游戏王残局简化版

Annotation For single/简化版1_500_13.lua
Login

Annotation For single/简化版1_500_13.lua

Lines of single/简化版1_500_13.lua from check-in 4581bd8f69 that are changed by the sequence of edits moving toward check-in 9defe72774:

                         1: --[[message
                         2: ]]
                         3: Debug.SetAIName("QQ群181175613")
                         4: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
                         5: Debug.SetPlayerInfo(0, 1100, 0, 0)
                         6: Debug.SetPlayerInfo(1, 3900, 0, 0)
                         7: 
                         8: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                         9: Debug.AddCard(27134689, 0, 0, k1, 1, POS_FACEUP_ATTACK)
                        10: Debug.AddCard(73081602, 1, 1, k1, 1, POS_FACEUP_ATTACK)
                        11: Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
                        12: Debug.AddCard(33178416, 1, 1, k1, 3, POS_FACEUP_ATTACK)
                        13: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        14: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
4581bd8f69 2024-07-20   15: local k1 = LOCATION_DECK
                        16: Debug.AddCard(63941210, 0, 0, k1, 0, POS_FACEDOWN)
                        17: Debug.AddCard(55063751, 0, 0, k1, 0, POS_FACEDOWN)
                        18: Debug.AddCard(5087128, 0, 0, k1, 0, POS_FACEDOWN)
                        19: Debug.AddCard(99330325, 0, 0, k1, 0, POS_FACEDOWN)
                        20: Debug.AddCard(68464358, 0, 0, k1, 0, POS_FACEDOWN)
4581bd8f69 2024-07-20   21: local k1 = LOCATION_EXTRA
                        22: local k1 = LOCATION_GRAVE
                        23: Debug.AddCard(46668237, 0, 0, k1, 0, POS_FACEUP)
                        24: local k1 = LOCATION_REMOVED
                        25: local k1 = LOCATION_HAND
                        26: 
                        27: Debug.ReloadFieldEnd("森之番人 绿狒狒")
                        28: aux.BeginPuzzle(1)