Lines of
sample5.lua
from check-in 3dff221746
that are changed by the sequence of edits moving toward
check-in f8a1b1a6a8:
1: --[[message
3dff221746 2023-04-17 2: 更新:2023-04-16
3: 卡数:0
4: 规则:大师2020
5: 灵摆召唤入门1
6: ]]
7: Debug.SetAIName("sample5")
8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
9: Debug.SetPlayerInfo(0,100,0,0)
10: Debug.SetPlayerInfo(1,1900,0,0)
11:
12: Debug.AddCard(28363749,0,0,LOCATION_HAND,0,POS_FACEDOWN)
13: Debug.AddCard(17390179,0,0,LOCATION_HAND,0,POS_FACEDOWN)
14: Debug.AddCard(92125819,0,0,LOCATION_HAND,0,POS_FACEDOWN)
15: Debug.AddCard(76908448,0,0,LOCATION_HAND,0,POS_FACEDOWN)
16: Debug.AddCard(43096270,0,0,LOCATION_HAND,0,POS_FACEDOWN)
17: Debug.AddCard(14214060,0,0,LOCATION_HAND,0,POS_FACEDOWN)
18:
19: --~ Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
20:
21: Debug.AddCard(91731841,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
22: Debug.AddCard(21251800,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
23:
24: Debug.ReloadFieldEnd()
25: --~ Debug.ShowHint("GAME START!")
26: aux.BeginPuzzle()
27: local e999=Effect.GlobalEffect()
28: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
29: e999:SetCode(EVENT_DAMAGE)
30: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
31: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
32: Debug.ShowHint("残局群181175613") end)
33: Duel.RegisterEffect(e999,0)