Lines of
single_doc/场景.html
from check-in 4506bf4102
that are changed by the sequence of edits moving toward
check-in 830c37dd69:
1: <!DOCTYPE html>
2: <html xmlns="http://www.w3.org/1999/xhtml" lang xml:lang>
3: <head>
4: <meta charset="utf-8" />
5: <meta name="generator" content="pandoc" />
6: <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
7: <title>场景</title>
8: <style>
9: code{white-space: pre-wrap;}
10: span.smallcaps{font-variant: small-caps;}
11: div.columns{display: flex; gap: min(4vw, 1.5em);}
12: div.column{flex: auto; overflow-x: auto;}
13: div.hanging-indent{margin-left: 1.5em; text-indent: -1.5em;}
14:
15: ul.task-list[class]{list-style: none;}
16: ul.task-list li input[type="checkbox"] {
17: font-size: inherit;
18: width: 0.8em;
19: margin: 0 0.8em 0.2em -1.6em;
20: vertical-align: middle;
21: }
22: .display.math{display: block; text-align: center; margin: 0.5rem auto;}
23: </style>
24: <style type="text/css">@media screen and (min-aspect-ratio:1/1) {html {background-color: f8f8f8;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%), linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%);background-size: 8px 8px;background-position: 0 0, 16px 8px;}body {border: solid #a0a0a0 1px ;border-radius: 20px ;padding: 26px ;margin: 16px ;color: #101010 ;background: linear-gradient(to right, #efefefff, #efefeffc);padding: 2em 11%;line-height: 2.1em;box-shadow: 0px 0px 1px rgba(160, 160, 160, 1), 0px 0px 1px rgba(160, 160, 160, 1);}}h1,h2,h3,h4,h5,h6 {font-size: 1.5em;color: #3F5770;border-bottom: 1px solid #dddddd;margin: 1.2em 0em;}a {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;background-color: white;text-decoration-color: blue;border-radius: 0.2em;}a:visited {color: blue;text-decoration-color: white;}a:active {color: red;}nav ul li {margin: 1.2em 0em;}p::before {}p {margin: 1.2em 0;letter-spacing: 0.125em;}.title {background-color: white;font-size: 2em;text-align: center;}b {background-color: white;list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;border-radius: 0.2em;}details {border-bottom: 1px solid #dddddd;}details > summary {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;outline: none;border-radius: 0.2em;}pre {background: #f6f6f6;border-left: 0.5em solid #ccc;padding: 0.4em;border-radius: 0.2em;overflow-wrap:break-word;}pre:active {color: red;}code {font-family: "Verdana";}button {background: #ffffff;color: #20894d;}button:active {color: red;}</style>
25: <!--[if lt IE 9]>
26: <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script>
27: <![endif]-->
28: </head>
29: <body>
30: <header id="title-block-header">
31: <h1 class="title">场景</h1>
32: </header>
33: <nav id="TOC" role="doc-toc">
34: <ul>
35: <li><a href="#正常" id="toc-正常"><span class="toc-section-number">1</span> 正常</a>
36: <ul>
37: <li><a href="#section" id="toc-section"><span class="toc-section-number">1.1</span> </a></li>
38: <li><a href="#section-1" id="toc-section-1"><span class="toc-section-number">1.2</span> </a></li>
39: <li><a href="#section-2" id="toc-section-2"><span class="toc-section-number">1.3</span> </a></li>
40: <li><a href="#section-3" id="toc-section-3"><span class="toc-section-number">1.4</span> </a></li>
41: <li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.5</span> </a></li>
42: <li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.6</span> </a></li>
43: <li><a href="#section-6" id="toc-section-6"><span class="toc-section-number">1.7</span> </a></li>
44: <li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.8</span> </a></li>
45: <li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.9</span> </a></li>
46: <li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.10</span> </a></li>
47: <li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.11</span> </a></li>
48: <li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.12</span> </a></li>
49: <li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.13</span> </a></li>
50: <li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.14</span> </a></li>
51: <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.15</span> </a></li>
52: <li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.16</span> </a></li>
53: <li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.17</span> </a></li>
54: <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.18</span> </a></li>
55: <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.19</span> </a></li>
56: <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.20</span> </a></li>
57: <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.21</span> </a></li>
58: <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.22</span> </a></li>
59: <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.23</span> </a></li>
60: <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li>
61: <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.25</span> </a></li>
62: <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.26</span> </a></li>
63: <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.27</span> </a></li>
64: <li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.28</span> </a></li>
65: <li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.29</span> </a></li>
66: <li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.30</span> </a></li>
67: <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.31</span> </a></li>
68: <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.32</span> </a></li>
69: <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.33</span> </a></li>
70: <li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.34</span> </a></li>
71: <li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.35</span> </a></li>
72: <li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.36</span> </a></li>
73: <li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.37</span> </a></li>
74: </ul></li>
75: <li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a>
76: <ul>
77: <li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.1</span> </a></li>
78: <li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.2</span> </a></li>
79: <li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.3</span> </a></li>
80: <li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.4</span> </a></li>
81: <li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.5</span> </a></li>
82: <li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.6</span> </a></li>
83: <li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.7</span> </a></li>
84: <li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.8</span> </a></li>
85: <li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.9</span> </a></li>
86: <li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.10</span> </a></li>
87: <li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.11</span> </a></li>
88: <li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.12</span> </a></li>
89: <li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.13</span> </a></li>
90: <li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.14</span> </a></li>
91: <li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.15</span> </a></li>
92: <li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.16</span> </a></li>
93: <li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.17</span> </a></li>
94: <li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.18</span> </a></li>
95: <li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.19</span> </a></li>
96: <li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.20</span> </a></li>
97: <li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.21</span> </a></li>
98: <li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.22</span> </a></li>
99: <li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.23</span> </a></li>
100: <li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.24</span> </a></li>
101: <li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.25</span> </a></li>
102: <li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.26</span> </a></li>
103: <li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.27</span> </a></li>
104: <li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.28</span> </a></li>
105: <li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.29</span> </a></li>
106: <li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.30</span> </a></li>
107: <li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.31</span> </a></li>
108: <li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.32</span> </a></li>
109: <li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.33</span> </a></li>
110: <li><a href="#section-70" id="toc-section-70"><span class="toc-section-number">2.34</span> </a></li>
111: <li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.35</span> </a></li>
112: <li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.36</span> </a></li>
113: <li><a href="#section-73" id="toc-section-73"><span class="toc-section-number">2.37</span> </a></li>
114: <li><a href="#section-74" id="toc-section-74"><span class="toc-section-number">2.38</span> </a></li>
115: <li><a href="#section-75" id="toc-section-75"><span class="toc-section-number">2.39</span> </a></li>
116: <li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li>
117: <li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.41</span> </a></li>
118: <li><a href="#section-78" id="toc-section-78"><span class="toc-section-number">2.42</span> </a></li>
119: <li><a href="#section-79" id="toc-section-79"><span class="toc-section-number">2.43</span> </a></li>
120: <li><a href="#section-80" id="toc-section-80"><span class="toc-section-number">2.44</span> </a></li>
121: </ul></li>
122: <li><a href="#小结" id="toc-小结"><span class="toc-section-number">3</span> 小结</a></li>
123: <li><a href="#原因" id="toc-原因"><span class="toc-section-number">4</span> 原因</a>
124: <ul>
125: <li><a href="#召唤时的卡名提示" id="toc-召唤时的卡名提示"><span class="toc-section-number">4.1</span> 召唤时的卡名提示</a></li>
126: <li><a href="#料理对决类的失误" id="toc-料理对决类的失误"><span class="toc-section-number">4.2</span> 料理对决类的失误</a>
127: <ul>
128: <li><a href="#分析" id="toc-分析"><span class="toc-section-number">4.2.1</span> 分析</a></li>
129: <li><a href="#section-81" id="toc-section-81"><span class="toc-section-number">4.2.2</span> </a></li>
130: <li><a href="#section-82" id="toc-section-82"><span class="toc-section-number">4.2.3</span> </a></li>
131: <li><a href="#section-83" id="toc-section-83"><span class="toc-section-number">4.2.4</span> </a></li>
132: <li><a href="#section-84" id="toc-section-84"><span class="toc-section-number">4.2.5</span> </a></li>
133: </ul></li>
134: <li><a href="#残局模式的-act.png-问题" id="toc-残局模式的-act.png-问题"><span class="toc-section-number">4.3</span> 残局模式的 act.png 问题</a>
135: <ul>
136: <li><a href="#分析-1" id="toc-分析-1"><span class="toc-section-number">4.3.1</span> 分析</a></li>
137: <li><a href="#section-85" id="toc-section-85"><span class="toc-section-number">4.3.2</span> </a></li>
138: </ul></li>
139: </ul></li>
140: </ul>
141: </nav>
142: <h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
143: <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
144: <pre><code>Debug.SetAIName("base-2")
145:
146: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
147:
148: Debug.SetPlayerInfo(0,8000,0,0)
149: Debug.SetPlayerInfo(1,8000,0,0)
150:
151:
152: -----------------
153:
154:
155: -----------------
156:
157:
158: -----------------
159:
160: Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
161: Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
162: Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
163: Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
164:
165: -----------------
166:
167:
168: -----------------
169:
170:
171: -----------------
172:
173:
174: Debug.ReloadFieldEnd()
175: aux.BeginPuzzle()
176: </code></pre>
177: <h2 data-number="1.2" id="section-1"><span class="header-section-number">1.2</span> </h2>
178: <pre><code>Debug.SetAIName("base-2")
179:
180: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
181:
182: Debug.SetPlayerInfo(0,8000,0,0)
183: Debug.SetPlayerInfo(1,8000,0,0)
184:
185: -----------------
186:
187: Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN)
188: Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP)
189:
190: -----------------
191:
192: Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
193:
194: -----------------
195:
196: Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
197:
198: -----------------
199:
200: Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP)
201:
202: -----------------
203:
204: Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
205:
206: -----------------
207:
208: Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
209:
210: Debug.ReloadFieldEnd()
211: aux.BeginPuzzle()
212: </code></pre>
213: <h2 data-number="1.3" id="section-2"><span class="header-section-number">1.3</span> </h2>
214: <pre><code>Debug.SetAIName("base-2")
215:
216: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
217:
218: Debug.SetPlayerInfo(0,8000,0,0)
219: Debug.SetPlayerInfo(1,8000,0,0)
220:
221: -----------------
222:
223: Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
224: Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
225: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
226: Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN)
227: Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN)
228: Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN)
229:
230: -----------------
231:
232: Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
233:
234: -----------------
235:
236:
237: -----------------
238:
239:
240: -----------------
241:
242:
243: -----------------
244:
245:
246: Debug.ReloadFieldEnd()
247: aux.BeginPuzzle()
248: </code></pre>
249: <h2 data-number="1.4" id="section-3"><span class="header-section-number">1.4</span> </h2>
250: <pre><code>Debug.SetAIName("base-2")
251:
252: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
253:
254: Debug.SetPlayerInfo(0,8000,0,0)
255: Debug.SetPlayerInfo(1,8000,0,0)
256:
257: -----------------
258:
259: Debug.AddCard(15150371,0,0,LOCATION_DECK,0,POS_FACEDOWN)
260: Debug.AddCard(33846209,0,0,LOCATION_HAND,0,POS_FACEDOWN)
261: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
262: Debug.AddCard(69884162,0,0,LOCATION_HAND,0,POS_FACEDOWN)
263:
264: -----------------
265:
266:
267: -----------------
268:
269:
270: -----------------
271:
272:
273: -----------------
274:
275:
276: -----------------
277:
278:
279: Debug.ReloadFieldEnd()
280: aux.BeginPuzzle()
281: </code></pre>
282: <h2 data-number="1.5" id="section-4"><span class="header-section-number">1.5</span> </h2>
283: <pre><code>Debug.SetAIName("base-2")
284:
285: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
286:
287: Debug.SetPlayerInfo(0,8000,0,0)
288: Debug.SetPlayerInfo(1,8000,0,0)
289:
290: -----------------
291:
292: Debug.AddCard(77449773,0,0,LOCATION_HAND,0,POS_FACEDOWN)
293: Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
294: Debug.AddCard(24154052,0,0,LOCATION_HAND,0,POS_FACEDOWN)
295: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
296:
297: -----------------
298:
299:
300: -----------------
301:
302:
303: -----------------
304:
305:
306: -----------------
307:
308:
309: -----------------
310:
311:
312: Debug.ReloadFieldEnd()
313: aux.BeginPuzzle()
314: </code></pre>
315: <h2 data-number="1.6" id="section-5"><span class="header-section-number">1.6</span> </h2>
316: <pre><code>Debug.SetAIName("base-2")
317:
318: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
319:
320: Debug.SetPlayerInfo(0,8000,0,0)
321: Debug.SetPlayerInfo(1,8000,0,0)
322:
323: -----------------
324:
325: Debug.AddCard(57143342,0,0,LOCATION_DECK,0,POS_FACEDOWN)
326: Debug.AddCard(20758643,0,0,LOCATION_HAND,0,POS_FACEDOWN)
327: Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
328: Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
329: Debug.AddCard(86498013,0,0,LOCATION_HAND,0,POS_FACEDOWN)
330: Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
331: Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
332: Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
333: Debug.AddCard(32012842,0,0,LOCATION_HAND,0,POS_FACEDOWN)
334: Debug.AddCard(97843505,0,0,LOCATION_HAND,0,POS_FACEDOWN)
335: Debug.AddCard(32012841,0,0,LOCATION_HAND,0,POS_FACEDOWN)
336: Debug.AddCard(27094595,0,0,LOCATION_HAND,0,POS_FACEDOWN)
337:
338: -----------------
339:
340:
341: -----------------
342:
343:
344: -----------------
345:
346:
347: -----------------
348:
349:
350: -----------------
351:
352:
353: Debug.ReloadFieldEnd()
354: aux.BeginPuzzle()
355: </code></pre>
356: <h2 data-number="1.7" id="section-6"><span class="header-section-number">1.7</span> </h2>
357: <pre><code>Debug.SetAIName("base-2")
358:
359: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
360:
361: Debug.SetPlayerInfo(0,8000,0,0)
362: Debug.SetPlayerInfo(1,8000,0,0)
363:
364: -----------------
365:
366: Debug.AddCard(89631141,0,0,LOCATION_HAND,0,POS_FACEDOWN)
367: Debug.AddCard(89631141,1,1,LOCATION_HAND,0,POS_FACEDOWN)
368: Debug.AddCard(42338879,0,0,LOCATION_GRAVE,0,POS_FACEUP)
369:
370: -----------------
371:
372:
373: -----------------
374:
375: Debug.AddCard(79266769,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
376: Debug.AddCard(79176962,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
377:
378: -----------------
379:
380:
381: -----------------
382:
383:
384: -----------------
385:
386:
387: Debug.ReloadFieldEnd()
388: --~ aux.BeginPuzzle()
389: </code></pre>
390: <h2 data-number="1.8" id="section-7"><span class="header-section-number">1.8</span> </h2>
391: <pre><code>Debug.SetAIName("base-2")
392:
393: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
394:
395: Debug.SetPlayerInfo(0,8000,0,0)
396: Debug.SetPlayerInfo(1,8000,0,0)
397:
398: -----------------
399:
400: Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
401: Debug.AddCard(54447022,0,0,LOCATION_HAND,0,POS_FACEDOWN)
402: Debug.AddCard(34250214,0,0,LOCATION_GRAVE,0,POS_FACEUP)
403:
404: -----------------
405:
406: Debug.AddCard(37129797,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
407:
408: -----------------
409:
410:
411: -----------------
412:
413:
414: -----------------
415:
416:
417: -----------------
418:
419:
420: Debug.ReloadFieldEnd()
421: aux.BeginPuzzle()
422: </code></pre>
423: <h2 data-number="1.9" id="section-8"><span class="header-section-number">1.9</span> </h2>
424: <pre><code>Debug.SetAIName("base-2")
425:
426: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
427:
428: Debug.SetPlayerInfo(0,8000,0,0)
429: Debug.SetPlayerInfo(1,8000,0,0)
430:
431: -----------------
432:
433: Debug.AddCard(14558127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
434:
435: -----------------
436:
437:
438: -----------------
439:
440: Debug.AddCard(46820049,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
441: Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
442:
443: -----------------
444:
445: Debug.AddCard(37160778,1,1,LOCATION_DECK,0,POS_FACEDOWN)
446: Debug.AddCard(11021521,1,1,LOCATION_HAND,0,POS_FACEDOWN)
447:
448: -----------------
449:
450:
451: -----------------
452:
453: Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
454:
455: Debug.ReloadFieldEnd()
456: aux.BeginPuzzle()
457: </code></pre>
458: <h2 data-number="1.10" id="section-9"><span class="header-section-number">1.10</span> </h2>
459: <pre><code>Debug.SetAIName("base-2")
460:
461: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
462:
463: Debug.SetPlayerInfo(0,8000,0,0)
464: Debug.SetPlayerInfo(1,8000,0,0)
465:
466: -----------------
467:
468: Debug.AddCard(93332803,0,0,LOCATION_HAND,0,POS_FACEDOWN)
469: Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
470: Debug.AddCard(9720537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
471:
472: -----------------
473:
474:
475: -----------------
476:
477:
478: -----------------
479:
480:
481: -----------------
482:
483:
484: -----------------
485:
486: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
487:
488: Debug.ReloadFieldEnd()
489: aux.BeginPuzzle()
490: </code></pre>
491: <h2 data-number="1.11" id="section-10"><span class="header-section-number">1.11</span> </h2>
492: <pre><code>Debug.SetAIName("base-2")
493:
494: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
495:
496: Debug.SetPlayerInfo(0,8000,0,0)
497: Debug.SetPlayerInfo(1,8000,0,0)
498:
499: -----------------
500:
501:
502: -----------------
503:
504:
505: -----------------
506:
507: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
508: Debug.AddCard(12652643,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
509:
510: -----------------
511:
512:
513: -----------------
514:
515:
516: -----------------
517:
518: Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
519: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
520: Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
521:
522: Debug.ReloadFieldEnd()
523: aux.BeginPuzzle()
524: </code></pre>
525: <h2 data-number="1.12" id="section-11"><span class="header-section-number">1.12</span> </h2>
526: <pre><code>Debug.SetAIName("base-2")
527:
528: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
529:
530: Debug.SetPlayerInfo(0,8000,0,0)
531: Debug.SetPlayerInfo(1,8000,0,0)
532:
533: -----------------
534:
535:
536: -----------------
537:
538:
539: -----------------
540:
541: Debug.AddCard(52503575,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
542: Debug.AddCard(3136426,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
543: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
544:
545: -----------------
546:
547:
548: -----------------
549:
550:
551: -----------------
552:
553:
554: Debug.ReloadFieldEnd()
555: aux.BeginPuzzle()
556: </code></pre>
557: <h2 data-number="1.13" id="section-12"><span class="header-section-number">1.13</span> </h2>
558: <pre><code>Debug.SetAIName("base-2")
559:
560: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
561:
562: Debug.SetPlayerInfo(0,8000,0,0)
563: Debug.SetPlayerInfo(1,8000,0,0)
564:
565: -----------------
566:
567:
568: -----------------
569:
570:
571: -----------------
572:
573: Debug.AddCard(73578229,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
574: Debug.AddCard(31423101,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
575: Debug.AddCard(12307878,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
576: Debug.AddCard(67273917,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
577:
578: -----------------
579:
580: Debug.AddCard(9159938,1,1,LOCATION_HAND,0,POS_FACEDOWN)
581:
582: -----------------
583:
584:
585: -----------------
586:
587:
588: Debug.ReloadFieldEnd()
589: --~ aux.BeginPuzzle()
590: </code></pre>
591: <h2 data-number="1.14" id="section-13"><span class="header-section-number">1.14</span> </h2>
592: <pre><code>Debug.SetAIName("base-2")
593:
594: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
595:
596: Debug.SetPlayerInfo(0,8000,0,0)
597: Debug.SetPlayerInfo(1,8000,0,0)
598:
599: -----------------
600:
601:
602: -----------------
603:
604:
605: -----------------
606:
607: Debug.AddCard(9547962,0,0,LOCATION_SZONE,5,POS_FACEUP)
608: Debug.AddCard(11375683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
609:
610: -----------------
611:
612:
613: -----------------
614:
615:
616: -----------------
617:
618:
619: Debug.ReloadFieldEnd()
620: --~ aux.BeginPuzzle()
621: </code></pre>
622: <h2 data-number="1.15" id="section-14"><span class="header-section-number">1.15</span> </h2>
623: <pre><code>Debug.SetAIName("base-2")
624:
625: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
626:
627: Debug.SetPlayerInfo(0,800,0,0)
628: Debug.SetPlayerInfo(1,8000,0,0)
629:
630: -----------------
631:
632:
633: -----------------
634:
635:
636: -----------------
637:
638: Debug.AddCard(22046459,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
639: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
640:
641: -----------------
642:
643:
644: -----------------
645:
646:
647: -----------------
648:
649: Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
650: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
651:
652: Debug.ReloadFieldEnd()
653: aux.BeginPuzzle()
654: </code></pre>
655: <h2 data-number="1.16" id="section-15"><span class="header-section-number">1.16</span> </h2>
656: <pre><code>Debug.SetAIName("base-2")
657:
658: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
659:
660: Debug.SetPlayerInfo(0,8000,0,0)
661: Debug.SetPlayerInfo(1,8000,0,0)
662:
663: -----------------
664:
665:
666: -----------------
667:
668:
669: -----------------
670:
671: Debug.AddCard(61127349,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
672: Debug.AddCard(41927278,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
673: Debug.AddCard(55410871,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
674:
675: -----------------
676:
677:
678: -----------------
679:
680:
681: -----------------
682:
