游戏王残局简化版

Annotation For X-LV-01.lua
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Annotation For X-LV-01.lua

Lines of X-LV-01.lua from check-in 3dff221746 that are changed by the sequence of edits moving toward check-in f8a1b1a6a8:

                         1: --[[message
3dff221746 2023-04-17    2: 更新:2023-04-13
                         3: 卡数:1
                         4: 规则:新大师
                         5: ]]
                         6: --By OURYGO-YGO EZ manager
                         7: Debug.SetAIName("顽雨沉风")
                         8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
                         9: Debug.SetPlayerInfo(0,8000,0,0)
                        10: Debug.SetPlayerInfo(1,1000,0,0)
                        11: Debug.AddCard(53927679,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        12: local g02=Debug.AddCard(89631139,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        13: local g13=Debug.AddCard(3797883,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        14: local g12=Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        15: local g11=Debug.AddCard(46986414,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
                        16: Debug.ReloadFieldEnd()
                        17: Debug.ShowHint
                        18: ("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1  BP:战斗阶段  M2:主要阶段2")
                        19: --~ Debug.ShowHint
                        20: --~ ("M1:主要阶段1  BP:战斗阶段  M2:主要阶段2")
                        21: aux.BeginPuzzle()
                        22: 
                        23: local e999=Effect.GlobalEffect()
                        24: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        25: e999:SetCode(EVENT_DAMAGE)
                        26: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
                        27: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        28: Debug.ShowHint("残局群181175613") end)
                        29: Duel.RegisterEffect(e999,0)