2024-02-14 141: h2 = h2 + 1
2e27c4daad 2024-02-14 142: Duel.SendtoDeck(h6, u2, 0, REASON_RULE)
7029b5245e 2024-02-14 143: else
7029b5245e 2024-02-14 144: Debug.ShowHint(h1)
7029b5245e 2024-02-14 145: u1:Reset()
7029b5245e 2024-02-14 146: end
7029b5245e 2024-02-14 147: end
7029b5245e 2024-02-14 148: end
b05c665024 2024-02-14 149: s["印卡"] = function(u1, u2, u3)
7029b5245e 2024-02-14 150: local h5, h6
7029b5245e 2024-02-14 151: h3 = u2
7029b5245e 2024-02-14 152: h4 = u3 or u2
0b9e931ff1 2024-02-17 153: Debug.ShowHint("点对方额外卡组,可印卡\n只能印手卡" .. h3 .. "张\n最多可印" .. h4 .. "张")
7029b5245e 2024-02-14 154: h5 = Effect.CreateEffect(u1)
7029b5245e 2024-02-14 155: h5:SetType(EFFECT_TYPE_IGNITION)
7029b5245e 2024-02-14 156: h5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
7029b5245e 2024-02-14 157: h5:SetTarget(s["不被连锁"])
7029b5245e 2024-02-14 158: h5:SetRange(LOCATION_EXTRA)
b05c665024 2024-02-14 159: h5:SetOperation(s["_印卡"])
7029b5245e 2024-02-14 160: u1:RegisterEffect(h5)
7029b5245e 2024-02-14 161: end
7029b5245e 2024-02-14 162: end
b158c7a4ac 2024-02-17 163: s["开局示"] = function()
7029b5245e 2024-02-14 164: local h1, h2, h3
b05c665024 2024-02-14 165: --~ 此局效卡之数
b05c665024 2024-02-14 166: h2 = Duel.GetMatchingGroupCount(s["是否效卡"], 0, s["全区"], s["全区"], nil)
7029b5245e 2024-02-14 167: --~ 超量材组
7029b5245e 2024-02-14 168: h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
7029b5245e 2024-02-14 169: for u1 in aux.Next(h3) do
b05c665024 2024-02-14 170: if s["是否效卡"](u1) then
ef7b6d6995 2024-02-14 171: h2 = h2 + 1
091f486d37 2024-02-13 172: end
091f486d37 2024-02-13 173: end
091f486d37 2024-02-13 174: --~ 开局说明
b05c665024 2024-02-14 175: h1 = h2 .. "卡 " .. s["则"]
b05c665024 2024-02-14 176: if s["伪洗卡"] == 0 then
091f486d37 2024-02-13 177: else
b05c665024 2024-02-14 178: h1 = h1 .. "伪洗卡 "
719cb47a61 2024-02-13 179: end
719cb47a61 2024-02-13 180: if s["战段"] == 0 then
719cb47a61 2024-02-13 181: h1 = h1 .. "无战段 "
719cb47a61 2024-02-13 182: end
ef7b6d6995 2024-02-14 183: if s["机智"] == 0 then
ef7b6d6995 2024-02-14 184: h1 = h1 .. "无机智 "
ef7b6d6995 2024-02-14 185: end
bb85d78743 2024-02-17 186: if s["「开局选卡入手」之量"] then
bb85d78743 2024-02-17 187: h1 = h1 .. "选" .. s["「开局选卡入手」之量"] .. "卡 "
bb85d78743 2024-02-17 188: end
bb85d78743 2024-02-17 189: if s["「禁主怪格」之量"] then
bb85d78743 2024-02-17 190: h1 = h1 .. "禁" .. s["「禁主怪格」之量"] .. "怪格 "
bb85d78743 2024-02-17 191: end
bb85d78743 2024-02-17 192: if s["「禁魔陷格」之量"] then
bb85d78743 2024-02-17 193: h1 = h1 .. "禁" .. s["「禁魔陷格」之量"] .. "魔格 "
091f486d37 2024-02-13 194: end
091f486d37 2024-02-13 195: Debug.ShowHint(h1)
091f486d37 2024-02-13 196: end
1301c8be40 2024-02-13 197: do
1301c8be40 2024-02-13 198: s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
7a80b7fa09 2024-02-17 199: --~ 「开局选卡入手」之量
7a80b7fa09 2024-02-17 200: --~ 传入对方额外卡组最上面表侧卡,并将其作为印卡源
b158c7a4ac 2024-02-17 201: --~ 能印手卡几张
b158c7a4ac 2024-02-17 202: --~ 最多能印卡几张
ef8dd0e5a0 2024-02-17 203: function _G.aux.BeginPuzzle(u1, u2, u3, u4)
1301c8be40 2024-02-13 204: s["aux.BeginPuzzle"]()
1301c8be40 2024-02-13 205: if u1 then
ef8dd0e5a0 2024-02-17 206: s["开局选卡入手"](u1)
1301c8be40 2024-02-13 207: end
1301c8be40 2024-02-13 208: if u2 then
ef8dd0e5a0 2024-02-17 209: s["印卡"](u2, u3, u4)
0f9865b09c 2024-02-14 210: else
1301c8be40 2024-02-13 211: end
b158c7a4ac 2024-02-17 212: s["开局示"]()
1301c8be40 2024-02-13 213: end
1301c8be40 2024-02-13 214: end