683: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
684:
685: Debug.ReloadFieldEnd()
686: aux.BeginPuzzle()
687: </code></pre>
688: <h2 data-number="1.17" id="section-16"><span class="header-section-number">1.17</span> </h2>
689: <pre><code>Debug.SetAIName("base-2")
690:
691: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
692:
693: Debug.SetPlayerInfo(0,8000,0,0)
694: Debug.SetPlayerInfo(1,8000,0,0)
695:
696: -----------------
697:
698:
699: -----------------
700:
701:
702: -----------------
703:
704: Debug.AddCard(24207889,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
705: Debug.AddCard(69884162,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
706:
707: -----------------
708:
709:
710: -----------------
711:
712:
713: -----------------
714:
715:
716: Debug.ReloadFieldEnd()
717: aux.BeginPuzzle()
718: </code></pre>
719: <h2 data-number="1.18" id="section-17"><span class="header-section-number">1.18</span> </h2>
720: <pre><code>Debug.SetAIName("base-2")
721:
722: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
723:
724: Debug.SetPlayerInfo(0,8000,0,0)
725: Debug.SetPlayerInfo(1,8000,0,0)
726:
727: -----------------
728:
729:
730: -----------------
731:
732:
733: -----------------
734:
735: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
736:
737: -----------------
738:
739: Debug.AddCard(9433350,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
740:
741: -----------------
742:
743:
744: -----------------
745:
746: Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
747:
748: Debug.ReloadFieldEnd()
749: aux.BeginPuzzle()
750: </code></pre>
751: <h2 data-number="1.19" id="section-18"><span class="header-section-number">1.19</span> </h2>
752: <pre><code>Debug.SetAIName("base-2")
753:
754: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
755:
756: Debug.SetPlayerInfo(0,8000,0,0)
757: Debug.SetPlayerInfo(1,8000,0,0)
758:
759: -----------------
760:
761: Debug.AddCard(21495657,0,0,LOCATION_DECK,0,POS_FACEDOWN)
762: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
763:
764: -----------------
765:
766:
767: -----------------
768:
769: Debug.AddCard(81489939,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
770: Debug.AddCard(5972394,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
771: Debug.AddCard(21495657,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
772: Debug.AddCard(58990362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
773:
774: -----------------
775:
776:
777: -----------------
778:
779:
780: -----------------
781:
782: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
783:
784: Debug.ReloadFieldEnd()
785: aux.BeginPuzzle()
786: </code></pre>
787: <h2 data-number="1.20" id="section-19"><span class="header-section-number">1.20</span> </h2>
788: <pre><code>Debug.SetAIName("base-2")
789:
790: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
791:
792: Debug.SetPlayerInfo(0,8000,0,0)
793: Debug.SetPlayerInfo(1,8000,0,0)
794:
795: -----------------
796:
797:
798: -----------------
799:
800:
801: -----------------
802:
803: Debug.AddCard(84012625,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
804: Debug.AddCard(29549364,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
805: Debug.AddCard(53129443,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
806: Debug.AddCard(44508094,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
807:
808: -----------------
809:
810:
811: -----------------
812:
813:
814: -----------------
815:
816:
817: Debug.ReloadFieldEnd()
818: aux.BeginPuzzle()
819: </code></pre>
820: <h2 data-number="1.21" id="section-20"><span class="header-section-number">1.21</span> </h2>
821: <pre><code>Debug.SetAIName("base-2")
822:
823: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
824:
825: Debug.SetPlayerInfo(0,8000,0,0)
826: Debug.SetPlayerInfo(1,8000,0,0)
827:
828: -----------------
829:
830: Debug.AddCard(61488417,0,0,LOCATION_HAND,0,POS_FACEDOWN)
831:
832: -----------------
833:
834: Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
835:
836: -----------------
837:
838: Debug.AddCard(80666118,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
839: local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
840: Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO)
841: --~ Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP)
842:
843: -----------------
844:
845:
846: -----------------
847:
848:
849: -----------------
850:
851:
852: Debug.ReloadFieldEnd()
853: aux.BeginPuzzle()
854: </code></pre>
855: <h2 data-number="1.22" id="section-21"><span class="header-section-number">1.22</span> </h2>
856: <pre><code>Debug.SetAIName("base-2")
857:
858: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
859:
860: Debug.SetPlayerInfo(0,8000,0,0)
861: Debug.SetPlayerInfo(1,8000,0,0)
862:
863: -----------------
864:
865: Debug.AddCard(89631143,0,0,LOCATION_DECK,0,POS_FACEDOWN)
866: Debug.AddCard(8240199,0,0,LOCATION_HAND,0,POS_FACEDOWN)
867:
868: -----------------
869:
870:
871: -----------------
872:
873: Debug.AddCard(53309998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
874: Debug.AddCard(5402805,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
875:
876: -----------------
877:
878:
879: -----------------
880:
881:
882: -----------------
883:
884:
885: Debug.ReloadFieldEnd()
886: aux.BeginPuzzle()
887: </code></pre>
888: <h2 data-number="1.23" id="section-22"><span class="header-section-number">1.23</span> </h2>
889: <pre><code>Debug.SetAIName("base-2")
890:
891: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
892:
893: Debug.SetPlayerInfo(0,8000,0,0)
894: Debug.SetPlayerInfo(1,8000,0,0)
895:
896: -----------------
897:
898: Debug.AddCard(94142993,0,0,LOCATION_DECK,0,POS_FACEDOWN)
899: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
900:
901: -----------------
902:
903:
904: -----------------
905:
906: Debug.AddCard(74937659,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
907:
908: -----------------
909:
910:
911: -----------------
912:
913:
914: -----------------
915:
916:
917: Debug.ReloadFieldEnd()
918: aux.BeginPuzzle()
919: </code></pre>
920: <h2 data-number="1.24" id="section-23"><span class="header-section-number">1.24</span> </h2>
921: <pre><code>Debug.SetAIName("base-2")
922:
923: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
924:
925: Debug.SetPlayerInfo(0,8000,0,0)
926: Debug.SetPlayerInfo(1,8000,0,0)
927:
928: -----------------
929:
930:
931: -----------------
932:
933:
934: -----------------
935:
936: Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
937:
938: -----------------
939:
940:
941: -----------------
942:
943:
944: -----------------
945:
946: Debug.AddCard(8842266,1,1,LOCATION_HAND,0,POS_FACEDOWN)
947: Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
948:
949: Debug.ReloadFieldEnd()
950: --~ aux.BeginPuzzle()
951: </code></pre>
952: <h2 data-number="1.25" id="section-24"><span class="header-section-number">1.25</span> </h2>
953: <pre><code>Debug.SetAIName("base-2")
954:
955: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
956:
957: Debug.SetPlayerInfo(0,8000,0,0)
958: Debug.SetPlayerInfo(1,8000,0,0)
959:
960: -----------------
961:
962: Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
963: Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
964: Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
965: Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
966: Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
967: Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
968: Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
969: Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
970: Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
971: Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
972: Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
973: Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
974: Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
975: Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
976: Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
977: Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
978: Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
979: Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
980: Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
981: Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
982: Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
983: Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
984: Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
985: Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
986: Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
987: Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
988: Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
989: Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
990: Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
991: Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
992: Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
993: Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
994: Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
995: Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
996: Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
997: Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
998: Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
999: Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1000: Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1001: Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1002: Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1003: Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1004: Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1005: Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1006: Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1007: Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1008: Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1009: Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1010:
1011: -----------------
1012:
1013: Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1014: Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1015: Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1016: Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1017: Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1018: Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1019: Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1020: Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1021: Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1022: Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1023: Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1024: Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1025:
1026: -----------------
1027:
1028: Debug.AddCard(64061284,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1029: Debug.AddCard(83104731,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1030: Debug.AddCard(83104731,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1031: Debug.AddCard(83104731,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1032: Debug.AddCard(95735217,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1033: Debug.AddCard(95735217,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
1034: Debug.AddCard(95735217,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
1035:
1036: -----------------
1037:
1038:
1039: -----------------
1040:
1041:
1042: -----------------
1043:
1044:
1045: Debug.ReloadFieldEnd()
1046: aux.BeginPuzzle()
1047: </code></pre>
1048: <h2 data-number="1.26" id="section-25"><span class="header-section-number">1.26</span> </h2>
1049: <pre><code>Debug.SetAIName("base-2")
1050:
1051: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1052:
1053: Debug.SetPlayerInfo(0,8000,0,0)
1054: Debug.SetPlayerInfo(1,8000,0,0)
1055:
1056: -----------------
1057:
1058:
1059: -----------------
1060:
1061: Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1062:
1063: -----------------
1064:
1065: Debug.AddCard(87170768,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1066: Debug.AddCard(21615956,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1067: Debug.AddCard(6631034,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1068:
1069: -----------------
1070:
1071:
1072: -----------------
1073:
1074:
1075: -----------------
1076:
1077:
1078: Debug.ReloadFieldEnd()
1079: aux.BeginPuzzle()
1080: </code></pre>
1081: <h2 data-number="1.27" id="section-26"><span class="header-section-number">1.27</span> </h2>
1082: <pre><code>Debug.SetAIName("base-2")
1083:
1084: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
1085:
1086: Debug.SetPlayerInfo(0,8000,0,0)
1087: Debug.SetPlayerInfo(1,8000,0,0)
1088:
1089: -----------------
1090:
1091: Debug.AddCard(53485634,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1092:
1093: -----------------
1094:
1095:
1096: -----------------
1097:
1098: Debug.AddCard(74677426,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1099: Debug.AddCard(74677426,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1100: Debug.AddCard(74677426,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1101:
1102: -----------------
1103:
1104:
1105: -----------------
1106:
1107:
1108: -----------------
1109:
1110: Debug.AddCard(34302287,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
1111: Debug.AddCard(34302287,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
1112: Debug.AddCard(34302287,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
1113: Debug.AddCard(5318639,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
1114: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1115:
1116: Debug.ReloadFieldEnd()
1117: aux.BeginPuzzle()
1118: </code></pre>
1119: <h2 data-number="1.28" id="section-27"><span class="header-section-number">1.28</span> </h2>
1120: <pre><code>Debug.SetAIName("base-2")
1121:
1122: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1123:
1124: Debug.SetPlayerInfo(0,8000,0,0)
1125: Debug.SetPlayerInfo(1,8000,0,0)
1126:
1127: -----------------
1128:
1129: Debug.AddCard(5818294,0,0,LOCATION_GRAVE,0,POS_FACEUP)
1130:
1131: -----------------
1132:
1133:
1134: -----------------
1135:
1136: Debug.AddCard(61740673,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1137: Debug.AddCard(5318639,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
1138: Debug.AddCard(94096616,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1139: Debug.AddCard(3897065,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1140:
1141: -----------------
1142:
1143:
1144: -----------------
1145:
1146:
1147: -----------------
1148:
1149:
1150: Debug.ReloadFieldEnd()
1151: aux.BeginPuzzle()
1152: </code></pre>
1153: <h2 data-number="1.29" id="section-28"><span class="header-section-number">1.29</span> </h2>
1154: <pre><code>Debug.SetAIName("base-2")
1155:
1156: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1157:
1158: Debug.SetPlayerInfo(0,8000,0,0)
1159: Debug.SetPlayerInfo(1,8000,0,0)
1160:
1161: -----------------
1162:
1163:
1164: -----------------
1165:
1166:
1167: -----------------
1168:
1169: Debug.AddCard(7165085,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1170: Debug.AddCard(25542642,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
1171: Debug.AddCard(23288411,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1172:
1173: -----------------
1174:
1175:
1176: -----------------
1177:
1178:
1179: -----------------
1180:
1181:
1182: Debug.ReloadFieldEnd()
1183: aux.BeginPuzzle()
1184: </code></pre>
1185: <h2 data-number="1.30" id="section-29"><span class="header-section-number">1.30</span> </h2>
1186: <pre><code>Debug.SetAIName("base-2")
1187:
1188: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1189:
1190: Debug.SetPlayerInfo(0,8000,0,0)
1191: Debug.SetPlayerInfo(1,8000,0,0)
1192:
1193: -----------------
1194:
1195:
1196: -----------------
1197:
1198:
1199: -----------------
1200:
1201: Debug.AddCard(58820923,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1202: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1203: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1204: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1205:
1206:
1207: -----------------
1208:
1209:
1210: -----------------
1211:
1212:
1213: -----------------
1214:
1215:
1216: Debug.ReloadFieldEnd()
1217: aux.BeginPuzzle()
1218: </code></pre>
1219: <h2 data-number="1.31" id="section-30"><span class="header-section-number">1.31</span> </h2>
1220: <pre><code>Debug.SetAIName("base-2")
1221:
1222: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1223:
1224: Debug.SetPlayerInfo(0,8000,0,0)
1225: Debug.SetPlayerInfo(1,8000,0,0)
1226:
1227: -----------------
1228:
1229:
1230: -----------------
1231:
1232:
1233: -----------------
1234:
1235: Debug.AddCard(68396121,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1236: Debug.AddCard(88177324,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1237: Debug.AddCard(5405695,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
1238: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1239: Debug.AddCard(5405695,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1240: Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1241:
1242: -----------------
1243:
1244:
1245: -----------------
1246:
1247:
1248: -----------------
1249:
1250:
1251: Debug.ReloadFieldEnd()
1252: aux.BeginPuzzle()
1253: </code></pre>
1254: <h2 data-number="1.32" id="section-31"><span class="header-section-number">1.32</span> </h2>
1255: <pre><code>Debug.SetAIName("base-2")
1256:
1257: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1258:
1259: Debug.SetPlayerInfo(0,8000,0,0)
1260: Debug.SetPlayerInfo(1,8000,0,0)
1261:
1262: -----------------
1263:
1264: Debug.AddCard(50287060,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1265:
1266: -----------------
1267:
1268:
1269: -----------------
1270:
1271: Debug.AddCard(95515060,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1272: Debug.AddCard(81439173,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
1273: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1274:
1275: -----------------
1276:
1277:
1278: -----------------
1279:
1280:
1281: -----------------
1282:
1283:
1284: Debug.ReloadFieldEnd()
1285: aux.BeginPuzzle()
1286: </code></pre>
1287: <h2 data-number="1.33" id="section-32"><span class="header-section-number">1.33</span> </h2>
1288: <pre><code>Debug.SetAIName("base-2")
1289:
1290: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
1291:
1292: Debug.SetPlayerInfo(0,8000,0,0)
1293: Debug.SetPlayerInfo(1,8000,0,0)
1294:
1295: -----------------
1296:
1297:
1298: -----------------
1299:
1300:
1301: -----------------
1302:
1303: Debug.AddCard(1621413,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1304: Debug.AddCard(16195942,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1305: Debug.AddCard(16195942,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1306:
1307: -----------------
1308:
1309:
1310: -----------------
1311:
1312:
1313: -----------------
1314:
1315: Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1316: Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1317:
1318: Debug.ReloadFieldEnd()
1319: aux.BeginPuzzle()
1320: </code></pre>
1321: <h2 data-number="1.34" id="section-33"><span class="header-section-number">1.34</span> </h2>
1322: <pre><code>Debug.SetAIName("base-2")
1323:
1324: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1325:
1326: Debug.SetPlayerInfo(0,8000,0,0)
1327: Debug.SetPlayerInfo(1,8000,0,0)
1328:
1329: -----------------
1330:
1331:
1332: -----------------
1333:
1334:
1335: -----------------
1336:
1337: Debug.AddCard(54693926,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1338: Debug.AddCard(94793422,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
1339: Debug.AddCard(92481084,0,0,LOCATION_SZONE,5,POS_FACEDOWN)
1340: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1341:
1342: -----------------
1343:
1344:
1345: -----------------
1346:
1347:
1348: -----------------
1349:
1350: Debug.AddCard(44287299,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1351: Debug.AddCard(99267150,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1352:
1353: Debug.ReloadFieldEnd()
1354: aux.BeginPuzzle()
1355: </code></pre>
1356: <h2 data-number="1.35" id="section-34"><span class="header-section-number">1.35</span> </h2>
1357: <pre><code>Debug.SetAIName("base-2")
1358:
1359: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1360:
1361: Debug.SetPlayerInfo(0,8000,0,0)
1362: Debug.SetPlayerInfo(1,8000,0,0)
1363:
1364: -----------------
1365:
1366: Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1367:
1368: -----------------
1369:
1370:
1371: -----------------
1372:
1373: Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1374: Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1375: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1376:
1377: -----------------
1378:
1379:
1380: -----------------
1381:
1382:
1383: -----------------
1384:
1385: Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
1386:
1387: Debug.ReloadFieldEnd()
1388: aux.BeginPuzzle()
1389: </code></pre>
1390: <h2 data-number="1.36" id="section-35"><span class="header-section-number">1.36</span> </h2>
1391: <pre><code>Debug.SetAIName("base-2")
1392:
1393: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1394:
1395: Debug.SetPlayerInfo(0,500,0,0)
1396: Debug.SetPlayerInfo(1,8000,0,0)
1397:
1398: -----------------
1399:
1400: Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1401:
1402: -----------------
1403:
1404:
1405: -----------------
1406:
1407: Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1408: Debug.AddCard(61127349,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
1409: Debug.AddCard(32919136,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
1410: Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1411: Debug.AddCard(5405695,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1412:
1413: -----------------
1414:
1415:
1416: -----------------
1417:
1418:
1419: -----------------
1420:
1421: Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
1422: Debug.AddCard(13945283,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1423: Debug.AddCard(70781055,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1424:
1425: Debug.ReloadFieldEnd()
1426: aux.BeginPuzzle()
1427: </code></pre>
1428: <h2 data-number="1.37" id="section-36"><span class="header-section-number">1.37</span> </h2>
1429: <pre><code>Debug.SetAIName("base-2")
1430:
1431: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1432:
1433: Debug.SetPlayerInfo(0,8000,0,0)
1434: Debug.SetPlayerInfo(1,8000,0,0)
1435:
1436: -----------------
1437:
1438:
1439: -----------------
1440:
1441:
1442: -----------------
1443:
1444: Debug.AddCard(28016193,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1445: Debug.AddCard(2061963,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1446:
1447: -----------------
1448:
1449: Debug.AddCard(572850,1,1,LOCATION_DECK,0,POS_FACEDOWN)
1450:
1451: -----------------
1452:
1453: Debug.AddCard(81612598,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
1454:
1455: -----------------
1456:
1457: Debug.AddCard(77693536,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1458:
1459: Debug.ReloadFieldEnd()
1460: aux.BeginPuzzle()
1461: </code></pre>
1462: <h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1>
1463: <h2 data-number="2.1" id="section-37"><span class="header-section-number">2.1</span> </h2>
1464: <p>应该不能发动加速同调星尘龙。</p>
1465: <pre><code>Debug.SetAIName("base-2")
1466:
1467: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1468:
1469: Debug.SetPlayerInfo(0,8000,0,0)
1470: Debug.SetPlayerInfo(1,8000,0,0)
1471:
1472:
1473: -----------------
1474:
1475: Debug.AddCard(21251800,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1476: Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1477:
1478: -----------------
1479:
1480: Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1481: Debug.AddCard(16172067,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1482:
1483: -----------------
1484:
1485: Debug.AddCard(30983281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1486: local m1 = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1487: Debug.PreSummon(m1, SUMMON_TYPE_SYNCHRO)
1488:
1489: -----------------
1490:
1491:
1492: -----------------
1493:
1494:
1495: -----------------
1496:
1497: Debug.ReloadFieldEnd()
1498: aux.BeginPuzzle()
1499: </code></pre>
1500: <h2 data-number="2.2" id="section-38"><span class="header-section-number">2.2</span> </h2>
1501: <p>应该不能特召火焰手。</p>
1502: <pre><code>Debug.SetAIName("base-2")
1503:
1504: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1505:
1506: Debug.SetPlayerInfo(0,8000,0,0)
1507: Debug.SetPlayerInfo(1,8000,0,0)
1508:
1509:
1510: -----------------
1511:
1512:
1513: -----------------
1514:
1515:
1516: -----------------
1517:
1518: Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1519: Debug.AddCard(89631139,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1520:
1521: -----------------
1522:
1523: Debug.AddCard(68535320,1,1,LOCATION_DECK,0,POS_FACEDOWN)
1524:
1525: -----------------
1526:
1527:
1528: -----------------
1529:
1530: Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1531: Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1532: Debug.ReloadFieldEnd()
1533: aux.BeginPuzzle()
1534: </code></pre>
1535: <h2 data-number="2.3" id="section-39"><span class="header-section-number">2.3</span> </h2>
1536: <p>应该可以发动痛苦伯劳效果。</p>
1537: <pre><code>Debug.SetAIName("base-2")
1538:
1539: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1540:
1541: Debug.SetPlayerInfo(0,8000,0,0)
1542: Debug.SetPlayerInfo(1,8000,0,0)
1543:
1544:
1545: -----------------
1546:
1547: Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1548:
1549: -----------------
1550:
1551:
1552: -----------------
1553:
1554: Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1555: Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1556: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1557:
1558: -----------------
1559:
1560:
1561: -----------------
1562:
1563:
1564: -----------------
1565:
1566: Debug.ReloadFieldEnd()
1567: aux.BeginPuzzle()
1568: </code></pre>
1569: <h2 data-number="2.4" id="section-40"><span class="header-section-number">2.4</span> </h2>
1570: <p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
1571: <pre><code>Debug.SetAIName("base-2")
1572:
1573: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1574:
1575: Debug.SetPlayerInfo(0,8000,0,0)
1576: Debug.SetPlayerInfo(1,8000,0,0)
1577:
1578:
1579: -----------------
1580:
1581:
1582: -----------------
1583:
1584:
1585: -----------------
1586:
1587: Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1588: Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1589:
1590: -----------------
1591:
1592:
1593: -----------------
1594:
1595:
1596: -----------------
1597:
1598: Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
1599: Debug.ReloadFieldEnd()
1600: aux.BeginPuzzle()
1601: </code></pre>
1602: <h2 data-number="2.5" id="section-41"><span class="header-section-number">2.5</span> </h2>
1603: <p>应该可以把连接 3 吹回去。</p>
1604: <pre><code>Debug.SetAIName("base-2")
1605:
1606: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
1607:
1608: Debug.SetPlayerInfo(0,8000,0,0)
1609: Debug.SetPlayerInfo(1,8000,0,0)
1610:
1611:
1612: -----------------
1613:
1614: Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1615:
1616: -----------------
1617:
1618: Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1619:
1620: -----------------
1621:
1622: Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1623: Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1624: Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1625:
1626: -----------------
1627:
1628: Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN)
1629:
1630: -----------------
1631:
1632:
1633: -----------------
1634:
1635: Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1636: Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1637:
1638: Debug.ReloadFieldEnd()
1639: aux.BeginPuzzle()
1640: </code></pre>
1641: <h2 data-number="2.6" id="section-42"><span class="header-section-number">2.6</span> </h2>
1642: <p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
1643: <pre><code>Debug.SetAIName("base-2")
1644:
1645: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1646:
1647: Debug.SetPlayerInfo(0,8000,0,0)
1648: Debug.SetPlayerInfo(1,8000,0,0)
1649:
1650:
1651: -----------------
1652:
1653:
1654: -----------------
1655:
1656:
1657: -----------------
1658:
1659: Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1660: Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1661: Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1662: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1663:
1664: -----------------
1665:
1666:
1667: -----------------
1668:
1669:
1670: -----------------
1671:
1672: Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1673: Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1674: Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1675:
1676: Debug.ReloadFieldEnd()
1677: aux.BeginPuzzle()
1678: </code></pre>
1679: <h2 data-number="2.7" id="section-43"><span class="header-section-number">2.7</span> </h2>
1680: <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
1681: <pre><code>Debug.SetAIName("base-2")
1682:
1683: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1684:
1685: Debug.SetPlayerInfo(0,8000,0,0)
1686: Debug.SetPlayerInfo(1,8000,0,0)
1687:
1688:
1689: -----------------
1690:
1691: Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1692: Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1693: Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1694: Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1695: Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1696: Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1697: Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1698: Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1699:
1700: -----------------
1701:
1702:
1703: -----------------
1704:
1705: Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1706:
1707: -----------------
1708:
1709:
1710: -----------------
1711:
1712:
1713: -----------------
1714:
1715:
1716: Debug.ReloadFieldEnd()
1717: aux.BeginPuzzle()
1718: </code></pre>
1719: <h2 data-number="2.8" id="section-44"><span class="header-section-number">2.8</span> </h2>
1720: <p>应该可以发动反骨王的效果。</p>
1721: <pre><code>Debug.SetAIName("base-2")
1722:
1723: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1724:
1725: Debug.SetPlayerInfo(0,8000,0,0)
1726: Debug.SetPlayerInfo(1,8000,0,0)
1727:
1728:
1729: -----------------
1730:
1731: Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1732: Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1733:
1734: -----------------
1735:
1736: Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1737:
1738: -----------------
1739:
1740: Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1741: Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1742:
1743: -----------------
1744:
1745:
1746: -----------------
1747:
1748:
1749: -----------------
1750:
1751:
1752: Debug.ReloadFieldEnd()
1753: aux.BeginPuzzle()
1754: </code></pre>
1755: <h2 data-number="2.9" id="section-45"><span class="header-section-number">2.9</span> </h2>
1756: <p>应该否定企鹅会被永恒混沌限制。</p>
1757: <pre><code>Debug.SetAIName("base-2")
1758:
1759: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1760:
1761: Debug.SetPlayerInfo(0,8000,0,0)
1762: Debug.SetPlayerInfo(1,8000,0,0)
1763:
1764:
1765: -----------------
1766:
1767: Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1768: Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1769: Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP)
1770: Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP)
1771:
1772: -----------------
1773:
1774:
1775: -----------------
1776:
1777: Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
1778: Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK)
1779:
1780: -----------------
1781:
1782:
1783: -----------------
1784:
1785:
1786: -----------------
1787:
1788: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1789:
1790: Debug.ReloadFieldEnd()
1791: aux.BeginPuzzle()
1792: </code></pre>
1793: <h2 data-number="2.10" id="section-46"><span class="header-section-number">2.10</span> </h2>
1794: <p>应该可以特召海神。</p>
1795: <pre><code>Debug.SetAIName("base-2")
1796:
1797: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1798:
1799: Debug.SetPlayerInfo(0,8000,0,0)
1800: Debug.SetPlayerInfo(1,8000,0,0)
1801:
1802:
1803: -----------------
1804:
1805: Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1806:
1807: -----------------
1808:
1809: Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
1810:
1811: -----------------
1812:
1813:
1814: -----------------
1815:
1816:
1817: -----------------
1818:
1819:
1820: -----------------
1821:
1822: Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
1823: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1824:
1825: Debug.ReloadFieldEnd()
1826: aux.BeginPuzzle()
1827: </code></pre>
1828: <h2 data-number="2.11" id="section-47"><span class="header-section-number">2.11</span> </h2>
1829: <p>应该仇恨裂缝可以发动。</p>
1830: <pre><code>Debug.SetAIName("base-2")
1831:
1832: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1833:
1834: Debug.SetPlayerInfo(0,8000,0,0)
1835: Debug.SetPlayerInfo(1,8000,0,0)
1836:
1837:
1838: -----------------
1839:
1840:
1841: -----------------
1842:
1843:
1844: -----------------
1845:
1846: Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1847:
1848: -----------------
1849:
1850:
1851: -----------------
1852:
1853:
1854: -----------------
1855:
1856: Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
1857: Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
1858:
1859: Debug.ReloadFieldEnd()
1860: aux.BeginPuzzle()
1861: </code></pre>
1862: <h2 data-number="2.12" id="section-48"><span class="header-section-number">2.12</span> </h2>
1863: <p>锈龙不应该被召唤兽除外。</p>
1864: <pre><code>Debug.SetAIName("base-2")
1865:
1866: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1867:
1868: Debug.SetPlayerInfo(0,8000,0,0)
1869: Debug.SetPlayerInfo(1,8000,0,0)
1870:
1871:
1872: -----------------
1873:
1874: Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1875: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1876: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1877: Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
1878:
1879: -----------------
1880:
1881:
1882: -----------------
1883:
1884: Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1885:
1886: -----------------
1887:
1888:
1889: -----------------
1890:
1891:
1892: -----------------
1893:
1894:
1895: Debug.ReloadFieldEnd()
1896: aux.BeginPuzzle()
1897: </code></pre>
1898: <h2 data-number="2.13" id="section-49"><span class="header-section-number">2.13</span> </h2>
1899: <p>应该能特召冰水。</p>
1900: <pre><code>Debug.SetAIName("base-2")
1901:
1902: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1903:
1904: Debug.SetPlayerInfo(0,8000,0,0)
1905: Debug.SetPlayerInfo(1,8000,0,0)
1906:
1907:
1908: -----------------
1909:
1910:
1911: -----------------
1912:
1913: Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
1914:
1915: -----------------
1916:
1917: Debug.AddCard(93920745,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1918: Debug.AddCard(93920745,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
1919:
1920: -----------------
1921:
1922:
1923: -----------------
1924:
1925:
1926: -----------------
1927:
1928: Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1929:
1930: Debug.ReloadFieldEnd()
1931: aux.BeginPuzzle()
1932: </code></pre>
1933: <h2 data-number="2.14" id="section-50"><span class="header-section-number">2.14</span> </h2>
1934: <p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
1935: <pre><code>Debug.SetAIName("AI")
1936: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
1937: Debug.SetPlayerInfo(0,8000,0,0)
1938: Debug.SetPlayerInfo(1,8000,0,0)
1939:
1940: Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1941:
1942: Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
1943: Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
1944:
1945: Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
1946: Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
1947:
1948: Debug.ReloadFieldEnd()
1949: aux.BeginPuzzle()
1950: </code></pre>
1951: <h2 data-number="2.15" id="section-51"><span class="header-section-number">2.15</span> </h2>
1952: <p>应该喷气龙不能特召。</p>
1953: <pre><code>Debug.SetAIName("AI")
1954: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
1955: Debug.SetPlayerInfo(0,8000,0,0)
1956: Debug.SetPlayerInfo(1,8000,0,0)
1957:
1958: Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)
1959:
1960: Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1961:
1962: Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1963: Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)
1964:
1965: Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
1966:
1967: Debug.ReloadFieldEnd()
1968: aux.BeginPuzzle()
1969: </code></pre>
1970: <h2 data-number="2.16" id="section-52"><span class="header-section-number">2.16</span> </h2>
1971: <p>应该不能发动简易融合。</p>
1972: <pre><code>Debug.SetAIName("base-2")
1973:
1974: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1975:
1976: Debug.SetPlayerInfo(0,1400,0,0)
1977: Debug.SetPlayerInfo(1,8000,0,0)
1978:
