游戏王残局简化版

Annotation For single/简化版1_510_47.lua
Login

Annotation For single/简化版1_510_47.lua

Lines of single/简化版1_510_47.lua from check-in 4581bd8f69 that are changed by the sequence of edits moving toward check-in 9defe72774:

                         1: --[[message
                         2: #[WCS2011]03
                         3: ]]
                         4: Debug.SetAIName("QQ群181175613")
                         5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         6: Debug.SetPlayerInfo(0, 250, 0, 0)
                         7: Debug.SetPlayerInfo(1, 21900, 0, 0)
                         8: 
                         9: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                        10: Debug.AddCard(86421986, 1, 1, k1, 0, POS_FACEUP_ATTACK)
                        11: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        12: Debug.AddCard(27174286, 0, 0, k1, 1, POS_FACEDOWN)
                        13: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
4581bd8f69 2024-07-20   14: local k1 = LOCATION_DECK
                        15: Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
4581bd8f69 2024-07-20   16: local k1 = LOCATION_EXTRA
                        17: local k1 = LOCATION_GRAVE
                        18: Debug.AddCard(27869883, 0, 0, k1, 0, POS_FACEDOWN)
                        19: Debug.AddCard(27572350, 0, 0, k1, 0, POS_FACEDOWN, true)
                        20: Debug.AddCard(30312361, 0, 0, k1, 0, POS_FACEDOWN)
                        21: Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
                        22: Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
                        23: local k1 = LOCATION_REMOVED
                        24: local k1 = LOCATION_HAND
                        25: Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN)
                        26: Debug.AddCard(6039967, 0, 0, k1, 0, POS_FACEUP)
                        27: 
                        28: Debug.ReloadFieldEnd("吸血鬼千金")
                        29: aux.BeginPuzzle(1)