Lines of
残局-六王寻胜.lua
from check-in 3dff221746
that are changed by the sequence of edits moving toward
check-in f8a1b1a6a8:
1: --[[message
3dff221746 2023-04-17 2: 更新:2023-04-10
3: 卡数:21
4: 规则:新大师
5: ]]
6: Debug.SetAIName("突击核")
7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -- 4 = new master rule
8: Debug.SetPlayerInfo(0,8000,0,0)
9: Debug.SetPlayerInfo(1,21150,0,0)
10: Debug.AddCard(89943723,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
11: Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
12: Debug.AddCard(7394770,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
13: Debug.AddCard(61677004,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
14: Debug.AddCard(96227613,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
15: Debug.AddCard(69610326,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
16: Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
17: Debug.AddCard(5043010,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
18: Debug.AddCard(1861629,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
19: Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
20: Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
21: Debug.AddCard(84013237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
22: Debug.AddCard(16178681,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
23: Debug.AddCard(94770493,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
24: Debug.AddCard(75672051,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
25: Debug.AddCard(46986419,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
26: Debug.AddCard(64034255,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
27: Debug.AddCard(35272499,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
28: Debug.AddCard(70950698,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
29: Debug.AddCard(645087,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
30: Debug.AddCard(10000000,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
31: Debug.AddCard(4392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
32: Debug.AddCard(77622396,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
33: Debug.ReloadFieldEnd()
34: Debug.ShowHint("在这个回合取得胜利!")
35: aux.BeginPuzzle()
36: local e999=Effect.GlobalEffect()
37: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
38: e999:SetCode(EVENT_DAMAGE)
39: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
40: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
41: Debug.ShowHint("残局群181175613") end)
42: Duel.RegisterEffect(e999,0)