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Annotation For single/枯岳说书人_a79 5_5_262.lua
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Annotation For single/枯岳说书人_a79 5_5_262.lua

Origin for each line in single/枯岳说书人_a79 5_5_262.lua from check-in 47e0a87646:

47e0a87646 2024-02-10    1: --[[message
47e0a87646 2024-02-10    2: 简语:灵摆召唤入门2
47e0a87646 2024-02-10    3: 原局:sample_a06
47e0a87646 2024-02-10    4: ]]
47e0a87646 2024-02-10    5: 
47e0a87646 2024-02-10    6: Debug.SetAIName("枯岳说书人_a79")
47e0a87646 2024-02-10    7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
47e0a87646 2024-02-10    8: Debug.SetPlayerInfo(0, 100, 0, 0)
47e0a87646 2024-02-10    9: Debug.SetPlayerInfo(1, 2800, 0, 0)
47e0a87646 2024-02-10   10: 
47e0a87646 2024-02-10   11: Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
47e0a87646 2024-02-10   12: Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
47e0a87646 2024-02-10   13: 
47e0a87646 2024-02-10   14: Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
47e0a87646 2024-02-10   15: Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
47e0a87646 2024-02-10   16: Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
47e0a87646 2024-02-10   17: Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
47e0a87646 2024-02-10   18: Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
47e0a87646 2024-02-10   19: 
47e0a87646 2024-02-10   20: --~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
47e0a87646 2024-02-10   21: 
47e0a87646 2024-02-10   22: Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
47e0a87646 2024-02-10   23: --~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
47e0a87646 2024-02-10   24: --~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
47e0a87646 2024-02-10   25: 
47e0a87646 2024-02-10   26: --~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
47e0a87646 2024-02-10   27: 
47e0a87646 2024-02-10   28: Debug.ReloadFieldEnd()
47e0a87646 2024-02-10   29: --~ Debug.ShowHint("GAME START!")
47e0a87646 2024-02-10   30: aux.BeginPuzzle()