Lines of
X-LV-48.lua
from check-in 3dff221746
that are changed by the sequence of edits moving toward
check-in f8a1b1a6a8:
1: --[[message
3dff221746 2023-04-17 2: 更新:2023-04-10
3: 卡数:9
4: 规则:大师3
5: ]]
6: Debug.SetAIName("顽雨沉风")
7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
8: Debug.SetPlayerInfo(0,100,0,0)
9: Debug.SetPlayerInfo(1,4800,0,0)
10:
11: Debug.AddCard(44956694,0,0,LOCATION_HAND,1,POS_FACEDOWN)
12: Debug.AddCard(19508728,0,0,LOCATION_HAND,1,POS_FACEDOWN)
13: --~ Debug.AddCard(75652080,0,0,LOCATION_HAND,1,POS_FACEDOWN)
14:
15: Debug.AddCard(57831349,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
16: Debug.AddCard(57831349,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
17:
18: Debug.AddCard(5183693,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)
19: Debug.AddCard(24154052,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)
20:
21: Debug.AddCard(67441435,0,0,LOCATION_GRAVE,3,POS_FACEDOWN_ATTACK)
22: --~ Debug.AddCard(24154052,0,0,LOCATION_GRAVE,3,POS_FACEDOWN_ATTACK)
23:
24: local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
25: Debug.PreSummon(m1, SUMMON_TYPE_ADVANCE)
26:
27: Debug.AddCard(83755611,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
28: Debug.AddCard(24154052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
29:
30: Debug.AddCard(33909817,0,0,LOCATION_EXTRA,3,POS_FACEDOWN_ATTACK)
31:
32: --~ Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
33:
34: Debug.AddCard(20140382,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
35:
36:
37: Debug.ReloadFieldEnd()
38: aux.BeginPuzzle()
39: local e999=Effect.GlobalEffect()
40: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
41: e999:SetCode(EVENT_DAMAGE)
42: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
43: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
44: Debug.ShowHint("残局群181175613") end)
45: Duel.RegisterEffect(e999,0)
46:
47:
48: