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Annotation For single_doc/三个绑定函数.md
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Annotation For single_doc/三个绑定函数.md

Lines of single_doc/三个绑定函数.md from check-in 3deefdf78e that are changed by the sequence of edits moving toward check-in 65f615a2df:

                         1: # 三个绑定函数
                         2: 
                         3: ## PreSummon
                         4: 
                         5: ### 原型
                         6: 
                         7: Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])
                         8: 
                         9: ### 召唤类型的可选值
                        10: 
3deefdf78e 2024-06-28   11: 1. SUMMON_TYPE_NORMAL
3deefdf78e 2024-06-28   12: 1. SUMMON_TYPE_ADVANCE
3deefdf78e 2024-06-28   13: 1. SUMMON_TYPE_DUAL
3deefdf78e 2024-06-28   14: 1. SUMMON_TYPE_FLIP
3deefdf78e 2024-06-28   15: 1. SUMMON_TYPE_SPECIAL
3deefdf78e 2024-06-28   16: 1. SUMMON_TYPE_FUSION
3deefdf78e 2024-06-28   17: 1. SUMMON_TYPE_RITUAL
3deefdf78e 2024-06-28   18: 1. SUMMON_TYPE_SYNCHRO
3deefdf78e 2024-06-28   19: 1. SUMMON_TYPE_XYZ
3deefdf78e 2024-06-28   20: 1. SUMMON_TYPE_PENDULUM
3deefdf78e 2024-06-28   21: 1. SUMMON_TYPE_LINK
                        22: 
                        23: ### 从哪个区域特召到场上的可选值
                        24: 
                        25: ~~~
                        26: LOCATION_DECK		=0x01		--卡组
                        27: LOCATION_HAND		=0x02		--手牌
                        28: LOCATION_MZONE		=0x04		--主要怪兽区(0~4)+额外怪兽区(5~6)
                        29: LOCATION_SZONE		=0x08		--魔陷区(0~4)+场地区(5)
                        30: LOCATION_GRAVE		=0x10		--墓地
                        31: LOCATION_REMOVED	=0x20		--除外区
                        32: LOCATION_EXTRA		=0x40		--额外
                        33: LOCATION_OVERLAY	=0x80		--超量素材
                        34: LOCATION_ONFIELD	=0x0c		--场上(LOCATION_MZONE+LOCATION_SZONE)
                        35: ~~~
                        36: 
                        37: ## PreEquip
                        38: 
                        39: ### 原型
                        40: 
                        41: Debug.PreEquip(装备魔法卡, 怪兽卡)
                        42: 
                        43: ~~~
                        44: ● bool Debug.PreEquip(Card equip_card, Card target)
                        45: 为 target 添加装备 equip_card ,返回值表示是否成功
                        46: ~~~
                        47: 
                        48: ## PreSetTarget
                        49: 
                        50: ### 原型
                        51: 
                        52: Debug.PreSetTarget(保护卡, 被保护的卡)
                        53: 
                        54: ~~~
                        55: ● void Debug.PreSetTarget(Card c, Card target)
                        56: 把 target 选为 c 的永续对象
                        57: ~~~
                        58: 
                        59: ### 补充
                        60: 
                        61: 必须在布局完成之后再使用。