Lines of
script/c0.lua
from check-in 3cb69d58d8
that are changed by the sequence of edits moving toward
check-in bd740b7cb0:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8:
9: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
10:
11: if str_2 then --{
12: if str_2 == 3 then --{
13: str["规则"] = "大师3 "
3cb69d58d8 2023-07-11 14:
15: --}
16: elseif str_2 == 4 then --{
17: str["规则"] = "新大师 "
3cb69d58d8 2023-07-11 18:
19: --}
20: elseif str_2 == 5 then --{
21: str["规则"] = "大师2020 "
3cb69d58d8 2023-07-11 22:
23: --}
24: end --}
25: else --{
26: str["规则"] = "大师2020 "
3cb69d58d8 2023-07-11 27:
28: end --}
29: str["Debug.ReloadFieldBegin"](str_1, str_2)
3cb69d58d8 2023-07-11 30:
31: end --}
32:
33: fun["通关邀请"] = function() --{
34: effect_1 = Effect.GlobalEffect()
35:
36: effect_1:SetType(EFFECT_TYPE_FIELD
37: + EFFECT_TYPE_CONTINUOUS)
38:
39: effect_1:SetCode(EVENT_DAMAGE)
40:
41: function cache_1() --{
42: cache_1 = Duel.GetLP(1)
43:
44: if cache_1 <= 0 then --{
45: if cache_1 < 0 then --{
46: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
47:
48: end --}
49: cache_1 = true
50:
51: --}
52: else --{
53: cache_1 = false
54:
55: end --}
56: return cache_1
57:
58: end --}
59:
60: effect_1:SetCondition(cache_1)
61:
62: function cache_1() --{
63: Debug.ShowHint("残局群181175613")
64:
65: return
66: end --}
67: effect_1:SetOperation(cache_1)
68:
69: Duel.RegisterEffect(effect_1
70: , 0)
71:
72: end --}
73:
74: fun["是否效果卡"] = function(card)
75: cache_1 = Card.IsType(card, TYPE_SPELL)
76: cache_2 = Card.IsType(card, TYPE_TRAP)
77: cache_3 = Card.IsType(card, TYPE_EFFECT)
78: if cache_1
79: or cache_2
80: or cache_3 then
81: return true
82: end
83: cache_1 = Card.IsType(card, TYPE_PENDULUM)
84: if cache_1 then
85: cache_1 = Card.IsCode(card, 28363749)
86: cache_2 = Card.IsCode(card, 19474136)
87: cache_3 = Card.IsCode(card, 17390179)
88: cache_4 = Card.IsCode(card, 83980492)
89: if cache_1
90: or cache_2
91: or cache_3
92: or cache_4 then
93: else
94: return true
95: end
96: end
97: return false
98: end
99:
100: fun["开局说明"] = function()
101: if str["开局说明吗"] == 1 then
102: return
103: else
104: str["开局说明吗"] = 1
105: end
106: cache_1 = 0
107: cache_1 = cache_1 + LOCATION_DECK
108: cache_1 = cache_1 + LOCATION_HAND
109: cache_1 = cache_1 + LOCATION_MZONE
110: cache_1 = cache_1 + LOCATION_SZONE
111: cache_1 = cache_1 + LOCATION_GRAVE
112: cache_1 = cache_1 + LOCATION_REMOVED
113: cache_1 = cache_1 + LOCATION_EXTRA
114: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
115: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
116: for k in aux.Next(cache_1) do
117: cache_1 = fun["是否效果卡"](k)
118: if cache_1 then
119: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
120: end
121: end
122: str["开局说明"] =""
123: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
124: str["开局说明"] = str["开局说明"] .. "卡 "
125: str["开局说明"] = str["开局说明"] .. str["规则"]
126: if str["不洗牌"] == 0 then
127: else
128: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
129: end
130: if str["无BP"] == 0 then
131: str["开局说明"] = str["开局说明"] .. "无BP "
132: end
133: if str["开局添加手卡"] then
134: str["开局说明"] = str["开局说明"] .. "选"
135: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
136: str["开局说明"] = str["开局说明"] .. "卡 "
137: end
138: if str["禁格"] then
139: str["开局说明"] = str["开局说明"] .. "禁"
140: str["开局说明"] = str["开局说明"] .. str["禁格"]
141: str["开局说明"] = str["开局说明"] .. "格 "
142: end
143: if str["印卡"] then
144: str["开局说明"] = str["开局说明"] .. "印卡 "
145: end
146: Debug.ShowHint(str["开局说明"])
147: fun["通关邀请"]()
148: end
149:
150: fun["开局添加手卡"] = function(str_1)
151: str["开局添加手卡"] = str_1
152: effect_1 = Effect.GlobalEffect()
153: effect_1:SetType(EFFECT_TYPE_FIELD
154: + EFFECT_TYPE_CONTINUOUS)
155: effect_1:SetCode(EVENT_ADJUST)
156: effect_1:SetCountLimit(1)
157: function cache_1()
158: if str["已添加手卡"] == 1 then
159: return false
160: else
161: str["已添加手卡"] = 1
162: return true
163: end
164: end
165: effect_1:SetCondition(cache_1)
166: function cache_1(effect_event
167: , player_who_activate_the_effect)
168: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
169: , Card.IsAbleToHand
170: , player_who_activate_the_effect
171: , LOCATION_DECK
172: , 0
173: , str_1
174: , str_1
175: , nil)
176: Duel.SendtoHand(str["玩家选定的卡"]
177: , nil
178: , REASON_RULE)
179: end
180: effect_1:SetOperation(cache_1)
181: Duel.RegisterEffect(effect_1
182: , 0)
183: fun["开局说明"]()
184: end
185:
186: fun["禁格"] = function(str_1)
187: str["禁格"] = str_1
188: effect_1 = Effect.GlobalEffect()
189: effect_1:SetType(EFFECT_TYPE_FIELD)
190: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
191: effect_1:SetValue(str_1)
192: Duel.RegisterEffect(effect_1,0)
193: end
194:
195: fun["印卡"] = function(str_1, str_2, str_3)
196: str["印卡"] = 1
197: if str_3 then
198: else
199: str_3 = str_2
200: end
201: str["当前印卡数"] = 1
202: effect_1 = Effect.CreateEffect(str_1)
203: effect_1:SetType(EFFECT_TYPE_IGNITION)
204: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
205: + EFFECT_FLAG_UNCOPYABLE
206: + EFFECT_FLAG_CANNOT_NEGATE
207: + EFFECT_FLAG_CANNOT_DISABLE)
208: cache_1 = function()
209: Duel.SetChainLimit(aux.FALSE)
210: return true
211: end
212: effect_1:SetTarget(cache_1)
213: effect_1:SetRange(LOCATION_EXTRA)
214: function print_hand(effect_event
215: , player_who_activate_the_effect)
216: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
217: card = Duel.CreateToken(player_who_activate_the_effect
218: , announce_card)
219: if str["当前印卡数"] <= str_2 then
220: str["当前印卡数"] = str["当前印卡数"] + 1
221: Duel.SendtoHand(card,nil,REASON_RULE)
222: else
223: if str["当前印卡数"] <= str_3 then
224: str["当前印卡数"] = str["当前印卡数"] + 1
225: Duel.Remove(card,POS_FACEUP,REASON_RULE)
226: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
227: else
228: Debug.ShowHint("印卡过多!")
229: end
230: end
231: end
232: effect_1:SetOperation(print_hand)
233: str_1:RegisterEffect(effect_1)
234: end
235:
236: fun["全部回到卡组"] = function()
237: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
238:
239: effect_1 = Effect.GlobalEffect()
240:
241: effect_1:SetType(EFFECT_TYPE_FIELD
242: + EFFECT_TYPE_CONTINUOUS)
243:
244: effect_1:SetCode(EVENT_ADJUST)
245:
246: cache_1 = function()
247: cache_1 = 0
248: cache_1 = cache_1 + LOCATION_HAND
249: cache_1 = cache_1 + LOCATION_MZONE
250: cache_1 = cache_1 + LOCATION_SZONE
251: cache_1 = cache_1 + LOCATION_GRAVE
252: cache_1 = cache_1 + LOCATION_REMOVED
253:
254: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
255:
256: if cache_1 == 0 then
257: return true
258: else
259: return false
260: end
261: end
262:
263: effect_1:SetCondition(cache_1)
264:
265: cache_1 = function()
266: Debug.ShowHint("目标已达成!")
267: Duel.SetLP(1,0)
268: end
269:
270: effect_1:SetOperation(cache_1)
271:
272: Duel.RegisterEffect(effect_1,0)
273: end
274:
275:
276:
277:
278:
279:
280:
281:
282:
283: