游戏王残局简化版

Annotation For single/简化版_53_010_5.lua
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Annotation For single/简化版_53_010_5.lua

Origin for each line in single/简化版_53_010_5.lua from check-in 412b91dcc5:

412b91dcc5 2024-07-21    1: --[[message
412b91dcc5 2024-07-21    2: 同调召唤入门
412b91dcc5 2024-07-21    3: #sample2
412b91dcc5 2024-07-21    4: ]]
412b91dcc5 2024-07-21    5: 
412b91dcc5 2024-07-21    6: Debug.SetAIName("QQ群181175613")
412b91dcc5 2024-07-21    7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
412b91dcc5 2024-07-21    8: Debug.SetPlayerInfo(0, 100, 0, 0)
412b91dcc5 2024-07-21    9: Debug.SetPlayerInfo(1, 3100, 0, 0)
412b91dcc5 2024-07-21   10: 
412b91dcc5 2024-07-21   11: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
412b91dcc5 2024-07-21   12: Debug.AddCard(34408491, 1, 1, k1, 2, k2)
412b91dcc5 2024-07-21   13: Debug.AddCard(16527176, 1, 1, k1, 3, k2)
412b91dcc5 2024-07-21   14: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
412b91dcc5 2024-07-21   15: Debug.AddCard(00027551, 0, 0, k1, 2, k2)
412b91dcc5 2024-07-21   16: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
412b91dcc5 2024-07-21   17: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
412b91dcc5 2024-07-21   18: Debug.AddCard(63977008, 0, 0, k1, 0, k2)
412b91dcc5 2024-07-21   19: Debug.AddCard(40348946, 0, 0, k1, 0, k2)
412b91dcc5 2024-07-21   20: Debug.AddCard(96363153, 0, 0, k1, 0, k2)
412b91dcc5 2024-07-21   21: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
412b91dcc5 2024-07-21   22: Debug.AddCard(68124775, 0, 0, k1, 0, k2)
412b91dcc5 2024-07-21   23: Debug.AddCard(26593852, 0, 0, k1, 0, k2)
412b91dcc5 2024-07-21   24: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
412b91dcc5 2024-07-21   25: Debug.AddCard(34100324, 0, 0, k1, 0, k2)
412b91dcc5 2024-07-21   26: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
412b91dcc5 2024-07-21   27: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
412b91dcc5 2024-07-21   28: Debug.AddCard(83764718, 0, 0, k1, 0, k2)
412b91dcc5 2024-07-21   29: 
412b91dcc5 2024-07-21   30: Debug.ReloadFieldEnd("东方龙")
412b91dcc5 2024-07-21   31: aux.BeginPuzzle(1)