游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 45478ef823 that are changed by the sequence of edits moving toward check-in 993a6dbc45:

                         1: str = {}
                         2: 
                         3: fun = {}
                         4: 
                         5: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         6: 
                         7: Debug.ReloadFieldBegin = function(str_1, str_2) --{
                         8:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                         9:   
                        10:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
                        11:   
                        12:   if str_2 then --{
45478ef823 2023-07-13   13:     if str_2 == 3 then --{
45478ef823 2023-07-13   14:       str["规则"] = "大师3 "
45478ef823 2023-07-13   15:       
45478ef823 2023-07-13   16:       --}
45478ef823 2023-07-13   17:     
45478ef823 2023-07-13   18:     elseif str_2 == 4 then --{
45478ef823 2023-07-13   19:       str["规则"] = "新大师 "
45478ef823 2023-07-13   20:       
45478ef823 2023-07-13   21:       --}
45478ef823 2023-07-13   22:     
45478ef823 2023-07-13   23:     elseif str_2 == 5 then --{
45478ef823 2023-07-13   24:       str["规则"] = "大师2020 "
45478ef823 2023-07-13   25:       
45478ef823 2023-07-13   26:       --}
45478ef823 2023-07-13   27:     
45478ef823 2023-07-13   28:     end --}
45478ef823 2023-07-13   29:   
45478ef823 2023-07-13   30:   else --{
45478ef823 2023-07-13   31:     str["规则"] = "大师2020 "
45478ef823 2023-07-13   32:     
45478ef823 2023-07-13   33:     end --}
45478ef823 2023-07-13   34:   
45478ef823 2023-07-13   35:   str["Debug.ReloadFieldBegin"](str_1, str_2)
45478ef823 2023-07-13   36:   
45478ef823 2023-07-13   37:   end --}
45478ef823 2023-07-13   38: 
45478ef823 2023-07-13   39: fun["通关邀请"] = function() --{
                        40:   effect_1 = Effect.GlobalEffect()
                        41:   
                        42:   effect_1:SetType(EFFECT_TYPE_FIELD
                        43:   + EFFECT_TYPE_CONTINUOUS)
                        44:   
                        45:   effect_1:SetCode(EVENT_DAMAGE)
                        46:   
                        47:   function cache_1() --{
                        48:     cache_1 = Duel.GetLP(1)
                        49:     
                        50:     if cache_1 <= 0 then --{
                        51:       if cache_1 < 0 then --{
                        52:         Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
                        53:         
                        54:         end --}
45478ef823 2023-07-13   55:       
                        56:       cache_1 = true
                        57:       
                        58:       --}
45478ef823 2023-07-13   59:     
                        60:     else --{
                        61:       cache_1 = false
                        62:       
                        63:       end --}
45478ef823 2023-07-13   64:     
                        65:     return cache_1
                        66:     
                        67:     end --}
                        68:     
                        69:   effect_1:SetCondition(cache_1)
                        70:   
                        71:   function cache_1() --{
                        72:     Debug.ShowHint("残局群181175613")
                        73:     
                        74:     end --}
45478ef823 2023-07-13   75:   
                        76:   effect_1:SetOperation(cache_1)
                        77:   
                        78:   Duel.RegisterEffect(effect_1
                        79:   , 0)
                        80:   
                        81:   end --}
45478ef823 2023-07-13   82: 
                        83: fun["是否效果卡"] = function(card) --{
                        84:   cache_1 = Card.IsType(card, TYPE_SPELL)
                        85:   
                        86:   cache_2 = Card.IsType(card, TYPE_TRAP)
                        87:   
                        88:   cache_3 = Card.IsType(card, TYPE_EFFECT)
                        89:   
                        90:   if cache_1
                        91:   or cache_2
                        92:   or cache_3 then --{
                        93:     return true
                        94:     
                        95:     end --}
45478ef823 2023-07-13   96:   
                        97:   cache_1 = Card.IsType(card, TYPE_PENDULUM)
                        98:   
                        99:   if cache_1 then --{
                       100:     cache_1 = Card.IsCode(card, 28363749)
                       101:     
                       102:     cache_2 = Card.IsCode(card, 19474136)
                       103:     
                       104:     cache_3 = Card.IsCode(card, 17390179)
                       105:     
                       106:     cache_4 = Card.IsCode(card, 83980492)
                       107:     
                       108:     if cache_1
                       109:     or cache_2
                       110:     or cache_3
                       111:     or cache_4 then --{
                       112:       --}
45478ef823 2023-07-13  113:     
                       114:     else --{
                       115:       return true
                       116:       
                       117:       end --}
45478ef823 2023-07-13  118:     
                       119:     end --}
45478ef823 2023-07-13  120:   
                       121:   return false
                       122:   
                       123:   end --}
                       124:   
                       125: fun["开局说明"] = function() --{
                       126:   if str["开局说明吗"] == 1 then --{
                       127:     return
                       128:     
                       129:     --}
45478ef823 2023-07-13  130:   
                       131:   else --{
                       132:     str["开局说明吗"] = 1
                       133:     
                       134:     end --}
45478ef823 2023-07-13  135:   
                       136:   cache_1 = 0
                       137:   cache_1 = cache_1 + LOCATION_DECK
                       138:   cache_1 = cache_1 + LOCATION_HAND
                       139:   cache_1 = cache_1 + LOCATION_MZONE
                       140:   cache_1 = cache_1 + LOCATION_SZONE
                       141:   cache_1 = cache_1 + LOCATION_GRAVE
                       142:   cache_1 = cache_1 + LOCATION_REMOVED
                       143:   cache_1 = cache_1 + LOCATION_EXTRA
                       144:   
                       145:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
                       146:   
                       147:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       148:   
                       149:   for k in aux.Next(cache_1) do --{
                       150:     cache_1 = fun["是否效果卡"](k)
                       151:     
                       152:     if cache_1 then --{
                       153:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
                       154:       
                       155:       end --}
45478ef823 2023-07-13  156:     
                       157:     end --}
45478ef823 2023-07-13  158:   
                       159:   str["开局说明"] =""
                       160:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                       161:   str["开局说明"] = str["开局说明"] .. "卡 "
                       162:   str["开局说明"] = str["开局说明"] .. str["规则"]
                       163:   
                       164:   if str["不洗牌"] == 0 then --{
                       165:     --}
45478ef823 2023-07-13  166:   
                       167:   else --{
                       168:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
                       169:     
                       170:     end --}
45478ef823 2023-07-13  171:   
                       172:   if str["无BP"] == 0 then --{
                       173:     str["开局说明"] = str["开局说明"] .. "无BP "
                       174:     
                       175:     end --}
45478ef823 2023-07-13  176:   
                       177:   if str["开局添加手卡"] then --{
                       178:     str["开局说明"] = str["开局说明"] .. "选"
                       179:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
                       180:     str["开局说明"] = str["开局说明"] .. "卡 "
                       181:     
                       182:     end --}
45478ef823 2023-07-13  183:   
                       184:   if str["禁格"] then --{
                       185:     str["开局说明"] = str["开局说明"] .. "禁"
                       186:     str["开局说明"] = str["开局说明"] .. str["禁格"]
                       187:     str["开局说明"] = str["开局说明"] .. "格 "
                       188:     
                       189:     end --}
45478ef823 2023-07-13  190:   
                       191:   if str["印卡"] then --{
                       192:     str["开局说明"] = str["开局说明"] .. "印卡 "
                       193:     
                       194:     end --}
45478ef823 2023-07-13  195:   
                       196:   Debug.ShowHint(str["开局说明"])
                       197:   
                       198:   fun["通关邀请"]()
                       199:   
                       200:   end --}
45478ef823 2023-07-13  201: 
                       202: fun["开局添加手卡"] = function(str_1) --{
                       203:   str["开局添加手卡"] = str_1
                       204:   
                       205:   effect_1 = Effect.GlobalEffect()
                       206:   
                       207:   effect_1:SetType(EFFECT_TYPE_FIELD
                       208:   + EFFECT_TYPE_CONTINUOUS)
                       209:   
                       210:   effect_1:SetCode(EVENT_ADJUST)
                       211:   
                       212:   effect_1:SetCountLimit(1)
                       213:   
                       214:   function cache_1() --{
                       215:     if str["已添加手卡"] == 1 then --{
                       216:       return false
                       217:       
                       218:       --}
45478ef823 2023-07-13  219:     
                       220:     else --{
                       221:       str["已添加手卡"] = 1
                       222:       
                       223:       return true
                       224:       
                       225:       end --}
45478ef823 2023-07-13  226:     
                       227:     end--}
45478ef823 2023-07-13  228:   
                       229:   effect_1:SetCondition(cache_1)
                       230:   
                       231:   function cache_1(effect_event
                       232:   , player_who_activate_the_effect) --{
                       233:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
                       234:     , Card.IsAbleToHand
                       235:     , player_who_activate_the_effect
                       236:     , LOCATION_DECK
                       237:     , 0
                       238:     , str_1
                       239:     , str_1
                       240:     , nil)
                       241:     
                       242:     Duel.SendtoHand(str["玩家选定的卡"]
                       243:     , nil
                       244:     , REASON_RULE)
                       245:     
                       246:     end --}
45478ef823 2023-07-13  247:   
                       248:   effect_1:SetOperation(cache_1)
                       249:   
                       250:   Duel.RegisterEffect(effect_1
                       251:   , 0)
                       252:   
                       253:   fun["开局说明"]()
                       254:   
                       255:   end --}
45478ef823 2023-07-13  256: 
                       257: fun["禁格"] = function(str_1) --{
                       258:   str["禁格"] = str_1
                       259:   
                       260:   effect_1 = Effect.GlobalEffect()
                       261:   
                       262:   effect_1:SetType(EFFECT_TYPE_FIELD)
                       263:   
                       264:   effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       265:   
                       266:   effect_1:SetValue(str_1)
                       267:   
                       268:   Duel.RegisterEffect(effect_1,0)
                       269:   
                       270:   end --}
45478ef823 2023-07-13  271: 
                       272: fun["印卡"] = function(str_1, str_2, str_3) --{
                       273:   str["印卡"] = 1
                       274:   
                       275:   if str_3 then --{
                       276:     --}
45478ef823 2023-07-13  277:   
                       278:   else --{
                       279:     str_3 = str_2
                       280:     
                       281:     end --}
45478ef823 2023-07-13  282:   
                       283:   str["当前印卡数"] = 1
                       284:   
                       285:   effect_1 = Effect.CreateEffect(str_1)
                       286:   
                       287:   effect_1:SetType(EFFECT_TYPE_IGNITION)
                       288:   
                       289:   effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
                       290:   + EFFECT_FLAG_UNCOPYABLE
                       291:   + EFFECT_FLAG_CANNOT_NEGATE
                       292:   + EFFECT_FLAG_CANNOT_DISABLE)
                       293:   
                       294:   cache_1 = function() --{
                       295:     Duel.SetChainLimit(aux.FALSE)
                       296:     
                       297:     return true
                       298:     
                       299:     end --}
45478ef823 2023-07-13  300:   
                       301:   effect_1:SetTarget(cache_1)
                       302:   
                       303:   effect_1:SetRange(LOCATION_EXTRA)
                       304:   
                       305:   function print_hand(effect_event
                       306:   , player_who_activate_the_effect) --{
                       307:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                       308:     
                       309:     card = Duel.CreateToken(player_who_activate_the_effect
                       310:     , announce_card)
                       311:     
                       312:     if str["当前印卡数"] <= str_2 then --{
                       313:       str["当前印卡数"] = str["当前印卡数"] + 1
                       314:       
                       315:       Duel.SendtoHand(card,nil,REASON_RULE)
                       316:       
                       317:       --}
45478ef823 2023-07-13  318:     
                       319:     else --{
                       320:       if str["当前印卡数"] <= str_3 then --{
                       321:         str["当前印卡数"] = str["当前印卡数"] + 1
                       322:         
                       323:         Duel.Remove(card,POS_FACEUP,REASON_RULE)
                       324:         
                       325:         Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
                       326:         
                       327:         --}
45478ef823 2023-07-13  328:       
                       329:       else --{
                       330:         Debug.ShowHint("印卡过多!")
                       331:         
                       332:         end --}
45478ef823 2023-07-13  333:       
                       334:       end --}
45478ef823 2023-07-13  335:     
                       336:     end --}
45478ef823 2023-07-13  337:   
                       338:   effect_1:SetOperation(print_hand)
                       339:   
                       340:   str_1:RegisterEffect(effect_1)
                       341:   
                       342:   end --}
45478ef823 2023-07-13  343: 
                       344: fun["全部回到卡组"] = function() --{
                       345:   Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
                       346:   
                       347:   effect_1 = Effect.GlobalEffect()
                       348:   
                       349:   effect_1:SetType(EFFECT_TYPE_FIELD
                       350:   + EFFECT_TYPE_CONTINUOUS)
                       351:   
                       352:   effect_1:SetCode(EVENT_ADJUST)
                       353:   
                       354:   cache_1 = function() --{
                       355:     cache_1 = 0
                       356:     cache_1 = cache_1 + LOCATION_HAND
                       357:     cache_1 = cache_1 + LOCATION_MZONE
                       358:     cache_1 = cache_1 + LOCATION_SZONE
                       359:     cache_1 = cache_1 + LOCATION_GRAVE
                       360:     cache_1 = cache_1 + LOCATION_REMOVED
                       361:     
                       362:     cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
                       363:     
                       364:     if cache_1 == 0 then --{
                       365:       return true
                       366:       
                       367:       --}
45478ef823 2023-07-13  368:     
                       369:     else --{
                       370:       return false
                       371:       
                       372:       end --}
45478ef823 2023-07-13  373:     
                       374:     end --}
45478ef823 2023-07-13  375:   
                       376:   effect_1:SetCondition(cache_1)
                       377:   
                       378:   cache_1 = function() --{
                       379:     Debug.ShowHint("目标已达成!")
                       380:     
                       381:     Duel.SetLP(1,0)
                       382:     
                       383:     end --}
45478ef823 2023-07-13  384:   
                       385:   effect_1:SetOperation(cache_1)
                       386:   
                       387:   Duel.RegisterEffect(effect_1,0)
                       388:   
                       389:   end --}
45478ef823 2023-07-13  390: 
45478ef823 2023-07-13  391: