游戏王残局简化版

Annotation For single/X-LV-50.lua
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Annotation For single/X-LV-50.lua

Origin for each line in single/X-LV-50.lua from check-in 3cde399062:

e7f204fb3d 2023-06-29    1: --[[message
e7f204fb3d 2023-06-29    2: ]]
e7f204fb3d 2023-06-29    3: --created by puzzle editor
37deef9bb2 2023-07-10    4: --~ 必须位于残局文件顶部
37deef9bb2 2023-07-10    5: --~ 加载残局函数库
37deef9bb2 2023-07-10    6: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
e7f204fb3d 2023-06-29    7: Debug.SetAIName("顽雨沉风")
e7f204fb3d 2023-06-29    8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
e7f204fb3d 2023-06-29    9: Debug.SetPlayerInfo(0,100,0,0)
e7f204fb3d 2023-06-29   10: Debug.SetPlayerInfo(1,5950,0,0)
e7f204fb3d 2023-06-29   11: 
37deef9bb2 2023-07-10   12: local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
37deef9bb2 2023-07-10   13: 
e7f204fb3d 2023-06-29   14: 
e7f204fb3d 2023-06-29   15: 
e7f204fb3d 2023-06-29   16: local c16=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29   17: --~ e16=Effect.CreateEffect(c16)
e7f204fb3d 2023-06-29   18: --~ e16:SetType(EFFECT_TYPE_SINGLE)
e7f204fb3d 2023-06-29   19: --~ e16:SetCode(EFFECT_UPDATE_ATTACK)
e7f204fb3d 2023-06-29   20: --~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e7f204fb3d 2023-06-29   21: --~ e16:SetValue(-29700)
e7f204fb3d 2023-06-29   22: --~ c16:RegisterEffect(e16)
e7f204fb3d 2023-06-29   23: 
e7f204fb3d 2023-06-29   24: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29   25: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29   26: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29   27: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29   28: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29   29: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29   30: --~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29   31: --~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29   32: --~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29   33: --~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29   34: --~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29   35: 
e7f204fb3d 2023-06-29   36: Debug.AddCard(20129614,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29   37: 
e7f204fb3d 2023-06-29   38: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29   39: 
e7f204fb3d 2023-06-29   40: aux.BeginPuzzle()
afc67d34f2 2023-07-10   41: 
3cde399062 2023-07-10   42: fun["印卡"](c1,1)
afc67d34f2 2023-07-10   43: fun["开局说明"]()
37deef9bb2 2023-07-10   44: 
37deef9bb2 2023-07-10   45: 
37deef9bb2 2023-07-10   46: Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动「魂之解放」打印任意卡!\n只能打印 1 张卡到手卡或额外卡组!")
e7f204fb3d 2023-06-29   47: --~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
e7f204fb3d 2023-06-29   48: --~ Debug.ShowHint("场上的怪兽攻击力已改变!")