Lines of
X-LV-09.lua
from check-in 3dff221746
that are changed by the sequence of edits moving toward
check-in f8a1b1a6a8:
1: --[[message
3dff221746 2023-04-17 2: 更新:2023-04-10
3: 卡数:3
4: 规则:新大师
5: ]]
6: --By OURYGO-YGO EZ manager
7: Debug.SetAIName("顽雨沉风")
8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
9: Debug.SetPlayerInfo(0,8000,0,0)
10: Debug.SetPlayerInfo(1,1250,0,0)
11: Debug.AddCard(55713623,0,0,LOCATION_HAND,0,POS_FACEDOWN)
12: Debug.AddCard(09952083,0,0,LOCATION_HAND,0,POS_FACEDOWN)
13: Debug.AddCard(69140099,0,0,LOCATION_HAND,0,POS_FACEDOWN)
14: Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)
15: Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)
16: local m12=Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
17:
18: Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
19: Debug.ReloadFieldEnd()
20: aux.BeginPuzzle()
21:
22:
23: Debug.ShowHint("一速卡:永续魔法 通常魔法 场地魔法 装备魔法")
24: Debug.ShowHint("二速卡:通常陷阱 永续陷阱 速攻魔法")
25: Debug.ShowHint("三速卡:反击陷阱")
26:
27: local e999=Effect.GlobalEffect()
28: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
29: e999:SetCode(EVENT_DAMAGE)
30: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
31: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
32: Debug.ShowHint("残局群181175613") end)
33: Duel.RegisterEffect(e999,0)