Lines of
X-LV-50.lua
from check-in 3dff221746
that are changed by the sequence of edits moving toward
check-in f8a1b1a6a8:
1: --[[message
3dff221746 2023-04-17 2: 更新:2023-04-14
3: 卡数:1
4: 规则:新大师
5: ]]
6: --created by puzzle editor
7: Debug.SetAIName("顽雨沉风")
8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
9: Debug.SetPlayerInfo(0,100,0,0)
10: Debug.SetPlayerInfo(1,5950,0,0)
11:
12: local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
13: local n=0
14:
15: function print_hand(e,tp,eg,ep,ev,re,r,rp)
16: local ac=Duel.AnnounceCard(tp)
17: local c=Duel.CreateToken(tp,ac)
18: if n<1 then
19: Duel.SendtoHand(c,nil,REASON_RULE)
20: Duel.ShuffleHand(tp)
21: n=n+1
22: else
23: if n==1 then
24: Debug.ShowHint("印卡过多,审判降临!")
25: Duel.SetLP(0,0)
26: else
27: n=n+1
28: Duel.Remove(c,POS_FACEUP,REASON_RULE)
29: Duel.SendtoDeck(c,tp,0,REASON_RULE)
30: end
31: end
32: end
33:
34: local e1=Effect.CreateEffect(c)
35: e1:SetType(EFFECT_TYPE_IGNITION)
36: e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
37: e1:SetRange(LOCATION_EXTRA)
38: e1:SetOperation(print_hand)
39: c:RegisterEffect(e1)
40:
41:
42: local c16=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
43: --~ e16=Effect.CreateEffect(c16)
44: --~ e16:SetType(EFFECT_TYPE_SINGLE)
45: --~ e16:SetCode(EFFECT_UPDATE_ATTACK)
46: --~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
47: --~ e16:SetValue(-29700)
48: --~ c16:RegisterEffect(e16)
49:
50: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
51: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
52: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
53: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
54: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
55: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
56: --~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
57: --~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
58: --~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
59: --~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
60: --~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
61:
62: Debug.AddCard(20129614,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
63:
64: Debug.ReloadFieldEnd()
65:
66: aux.BeginPuzzle()
67: local e999=Effect.GlobalEffect()
68: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
69: e999:SetCode(EVENT_DAMAGE)
70: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
71: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
72: Debug.ShowHint("残局群181175613") end)
73: Duel.RegisterEffect(e999,0)
74:
75: Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《魂之解放》打印任意卡!\n只能打印1张卡到手卡或额外卡组!")
76: --~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
77: --~ Debug.ShowHint("场上的怪兽攻击力已改变!")