Lines of
19.Let's GaGaGa.lua
from check-in 3dff221746
that are changed by the sequence of edits moving toward
check-in f8a1b1a6a8:
1: --[[message
3dff221746 2023-04-17 2: 更新:2023-04-14
3: 卡数:27
4: 规则:大师3
5: 一起来我我我
6: ]]
7: --puzzle1
8: Debug.SetAIName("四妹")
9: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
10: Debug.SetPlayerInfo(0,700,0,0)
11: Debug.SetPlayerInfo(1,12200,0,0)
12:
13: local e0=Effect.GlobalEffect()
14: e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
15: e0:SetCode(EVENT_ADJUST)
16: e0:SetCountLimit(1)
17: e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
18: e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
19: local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
20: if g:GetCount()>0 then
21: Duel.SendtoHand(g,nil,REASON_RULE)
22: end end)
23: Duel.RegisterEffect(e0,0)
24:
25: Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
26: Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN)
27: Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
28: Debug.AddCard(90673413,0,0,LOCATION_DECK,0,POS_FACEDOWN)
29: Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
30: Debug.AddCard(81816475,0,0,LOCATION_DECK,0,POS_FACEDOWN)
31: Debug.AddCard(12298909,0,0,LOCATION_DECK,0,POS_FACEDOWN)
32: Debug.AddCard(52105192,0,0,LOCATION_DECK,0,POS_FACEDOWN)
33: Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
34: --~ Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
35: --~ Debug.AddCard(90673413,0,0,LOCATION_DECK,0,POS_FACEDOWN)
36: --~ Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
37: Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP)
38: Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
39: Debug.AddCard(77334267,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
40: Debug.AddCard(92661479,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
41: Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
42: Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
43: Debug.AddCard(95040215,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
44: Debug.AddCard(65878864,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
45: Debug.AddCard(61705417,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
46: Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
47: Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN)
48: Debug.AddCard(75652080,1,1,LOCATION_GRAVE,0,POS_FACEUP)
49: Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP)
50: Debug.AddCard(80117527,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
51: Debug.AddCard(1992816,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
52: Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
53: local g1=Debug.AddCard(66235877,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
54: g1:CompleteProcedure()
55: Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
56: Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
57: Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
58: Debug.ReloadFieldEnd()
59: --~ Debug.ShowHint("在这个回合取得胜利!")
60: Debug.ShowHint("从卡组中选择六张卡加入手卡!")
61: aux.BeginPuzzle()
62: local e999=Effect.GlobalEffect()
63: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
64: e999:SetCode(EVENT_DAMAGE)
65: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
66: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
67: Debug.ShowHint("残局群181175613") end)
68: Duel.RegisterEffect(e999,0)