游戏王残局简化版

Annotation For single/superheavy samurai 1.lua
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Annotation For single/superheavy samurai 1.lua

Lines of single/superheavy samurai 1.lua from check-in 44e5fac0d7 that are changed by the sequence of edits moving toward check-in 7d69f71a30:

                         1: --[[message
                         2: ]]
                         3: Debug.SetAIName("superheavy samurai 1")
                         4: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
                         5: Debug.SetPlayerInfo(0,100,0,0)
                         6: Debug.SetPlayerInfo(1,7800,0,0)
                         7: 
                         8: --自己的怪兽区
                         9: --对方的怪兽区
                        10: --自己的魔陷区
                        11: --对方的魔陷区
                        12: --自己的手卡
                        13: Debug.AddCard(34496660,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 大八-8
                        14: Debug.AddCard(89631139,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --古代的机械箱
                        15: Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --古代的机械箱
                        16: --对方的手卡
                        17: --自己的墓地
                        18: --对方的墓地
                        19: --自己除外的卡
                        20: --对方除外的卡
                        21: --自己的卡组
                        22: Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --超重武者装留 地铠推进器
                        23: Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --超重武者装留 双角
                        24: Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --超重神童 牛若-U4
                        25: Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --超重僧兵 大弁庆-K
                        26: Debug.AddCard(3117804,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --超重武者 大弁庆-K
                        27: --对方的卡组
                        28: --自己的额外
44e5fac0d7 2023-09-29   29: Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --齿轮齿巨人 X
                        30: 
                        31: Debug.ReloadFieldEnd()
                        32: aux.BeginPuzzle()