游戏王残局简化版

Annotation For single/简化版_32_01.lua
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Annotation For single/简化版_32_01.lua

Origin for each line in single/简化版_32_01.lua from check-in 48e6b521e8:

48e6b521e8 2024-06-24    1: --[[message
48e6b521e8 2024-06-24    2: 维护:2024-06-24
48e6b521e8 2024-06-24    3: 标签:#AlphaKretin_08a_Brillliant
48e6b521e8 2024-06-24    4: 简语:How much havoc can 1 Brilliant Fusion cause?
48e6b521e8 2024-06-24    5: ]]
48e6b521e8 2024-06-24    6: Debug.SetAIName("QQ群181175613")
48e6b521e8 2024-06-24    7: Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI + DUEL_ATTACK_FIRST_TURN, 3)
48e6b521e8 2024-06-24    8: 
48e6b521e8 2024-06-24    9: Debug.SetPlayerInfo(0, 1000, 0, 0)
48e6b521e8 2024-06-24   10: Debug.SetPlayerInfo(1, 6100, 0, 0)
48e6b521e8 2024-06-24   11: 
48e6b521e8 2024-06-24   12: --AI's field.
48e6b521e8 2024-06-24   13: Debug.AddCard(59919307, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --2Back2Front
48e6b521e8 2024-06-24   14: Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) --Drowning Mother Fucker
48e6b521e8 2024-06-24   15: Debug.AddCard(44656491, 1, 1, LOCATION_SZONE, 3, POS_FACEUP) --Messenger of Peace
48e6b521e8 2024-06-24   16: --AI's Extra Deck
48e6b521e8 2024-06-24   17: 
48e6b521e8 2024-06-24   18: --AI’s GY
48e6b521e8 2024-06-24   19: Debug.AddCard(13683298, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) --Thunderclap Skywolf
48e6b521e8 2024-06-24   20: 
48e6b521e8 2024-06-24   21: --Player's Extra Deck
48e6b521e8 2024-06-24   22: Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --GK Seraph
48e6b521e8 2024-06-24   23: Debug.AddCard(25862681, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --AFD
48e6b521e8 2024-06-24   24: Debug.AddCard(2403771, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Power Tool
48e6b521e8 2024-06-24   25: Debug.AddCard(75988594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Musa-C
48e6b521e8 2024-06-24   26: Debug.AddCard(64245689, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Meliae of the EARTH
48e6b521e8 2024-06-24   27: Debug.AddCard(22653490, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Chidori
48e6b521e8 2024-06-24   28: Debug.AddCard(96157835, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Raidraptor Bum Falcon
48e6b521e8 2024-06-24   29: 
48e6b521e8 2024-06-24   30: --Player's Hand
48e6b521e8 2024-06-24   31: Debug.AddCard(7394770, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Brilliant
48e6b521e8 2024-06-24   32: Debug.AddCard(91350799, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Cake Owl
48e6b521e8 2024-06-24   33: Debug.AddCard(12980373, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Cake Cat
48e6b521e8 2024-06-24   34: Debug.AddCard(8233522, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --AoJ Banish Handtrap
48e6b521e8 2024-06-24   35: 
48e6b521e8 2024-06-24   36: --Player's Field
48e6b521e8 2024-06-24   37: 
48e6b521e8 2024-06-24   38: --Player's Main Deck
48e6b521e8 2024-06-24   39: Debug.AddCard(75782277, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Hunting Ground
48e6b521e8 2024-06-24   40: Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --GalSerp
48e6b521e8 2024-06-24   41: Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --GK Lazuli
48e6b521e8 2024-06-24   42: Debug.AddCard(52404456, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Cake Postman
48e6b521e8 2024-06-24   43: Debug.AddCard(14001430, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Cake Castle
48e6b521e8 2024-06-24   44: Debug.AddCard(67441435, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Gulb
48e6b521e8 2024-06-24   45: Debug.AddCard(90238142, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Harpie Channeler
48e6b521e8 2024-06-24   46: Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Harpie
48e6b521e8 2024-06-24   47: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
48e6b521e8 2024-06-24   48: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
48e6b521e8 2024-06-24   49: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
48e6b521e8 2024-06-24   50: 
48e6b521e8 2024-06-24   51: --Player's GY
48e6b521e8 2024-06-24   52: 
48e6b521e8 2024-06-24   53: Debug.ReloadFieldEnd()
48e6b521e8 2024-06-24   54: --Below makes it a one turn puzzle.
48e6b521e8 2024-06-24   55: aux.BeginPuzzle()
48e6b521e8 2024-06-24   56: 
48e6b521e8 2024-06-24   57: --LOCATION_DECK
48e6b521e8 2024-06-24   58: --LOCATION_SZONE
48e6b521e8 2024-06-24   59: --LOCATION_GRAVE
48e6b521e8 2024-06-24   60: --LOCATION_HAND
48e6b521e8 2024-06-24   61: --LOCATION_MZONE
48e6b521e8 2024-06-24   62: --LOCATION_EXTRA
48e6b521e8 2024-06-24   63: --LOCATION_REMOVED
48e6b521e8 2024-06-24   64: --POS_FACEDOWN
48e6b521e8 2024-06-24   65: --POS_FACEDOWN_DEFENSE
48e6b521e8 2024-06-24   66: --POS_FACEUP
48e6b521e8 2024-06-24   67: --POS_FACEUP_DEFENSE
48e6b521e8 2024-06-24   68: --POS_FACEUP_ATTACK
48e6b521e8 2024-06-24   69: --Debug.PreEquip(e1,c1)
48e6b521e8 2024-06-24   70: --Debug.PreSummon(c,type)
48e6b521e8 2024-06-24   71: --Debug.AddCard()
48e6b521e8 2024-06-24   72: --aux.BeginPuzzle()