游戏王残局简化版

Annotation For single/07.Constellar vs Evilswarm.lua
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Annotation For single/07.Constellar vs Evilswarm.lua

Lines of single/07.Constellar vs Evilswarm.lua from check-in 49952ac1ec that are changed by the sequence of edits moving toward check-in 44e5fac0d7:

                         1: --[[message
                         2: 星圣 vs 入魔
                         3: ]]
                         4: 
49952ac1ec 2023-07-16    5: Debug.SetAIName("四妹")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         7: Debug.SetPlayerInfo(0,100,0,0)
                         8: Debug.SetPlayerInfo(1,3250,0,0)
                         9: Debug.AddCard(70908596,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        10: Debug.AddCard(78358521,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        11: Debug.AddCard(78364470,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        12: Debug.AddCard(57103969,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        13: Debug.AddCard(2091298,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        14: Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        15: Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
                        16: Debug.AddCard(16906241,0,0,LOCATION_GRAVE,0,POS_FACEUP)
                        17: Debug.AddCard(41269771,0,0,LOCATION_GRAVE,0,POS_FACEUP)
                        18: Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        19: Debug.AddCard(359563,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
                        20: Debug.AddCard(77542832,1,1,LOCATION_MZONE,1,POS_FACEUP)
                        21: Debug.AddCard(91279700,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
                        22: Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP)
                        23: Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
                        24: Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
                        25: 
                        26: Debug.ReloadFieldEnd()
                        27: aux.BeginPuzzle()