游戏王残局简化版

Annotation For single/Naim_MathMech.lua
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Annotation For single/Naim_MathMech.lua

Lines of single/Naim_MathMech.lua from check-in 3d6b02968b that are changed by the sequence of edits moving toward check-in 44e5fac0d7:

                         1: --[[message
                         2: 你会加减乘除吗?
                         3: ]]
                         4: 
                         5: 
3d6b02968b 2023-07-16    6: Debug.SetAIName("Naim")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
                         8: Debug.SetPlayerInfo(0,1000,0,0)
                         9: Debug.SetPlayerInfo(1,22500,0,0)
                        10: 
                        11: --Main Deck
                        12: Debug.AddCard(53577438,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        13: Debug.AddCard(52354896,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        14: Debug.AddCard(89743495,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        15: Debug.AddCard(16360142,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        16: --Extra Deck
                        17: Debug.AddCard(42632209,0,0,LOCATION_EXTRA,0,8)
                        18: Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,8)
                        19: --Hand
                        20: Debug.AddCard(41410651,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        21: Debug.AddCard(17946349,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        22: Debug.AddCard(57160136,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        23: Debug.AddCard(80965043,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        24: Debug.AddCard(27182739,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        25: 
                        26: --Hand
                        27: --Monster Zones
                        28: Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,1,true)
                        29: Debug.AddCard(23995346,1,1,LOCATION_MZONE,4,1,true)
                        30: 
                        31: Debug.ReloadFieldEnd()
                        32: aux.BeginPuzzle()