1979: -----------------
1980:
1981: Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1982: Debug.AddCard(79323590,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1983:
1984: -----------------
1985:
1986: Debug.AddCard(41578483,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
1987:
1988: -----------------
1989:
1990:
1991: -----------------
1992:
1993:
1994: -----------------
1995:
1996:
1997: -----------------
1998:
1999:
2000: Debug.ReloadFieldEnd()
2001: aux.BeginPuzzle()
2002: </code></pre>
2003: <h2 data-number="2.17" id="section-53"><span class="header-section-number">2.17</span> </h2>
2004: <p>应该不能羽衣精效果。</p>
2005: <pre><code>Debug.SetAIName("base-2")
2006:
2007: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2008:
2009: Debug.SetPlayerInfo(0,8000,0,0)
2010: Debug.SetPlayerInfo(1,8000,0,0)
2011:
2012: -----------------
2013:
2014: Debug.AddCard(89538537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2015: Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2016: Debug.AddCard(25533642,0,0,LOCATION_GRAVE,0,POS_FACEUP)
2017:
2018: -----------------
2019:
2020:
2021: -----------------
2022:
2023: Debug.AddCard(35146019,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2024:
2025: -----------------
2026:
2027:
2028: -----------------
2029:
2030:
2031: -----------------
2032:
2033:
2034: Debug.ReloadFieldEnd()
2035: aux.BeginPuzzle()
2036: </code></pre>
2037: <h2 data-number="2.18" id="section-54"><span class="header-section-number">2.18</span> </h2>
2038: <p>应该不能以被无效的双龙为代价。</p>
2039: <pre><code>Debug.SetAIName("base-2")
2040:
2041: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2042:
2043: Debug.SetPlayerInfo(0,8000,0,0)
2044: Debug.SetPlayerInfo(1,8000,0,0)
2045:
2046: -----------------
2047:
2048:
2049: -----------------
2050:
2051:
2052: -----------------
2053:
2054: Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2055: Debug.AddCard(65711558,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2056:
2057: -----------------
2058:
2059:
2060: -----------------
2061:
2062:
2063: -----------------
2064:
2065: Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
2066:
2067: Debug.ReloadFieldEnd()
2068: aux.BeginPuzzle()
2069: </code></pre>
2070: <h2 data-number="2.19" id="section-55"><span class="header-section-number">2.19</span> </h2>
2071: <p>应该不能以技能抽取为代价。</p>
2072: <pre><code>Debug.SetAIName("base-2")
2073:
2074: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2075:
2076: Debug.SetPlayerInfo(0,8000,0,0)
2077: Debug.SetPlayerInfo(1,8000,0,0)
2078:
2079: -----------------
2080:
2081:
2082: -----------------
2083:
2084:
2085: -----------------
2086:
2087: Debug.AddCard(82732705,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2088: Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2089:
2090: -----------------
2091:
2092:
2093: -----------------
2094:
2095:
2096: -----------------
2097:
2098: Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2099:
2100: Debug.ReloadFieldEnd()
2101: aux.BeginPuzzle()
2102: </code></pre>
2103: <h2 data-number="2.20" id="section-56"><span class="header-section-number">2.20</span> </h2>
2104: <p>应该不能发动超银河。</p>
2105: <pre><code>Debug.SetAIName("base-2")
2106:
2107: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2108:
2109: Debug.SetPlayerInfo(0,8000,0,0)
2110: Debug.SetPlayerInfo(1,8000,0,0)
2111:
2112: -----------------
2113:
2114: Debug.AddCard(83512285,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2115: Debug.AddCard(93717133,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2116:
2117: -----------------
2118:
2119:
2120: -----------------
2121:
2122: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
2123:
2124: -----------------
2125:
2126:
2127: -----------------
2128:
2129:
2130: -----------------
2131:
2132: Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
2133:
2134: Debug.ReloadFieldEnd()
2135: aux.BeginPuzzle()
2136: </code></pre>
2137: <h2 data-number="2.21" id="section-57"><span class="header-section-number">2.21</span> </h2>
2138: <p>应该不能发动六武众效果。</p>
2139: <pre><code>Debug.SetAIName("base-2")
2140:
2141: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2142:
2143: Debug.SetPlayerInfo(0,8000,0,0)
2144: Debug.SetPlayerInfo(1,8000,0,0)
2145:
2146: -----------------
2147:
2148:
2149: -----------------
2150:
2151:
2152: -----------------
2153:
2154: Debug.AddCard(86780027,0,0,LOCATION_SZONE,0,POS_FACEUP)
2155: Debug.AddCard(6579928,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2156: Debug.AddCard(1828513,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2157: Debug.AddCard(44430454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2158:
2159: -----------------
2160:
2161:
2162: -----------------
2163:
2164:
2165: -----------------
2166:
2167:
2168: Debug.ReloadFieldEnd()
2169: aux.BeginPuzzle()
2170: </code></pre>
2171: <h2 data-number="2.22" id="section-58"><span class="header-section-number">2.22</span> </h2>
2172: <p>应该可以发动新宇融合。</p>
2173: <pre><code>Debug.SetAIName("base-2")
2174:
2175: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2176:
2177: Debug.SetPlayerInfo(0,8000,0,0)
2178: Debug.SetPlayerInfo(1,8000,0,0)
2179:
2180: -----------------
2181:
2182:
2183: -----------------
2184:
2185: Debug.AddCard(90307498,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2186:
2187: -----------------
2188:
2189: Debug.AddCard(14088859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2190: Debug.AddCard(89943723,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2191: Debug.AddCard(6205579,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2192:
2193: -----------------
2194:
2195:
2196: -----------------
2197:
2198:
2199: -----------------
2200:
2201:
2202: Debug.ReloadFieldEnd()
2203: aux.BeginPuzzle()
2204: </code></pre>
2205: <h2 data-number="2.23" id="section-59"><span class="header-section-number">2.23</span> </h2>
2206: <p>应该对方恢复 1800 基本分。</p>
2207: <pre><code>Debug.SetAIName("base-2")
2208:
2209: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2210:
2211: Debug.SetPlayerInfo(0,8000,0,0)
2212: Debug.SetPlayerInfo(1,8000,0,0)
2213:
2214: -----------------
2215:
2216:
2217: -----------------
2218:
2219:
2220: -----------------
2221:
2222: Debug.AddCard(94793422,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2223: Debug.AddCard(91665064,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
2224: Debug.AddCard(17285476,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2225: Debug.AddCard(17285476,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2226: Debug.AddCard(36211150,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2227:
2228: -----------------
2229:
2230: Debug.AddCard(5405695,1,1,LOCATION_HAND,0,POS_FACEDOWN)
2231:
2232: -----------------
2233:
2234:
2235: -----------------
2236:
2237: Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
2238: Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
2239: Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
2240:
2241: Debug.ReloadFieldEnd()
2242: aux.BeginPuzzle()
2243: </code></pre>
2244: <h2 data-number="2.24" id="section-60"><span class="header-section-number">2.24</span> </h2>
2245: <p>应该不是 1000 伤害。</p>
2246: <pre><code>Debug.SetAIName("base-2")
2247:
2248: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2249:
2250: Debug.SetPlayerInfo(0,800,0,0)
2251: Debug.SetPlayerInfo(1,8000,0,0)
2252:
2253: -----------------
2254:
2255:
2256: -----------------
2257:
2258:
2259: -----------------
2260:
2261: Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2262: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2263:
2264: -----------------
2265:
2266:
2267: -----------------
2268:
2269:
2270: -----------------
2271:
2272: Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
2273: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2274:
2275: Debug.ReloadFieldEnd()
2276: aux.BeginPuzzle()
2277: </code></pre>
2278: <h2 data-number="2.25" id="section-61"><span class="header-section-number">2.25</span> </h2>
2279: <p>应该我方不受伤害。</p>
2280: <pre><code>Debug.SetAIName("base-2")
2281:
2282: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2283:
2284: Debug.SetPlayerInfo(0,8000,0,0)
2285: Debug.SetPlayerInfo(1,8000,0,0)
2286:
2287: -----------------
2288:
2289:
2290: -----------------
2291:
2292:
2293: -----------------
2294:
2295: Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2296: --~ Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2297: --~ Debug.AddCard(55998462,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2298: Debug.AddCard(17016362,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2299:
2300: -----------------
2301:
2302:
2303: -----------------
2304:
2305:
2306: -----------------
2307:
2308: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2309:
2310: Debug.ReloadFieldEnd()
2311: aux.BeginPuzzle()
2312: </code></pre>
2313: <h2 data-number="2.26" id="section-62"><span class="header-section-number">2.26</span> </h2>
2314: <p>应该衍生物不被破坏。</p>
2315: <pre><code>Debug.SetAIName("base-2")
2316:
2317: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2318:
2319: Debug.SetPlayerInfo(0,8000,0,0)
2320: Debug.SetPlayerInfo(1,8000,0,0)
2321:
2322: -----------------
2323:
2324:
2325: -----------------
2326:
2327:
2328: -----------------
2329:
2330: Debug.AddCard(5318639,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2331: Debug.AddCard(24081957,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
2332: Debug.AddCard(53451824,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2333: Debug.AddCard(64631466,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2334: Debug.AddCard(90884403,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2335:
2336: -----------------
2337:
2338:
2339: -----------------
2340:
2341:
2342: -----------------
2343:
2344:
2345: Debug.ReloadFieldEnd()
2346: aux.BeginPuzzle()
2347: </code></pre>
2348: <h2 data-number="2.27" id="section-63"><span class="header-section-number">2.27</span> </h2>
2349: <p>应该有一次特召机会。</p>
2350: <pre><code>Debug.SetAIName("base-2")
2351:
2352: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2353:
2354: Debug.SetPlayerInfo(0,8000,0,0)
2355: Debug.SetPlayerInfo(1,8000,0,0)
2356:
2357: -----------------
2358:
2359: Debug.AddCard(76145933,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2360: Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2361: Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2362:
2363: -----------------
2364:
2365: Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
2366: Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
2367:
2368: -----------------
2369:
2370: Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2371: Debug.AddCard(32295838,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2372:
2373: -----------------
2374:
2375:
2376: -----------------
2377:
2378:
2379: -----------------
2380:
2381:
2382: Debug.ReloadFieldEnd()
2383: --~ aux.BeginPuzzle()
2384: </code></pre>
2385: <h2 data-number="2.28" id="section-64"><span class="header-section-number">2.28</span> </h2>
2386: <p>应该不回到卡组。</p>
2387: <pre><code>Debug.SetAIName("base-2")
2388:
2389: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2390:
2391: Debug.SetPlayerInfo(0,8000,0,0)
2392: Debug.SetPlayerInfo(1,8000,0,0)
2393:
2394: -----------------
2395:
2396:
2397: -----------------
2398:
2399: Debug.AddCard(40080312,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
2400:
2401: -----------------
2402:
2403: Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2404:
2405: -----------------
2406:
2407:
2408: -----------------
2409:
2410:
2411: -----------------
2412:
2413:
2414: Debug.ReloadFieldEnd()
2415: aux.BeginPuzzle()
2416: </code></pre>
2417: <h2 data-number="2.29" id="section-65"><span class="header-section-number">2.29</span> </h2>
2418: <p>应该要用龙星作为素材。</p>
2419: <pre><code>Debug.SetAIName("base-2")
2420:
2421: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2422:
2423: Debug.SetPlayerInfo(0,8000,0,0)
2424: Debug.SetPlayerInfo(1,8000,0,0)
2425:
2426: -----------------
2427:
2428: Debug.AddCard(99946920,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2429:
2430: -----------------
2431:
2432: Debug.AddCard(80666118,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2433:
2434: -----------------
2435:
2436: Debug.AddCard(95004025,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2437: local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2438: Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO)
2439: Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP)
2440:
2441: -----------------
2442:
2443:
2444: -----------------
2445:
2446:
2447: -----------------
2448:
2449:
2450: Debug.ReloadFieldEnd()
2451: aux.BeginPuzzle()
2452: </code></pre>
2453: <h2 data-number="2.30" id="section-66"><span class="header-section-number">2.30</span> </h2>
2454: <p>应该不能召唤魔王。</p>
2455: <pre><code>Debug.SetAIName("base-2")
2456:
2457: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2458:
2459: Debug.SetPlayerInfo(0,8000,0,0)
2460: Debug.SetPlayerInfo(1,8000,0,0)
2461:
2462: -----------------
2463:
2464: Debug.AddCard(29424328,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2465: Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2466:
2467: -----------------
2468:
2469:
2470: -----------------
2471:
2472: Debug.AddCard(18108166,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2473: Debug.AddCard(18108166,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2474:
2475: -----------------
2476:
2477:
2478: -----------------
2479:
2480:
2481: -----------------
2482:
2483: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2484:
2485: Debug.ReloadFieldEnd()
2486: aux.BeginPuzzle()
2487: </code></pre>
2488: <h2 data-number="2.31" id="section-67"><span class="header-section-number">2.31</span> </h2>
2489: <p>应该不能特召野鸭。</p>
2490: <pre><code>Debug.SetAIName("base-2")
2491:
2492: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2493:
2494: Debug.SetPlayerInfo(0,8000,0,0)
2495: Debug.SetPlayerInfo(1,8000,0,0)
2496:
2497: -----------------
2498:
2499: Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2500: Debug.AddCard(54813225,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2501: Debug.AddCard(12958919,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2502:
2503: -----------------
2504:
2505:
2506: -----------------
2507:
2508:
2509: -----------------
2510:
2511:
2512: -----------------
2513:
2514:
2515: -----------------
2516:
2517: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2518:
2519: Debug.ReloadFieldEnd()
2520: aux.BeginPuzzle()
2521: </code></pre>
2522: <h2 data-number="2.32" id="section-68"><span class="header-section-number">2.32</span> </h2>
2523: <p>应该不能解放古怪恶魔。</p>
2524: <pre><code>Debug.SetAIName("base-2")
2525:
2526: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2527:
2528: Debug.SetPlayerInfo(0,8000,0,0)
2529: Debug.SetPlayerInfo(1,8000,0,0)
2530:
2531: -----------------
2532:
2533: Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2534: Debug.AddCard(57624336,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2535:
2536: -----------------
2537:
2538:
2539: -----------------
2540:
2541:
2542: -----------------
2543:
2544:
2545: -----------------
2546:
2547:
2548: -----------------
2549:
2550: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2551:
2552: Debug.ReloadFieldEnd()
2553: aux.BeginPuzzle()
2554: </code></pre>
2555: <h2 data-number="2.33" id="section-69"><span class="header-section-number">2.33</span> </h2>
2556: <p>应该能发轰炸龙的效果。</p>
2557: <pre><code>Debug.SetAIName("base-2")
2558:
2559: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2560:
2561: Debug.SetPlayerInfo(0,8000,0,0)
2562: Debug.SetPlayerInfo(1,8000,0,0)
2563:
2564: -----------------
2565:
2566:
2567: -----------------
2568:
2569:
2570: -----------------
2571:
2572: Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
2573: Debug.AddCard(46247282,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2574:
2575: -----------------
2576:
2577:
2578: -----------------
2579:
2580:
2581: -----------------
2582:
2583: Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2584: Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
2585:
2586: Debug.ReloadFieldEnd()
2587: aux.BeginPuzzle()
2588: </code></pre>
2589: <h2 data-number="2.34" id="section-70"><span class="header-section-number">2.34</span> </h2>
2590: <p>应该可以连续攻击。</p>
2591: <pre><code>Debug.SetAIName("base-2")
2592:
2593: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
2594:
2595: Debug.SetPlayerInfo(0,8000,0,0)
2596: Debug.SetPlayerInfo(1,8000,0,0)
2597:
2598: -----------------
2599:
2600:
2601: -----------------
2602:
2603: Debug.AddCard(68934651,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2604: Debug.AddCard(42632209,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
2605:
2606: -----------------
2607:
2608: Debug.AddCard(52497105,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2609: Debug.AddCard(73178098,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
2610: Debug.AddCard(72529749,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2611: Debug.AddCard(72529749,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2612: Debug.AddCard(72529749,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2613:
2614: -----------------
2615:
2616: Debug.AddCard(60643553,1,1,LOCATION_HAND,0,POS_FACEDOWN)
2617:
2618: -----------------
2619:
2620:
2621: -----------------
2622:
2623: Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
2624:
2625: Debug.ReloadFieldEnd()
2626: aux.BeginPuzzle()
2627: </code></pre>
2628: <h2 data-number="2.35" id="section-71"><span class="header-section-number">2.35</span> </h2>
2629: <p>应该可以特召紫翠玉龙。</p>
2630: <pre><code>Debug.SetAIName("base-2")
2631:
2632: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2633:
2634: Debug.SetPlayerInfo(0,8000,0,0)
2635: Debug.SetPlayerInfo(1,8000,0,0)
2636:
2637: -----------------
2638:
2639: Debug.AddCard(43096270,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2640:
2641: -----------------
2642:
2643: Debug.AddCard(11765832,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2644: Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2645:
2646: -----------------
2647:
2648: Debug.AddCard(22888900,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2649: Debug.AddCard(24094653,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
2650: Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2651: Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2652: Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2653:
2654: Debug.ReloadFieldEnd()
2655: --~ aux.BeginPuzzle()
2656: </code></pre>
2657: <h2 data-number="2.36" id="section-72"><span class="header-section-number">2.36</span> </h2>
2658: <p>应该可以发动特洛伊炸弹。</p>
2659: <pre><code>Debug.SetAIName("base-2")
2660:
2661: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2662:
2663: Debug.SetPlayerInfo(0,8000,0,0)
2664: Debug.SetPlayerInfo(1,8000,0,0)
2665:
2666: -----------------
2667:
2668:
2669: -----------------
2670:
2671:
2672: -----------------
2673:
2674: Debug.AddCard(45986603,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2675:
2676: -----------------
2677:
2678:
2679: -----------------
2680:
2681:
2682: -----------------
2683:
2684: Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
2685: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2686:
2687: Debug.ReloadFieldEnd()
2688: aux.BeginPuzzle()
2689: </code></pre>
2690: <h2 data-number="2.37" id="section-73"><span class="header-section-number">2.37</span> </h2>
2691: <p>应该不能发动废品收集者效果。</p>
2692: <pre><code>Debug.SetAIName("base-2")
2693:
2694: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2695:
2696: Debug.SetPlayerInfo(0,8000,0,0)
2697: Debug.SetPlayerInfo(1,8000,0,0)
2698:
2699: -----------------
2700:
2701: Debug.AddCard(97168905,0,0,LOCATION_GRAVE,0,POS_FACEUP)
2702:
2703: -----------------
2704:
2705:
2706: -----------------
2707:
2708: Debug.AddCard(58242947,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2709:
2710: -----------------
2711:
2712: Debug.AddCard(5405695,1,1,LOCATION_DECK,0,POS_FACEDOWN)
2713:
2714: -----------------
2715:
2716:
2717: -----------------
2718:
2719:
2720: Debug.ReloadFieldEnd()
2721: aux.BeginPuzzle()
2722: </code></pre>
2723: <h2 data-number="2.38" id="section-74"><span class="header-section-number">2.38</span> </h2>
2724: <p>应该可以选择适用神殿还是适用狂时钟的效果。</p>
2725: <pre><code>Debug.SetAIName("base-2")
2726:
2727: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2728:
2729: Debug.SetPlayerInfo(0,8000,0,0)
2730: Debug.SetPlayerInfo(1,8000,0,0)
2731:
2732: -----------------
2733:
2734: Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2735: Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2736: Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2737: Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2738: Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2739: Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2740:
2741: -----------------
2742:
2743: Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2744:
2745: -----------------
2746:
2747: Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2748: Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2749: Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2750:
2751: -----------------
2752:
2753:
2754: -----------------
2755:
2756:
2757: -----------------
2758:
2759: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2760:
2761: Debug.ReloadFieldEnd()
2762: aux.BeginPuzzle()
2763: Debug.SetAIName("base-2")
2764:
2765: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2766:
2767: Debug.SetPlayerInfo(0,8000,0,0)
2768: Debug.SetPlayerInfo(1,8000,0,0)
2769:
2770: -----------------
2771:
2772: Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2773: Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2774: Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2775: Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2776: Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2777: Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2778:
2779: -----------------
2780:
2781: Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2782:
2783: -----------------
2784:
2785: Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2786: Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2787: Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2788:
2789: -----------------
2790:
2791:
2792: -----------------
2793:
2794:
2795: -----------------
2796:
2797: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2798:
2799: Debug.ReloadFieldEnd()
2800: aux.BeginPuzzle()
2801: </code></pre>
2802: <h2 data-number="2.39" id="section-75"><span class="header-section-number">2.39</span> </h2>
2803: <p>应该游戏不崩溃。</p>
2804: <pre><code>Debug.SetAIName("base-2")
2805:
2806: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
2807:
2808: Debug.SetPlayerInfo(0,8000,0,0)
2809: Debug.SetPlayerInfo(1,8000,0,0)
2810:
2811: -----------------
2812:
2813:
2814: -----------------
2815:
2816:
2817: -----------------
2818:
2819: Debug.AddCard(11510448,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2820: Debug.AddCard(20155904,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2821: Debug.AddCard(20155904,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2822:
2823: -----------------
2824:
2825:
2826: -----------------
2827:
2828:
2829: -----------------
2830:
2831: Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2832: Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2833:
2834: Debug.ReloadFieldEnd()
2835: aux.BeginPuzzle()
2836: </code></pre>
2837: <h2 data-number="2.40" id="section-76"><span class="header-section-number">2.40</span> </h2>
2838: <p>应该可以选择适用顺序。</p>
2839: <pre><code>Debug.SetAIName("base-2")
2840:
2841: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2842:
2843: Debug.SetPlayerInfo(0,500,0,0)
2844: Debug.SetPlayerInfo(1,8000,0,0)
2845:
2846: -----------------
2847:
2848:
2849: -----------------
2850:
2851:
2852: -----------------
2853:
2854: Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2855: Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2856:
2857: -----------------
2858:
2859:
2860: -----------------
2861:
2862:
2863: -----------------
2864:
2865:
2866: Debug.ReloadFieldEnd()
2867: aux.BeginPuzzle()
2868: </code></pre>
2869: <h2 data-number="2.41" id="section-77"><span class="header-section-number">2.41</span> </h2>
2870: <p>应该不是如此分别计算。</p>
2871: <pre><code>Debug.SetAIName("base-2")
2872:
2873: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2874:
2875: Debug.SetPlayerInfo(0,8000,0,0)
2876: Debug.SetPlayerInfo(1,8000,0,0)
2877:
2878: -----------------
2879:
2880:
2881: -----------------
2882:
2883: Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2884: Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2885: Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2886: Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2887: Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2888: Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2889: Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2890: Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2891: Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2892: Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2893: Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2894: Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
2895:
2896: -----------------
2897:
2898: Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2899: Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
2900: Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
2901: Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
2902:
2903: -----------------
2904:
2905:
2906: -----------------
2907:
2908: Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2909: Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2910: Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2911: Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2912: Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2913: Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2914: Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2915: Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2916: Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2917: Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2918: Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2919: Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
2920:
2921: -----------------
2922:
2923:
2924: Debug.ReloadFieldEnd()
2925: aux.BeginPuzzle()
2926: </code></pre>
2927: <h2 data-number="2.42" id="section-78"><span class="header-section-number">2.42</span> </h2>
2928: <p>应该可以正常处理骚灵效果。</p>
2929: <pre><code>Debug.SetAIName("base-2")
2930:
2931: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2932:
2933: Debug.SetPlayerInfo(0,8000,0,0)
2934: Debug.SetPlayerInfo(1,8000,0,0)
2935:
2936: -----------------
2937:
2938: Debug.AddCard(47355498,0,0,LOCATION_HAND,0,POS_FACEDOWN)
2939: Debug.AddCard(52927340,0,0,LOCATION_GRAVE,0,POS_FACEUP)
2940:
2941: -----------------
2942:
2943:
2944: -----------------
2945:
2946: Debug.AddCard(49032236,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2947: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2948: Debug.AddCard(53143898,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
2949:
2950: -----------------
2951:
2952:
2953: -----------------
2954:
2955:
2956: -----------------
2957:
2958:
2959: Debug.ReloadFieldEnd()
2960: aux.BeginPuzzle()
2961: </code></pre>
2962: <h2 data-number="2.43" id="section-79"><span class="header-section-number">2.43</span> </h2>
2963: <p>应该不能发动时钟蜥蜴的效果。</p>
2964: <pre><code>Debug.SetAIName("base-2")
2965:
2966: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
2967:
2968: Debug.SetPlayerInfo(0,8000,0,0)
2969: Debug.SetPlayerInfo(1,8000,0,0)
2970:
2971: -----------------
2972:
2973: Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
2974: Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
2975:
2976: -----------------
2977:
2978: Debug.AddCard(10817524,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
2979:
2980: -----------------
2981:
2982: Debug.AddCard(30398342,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
2983: Debug.AddCard(51476410,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2984:
2985: -----------------
2986:
2987:
2988: -----------------
2989:
2990:
2991: -----------------
2992:
2993:
2994: Debug.ReloadFieldEnd()
2995: aux.BeginPuzzle()
2996: </code></pre>
2997: <h2 data-number="2.44" id="section-80"><span class="header-section-number">2.44</span> </h2>
2998: <p>应该不能发动莫忘骨头派对的效果。</p>
2999: <pre><code>Debug.SetAIName("base-2")
3000:
3001: Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)
3002:
3003: Debug.SetPlayerInfo(0,8000,0,0)
3004: Debug.SetPlayerInfo(1,8000,0,0)
3005:
3006: -----------------
3007:
3008: Debug.AddCard(80722024,0,0,LOCATION_GRAVE,0,POS_FACEUP)
3009:
3010: -----------------
3011:
3012:
3013: -----------------
3014:
3015: Debug.AddCard(81945676,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3016:
3017: -----------------
3018:
3019:
3020: -----------------
3021:
3022:
3023: -----------------
3024:
3025:
3026: Debug.ReloadFieldEnd()
3027: aux.BeginPuzzle()
3028: </code></pre>
3029: <h1 data-number="3" id="小结"><span class="header-section-number">3</span> 小结</h1>
3030: <p>异常出现的原因主要有:</p>
3031: <ol type="1">
3032: <li><p>预测能力的缺失</p>
3033: <ol type="1">
3034: <li><p>比如「异界共鸣-同调融合」,无法预测墓地</p></li>
3035: <li><p>比如「战华盟将-双龙」,无法预测对象</p></li>
3036: </ol></li>
3037: <li><p>适用顺序的缺失</p>
3038: <ol type="1">
3039: <li><p>比如多个同级效果代价,应该可以选择先适用哪个效果代价</p></li>
3040: <li><p>比如「缺陷编译器」,应该可以选择适用的卡</p></li>
3041: </ol></li>
3042: <li><p>统一结算与分开结算的混淆</p>
3043: <ol type="1">
3044: <li>比如「魂吸收」,把应该统一结算的效果进行分开结算了</li>
3045: </ol></li>
3046: <li><p>效果执行过程中的判定区域改变</p>
3047: <ol type="1">
3048: <li>比如「魔导兽 迦楼罗」</li>
3049: </ol></li>
3050: <li><p>效果的不固定</p>
3051: <ol type="1">
3052: <li>比如「十二兽 鸡拳」</li>
3053: </ol></li>
3054: <li><p>素材范围的扩大</p>
3055: <ol type="1">
3056: <li>比如「龙子」,帮其他卡也扩大了素材范围</li>
3057: </ol></li>
3058: <li><p>字段的不变</p>
3059: <ol type="1">
3060: <li>比如「英雄假面」,应该改变字段</li>
3061: </ol></li>
3062: <li><p>条件未附加</p>
3063: <ol type="1">
3064: <li>比如「灵魂交错」,应该为其他卡增加一个强制条件</li>
3065: </ol></li>
3066: </ol>
3067: <p>暂时先小结这些吧。</p>
3068: <h1 data-number="4" id="原因"><span class="header-section-number">4</span> 原因</h1>
3069: <h2 data-number="4.1" id="召唤时的卡名提示"><span class="header-section-number">4.1</span> 召唤时的卡名提示</h2>
3070: <p>(在残局模式中)</p>
3071: <p>当我方召唤「悠悠」时,会有一个关于「悠悠」的卡名提示。</p>
3072: <p>当对方召唤「悠悠」时,<b>不会有</b>一个关于「悠悠」的卡名提示。</p>
3073: <p>在我方召唤「悠悠」时,会产生 MSG_HINT 和 MSG_SELECT_PLACE 。</p>
3074: <p>但在对方召唤「悠悠」时,只会产生 MSG_SELECT_PLACE 。</p>
3075: <p>这是因为 single_mode.cpp 的 SinglePlayAnalyze 在进行 MSG_HINT
3076: 的消息转发时会做一个多余的玩家判断。</p>
3077: <pre><code>Debug.SetAIName("base-2")
3078:
3079: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3080:
3081: Debug.SetPlayerInfo(0,8000,0,0)
3082:
3083: Debug.SetPlayerInfo(1,8000,0,0)
3084:
3085:
3086: -----------------
3087:
3088: Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)
3089:
3090: -----------------
3091:
3092:
3093: -----------------
3094:
3095:
3096: -----------------
3097:
3098: Debug.AddCard(27288416,1,1,LOCATION_HAND,0,POS_FACEDOWN)
3099:
3100: -----------------
3101:
3102:
3103: -----------------
3104:
3105:
3106: Debug.ReloadFieldEnd()
3107:
3108: --~ aux.BeginPuzzle()
3109: </code></pre>
3110: <h2 data-number="4.2" id="料理对决类的失误"><span class="header-section-number">4.2</span> 料理对决类的失误</h2>
3111: <h3 data-number="4.2.1" id="分析"><span class="header-section-number">4.2.1</span> 分析</h3>
3112: <p>「糕冷的料理对决」<b>应该可以</b>把「圣菓使
3113: 考维曲天使」特殊召唤到对方的额外怪兽区域,但现在,虽然出现了代表可选的背景线,但是却不能选择那个区域。</p>
3114: <p>同样的事情,也发生在残局模式中,比如当我方控制对方要特殊召唤怪兽到额外怪兽区域时,就也出现了代表可选的背景线,但是却不能选择那个区域。</p>
3115: <p>通过对残局模式的追踪,可以发现,当我方控制对方要特殊召唤怪兽到额外怪兽区域时,
3116: MSG_SELECT_PLACE 有两个值是异常的:</p>
3117: <ol type="1">
3118: <li><p>hovered_controler</p></li>
3119: <li><p>selectable_field</p></li>
3120: </ol>
3121: <p>当要确定 selectable_field 时, hovered_controler 的值会影响到
3122: selectable_field 的值,主要是让 selectable_field 的高 16 位与低 16
3123: 位进行互换。</p>
3124: <p>也就是说,低 16 位用来表示我方可选区域,高 16
3125: 位用来表示对方可选区域。</p>
3126: <p>之所以要用互换,而不是用直接移位,估计是因为我方与对方的视角不同。</p>
3127: <p>那么为什么 hovered_controler 的值会出现异常?</p>
3128: <p>这是因为 event_handler.cpp
3129: 在处理额外怪兽区域悬停消息的时候,只考虑到了这个区域是否有卡,而没有考虑到
3130: selectable_field 。</p>
3131: <h3 data-number="4.2.2" id="section-81"><span class="header-section-number">4.2.2</span> </h3>
3132: <pre><code>Debug.SetAIName("base-2")
3133:
3134: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
3135:
3136: Debug.SetPlayerInfo(0,8000,0,0)
3137:
3138: Debug.SetPlayerInfo(1,8000,0,0)
3139:
3140:
3141: -----------------
3142:
3143: Debug.AddCard(46485778,0,0,LOCATION_DECK,0,POS_FACEDOWN)
3144: Debug.AddCard(14283055,0,0,LOCATION_HAND,0,POS_FACEDOWN)
3145:
3146: -----------------
3147:
3148: Debug.AddCard(26435595,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
3149:
3150: -----------------
3151:
3152:
3153: -----------------
3154:
3155:
3156: -----------------
3157:
3158:
3159: -----------------
3160:
3161:
3162: Debug.ReloadFieldEnd()
3163:
3164: aux.BeginPuzzle()
3165:
3166: </code></pre>
3167: <h3 data-number="4.2.3" id="section-82"><span class="header-section-number">4.2.3</span> </h3>
3168: <pre><code>Debug.SetAIName("base-2")
3169:
3170: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3171:
3172: Debug.SetPlayerInfo(0,8000,0,0)
3173:
3174: Debug.SetPlayerInfo(1,8000,0,0)
3175:
3176:
3177: -----------------
3178:
3179:
3180: -----------------
3181:
3182:
3183: -----------------
3184:
3185: Debug.AddCard(45815891,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3186:
3187: -----------------
3188:
3189:
3190: -----------------
3191:
3192: Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
3193:
3194: -----------------
3195:
3196: Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3197:
3198: Debug.ReloadFieldEnd()
3199:
3200: --~ aux.BeginPuzzle()
3201:
3202: </code></pre>
3203: <h3 data-number="4.2.4" id="section-83"><span class="header-section-number">4.2.4</span> </h3>
3204: <pre><code>Debug.SetAIName("base-2")
3205:
3206: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3207:
3208: Debug.SetPlayerInfo(0,8000,0,0)
3209:
3210: Debug.SetPlayerInfo(1,8000,0,0)
3211:
3212:
3213: -----------------
3214:
3215:
3216: -----------------
3217:
3218:
3219: -----------------
3220:
3221: Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
3222:
3223: -----------------
3224:
3225:
3226: -----------------
3227:
3228: Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
3229:
3230: -----------------
3231:
3232: Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3233:
3234: Debug.ReloadFieldEnd()
3235:
3236: --~ aux.BeginPuzzle()
3237:
3238: </code></pre>
3239: <h3 data-number="4.2.5" id="section-84"><span class="header-section-number">4.2.5</span> </h3>
3240: <pre><code>Debug.SetAIName("base-2")
3241:
3242: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3243:
3244: Debug.SetPlayerInfo(0,8000,0,0)
3245:
3246: Debug.SetPlayerInfo(1,8000,0,0)
3247:
3248:
3249: -----------------
3250:
3251:
3252: -----------------
3253:
3254:
3255: -----------------
3256:
3257: Debug.AddCard(45815891,0,0,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
3258:
3259: -----------------
3260:
3261:
3262: -----------------
3263:
3264: Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
3265:
3266: -----------------
3267:
3268: Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3269:
3270: Debug.ReloadFieldEnd()
3271:
3272: --~ aux.BeginPuzzle()
3273:
3274: </code></pre>
3275: <h2 data-number="4.3" id="残局模式的-act.png-问题"><span class="header-section-number">4.3</span> 残局模式的 act.png 问题</h2>
3276: <h3 data-number="4.3.1" id="分析-1"><span class="header-section-number">4.3.1</span> 分析</h3>
3277: <p>当我方在残局模式控制对方并且到了对方回合时, act.png
3278: 并没有显示到对方区域,而是显示到了我方区域。</p>
3279: <p>这是由于 drawing.cpp 在绘制 act.png
3280: 时并<b>没有考虑到</b>残局模式的这一情况。</p>
3281: <p>也就是说,一般情况下是遇不到这个失误的。</p>
3282: <h3 data-number="4.3.2" id="section-85"><span class="header-section-number">4.3.2</span> </h3>
3283: <pre><code>Debug.SetAIName("base-2")
3284:
3285: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
3286:
3287: Debug.SetPlayerInfo(0,8000,0,0)
3288:
3289: Debug.SetPlayerInfo(1,8000,0,0)
3290:
3291:
3292: -----------------
3293:
3294:
3295: -----------------
3296:
3297:
3298: -----------------
3299:
3300: --~ Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
3301:
3302: -----------------
3303:
3304:
3305: -----------------
3306:
3307: Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
3308:
3309: -----------------
3310:
3311: Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3312:
3313: Debug.ReloadFieldEnd()
3314:
3315: --~ aux.BeginPuzzle()
4506bf4102 2023-10-21 3316:
3317: </code></pre>
3318: <script>
3319:
3320: document.onclick = function(event) {
3321:
3322: var target = event.target
3323:
3324: if (target.tagName == "PRE"
3325: || target.tagName == "CODE") {
3326: if (window.getSelection().toString() !== "") {
3327: return
3328: }
3329: var range = document.createRange();
3330: range.selectNodeContents(target);
3331: window.getSelection().removeAllRanges();
3332: window.getSelection().addRange(range);
3333: var successful = document.execCommand("copy");
3334: target.removeAttribute("contenteditable");
3335: window.getSelection().removeAllRanges();
3336: }
3337:
3338: }
3339:
3340: </script>
3341: </body>
3342: </html>