Lines of
MH-20161025.lua
from check-in 3dff221746
that are changed by the sequence of edits moving toward
check-in f8a1b1a6a8:
1: --[[message
3dff221746 2023-04-17 2: 更新:2023-04-13
3: 卡数:14
4: 规则:大师3
5: ]]
6: --created by puzzle edit
7: Debug.SetAIName("棉花")
8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
9: Debug.SetPlayerInfo(0,100,0,0)
10: Debug.SetPlayerInfo(1,13700,0,0)
11:
12: --自己的前场
13: --对方的前场
14: Debug.AddCard(25793414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --风魔女-水晶钟
15: --自己的后场
16: Debug.AddCard(84298614,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --强化苏生
17: --对方的后场
18: --自己的手卡
19: Debug.AddCard(3606728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --我我我少女
20: --对方的手卡
21: --自己的墓地
22: Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫
23: Debug.AddCard(52085072,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --绝望神 安提霍普
24: Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --我我我魔术师
25: --对方的墓地
26: --自己除外的卡
27: --对方除外的卡
28: --自己的卡组
29: Debug.AddCard(31036355,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --强制转移
30: Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫
31: Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫
32: --对方的卡组
33: --自己的额外
34: Debug.AddCard(29085954,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.78 №系档案馆
35: Debug.AddCard(12533811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --宝贝虎龙
36: Debug.AddCard(54366836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.54 反骨斗士 狮心
37: Debug.AddCard(65305468,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --未来No.0 未来皇 霍普
38: Debug.AddCard(33909817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --森罗的姬芽宫
39: --对方的额外
40:
41: Debug.ReloadFieldEnd()
42: aux.BeginPuzzle()
43: local e999=Effect.GlobalEffect()
44: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
45: e999:SetCode(EVENT_DAMAGE)
46: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
47: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
48: Debug.ShowHint("残局群181175613") end)
49: Duel.RegisterEffect(e999,0)
50:
51:
52:
53: --~ local e1=Effect.GlobalEffect()
54: --~ e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
55: --~ e1:SetCode(EVENT_PHASE_START+PHASE_END)
56: --~ e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
57: --~ e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
58: --~ Debug.ShowHint("提示:宝贝虎龙") end)
59: --~ Duel.RegisterEffect(e1,0)
60: