Lines of
script/c0.lua
from check-in 3c29ca6ba5
that are changed by the sequence of edits moving toward
check-in 82c1431ff8:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8:
9: if str_2 then
10: if str_2 == 3 then
11: str["规则"] = "大师3 "
12: elseif str_2 == 4 then
13: str["规则"] = "新大师 "
14: end
15: else
16: str["规则"] = "大师2020 "
17: end
18: str["Debug.ReloadFieldBegin"](str_1, str_2)
19: end
20:
21: fun["通关邀请"] = function()
22: local effect_1
23: effect_1 = Effect.GlobalEffect()
24: effect_1:SetType(EFFECT_TYPE_FIELD
25: + EFFECT_TYPE_CONTINUOUS)
26: effect_1:SetCode(EVENT_DAMAGE)
27: function cache_1()
28: cache_1 = Duel.GetLP(1)
29: if cache_1 <= 0 then
30: cache_1 = true
31: else
32: cache_1 = false
33: end
34: return cache_1
35: end
36: effect_1:SetCondition(cache_1)
37: function cache_1()
38: Debug.ShowHint("残局群181175613")
39: return
40: end
41: effect_1:SetOperation(cache_1)
42:
43: Duel.RegisterEffect(effect_1
44: , 0)
45: fun["开局说明"]()
46: end
47:
48: fun["是否效果卡"] = function(card)
49:
50: cache_1 = Card.IsType(card, TYPE_SPELL)
51: cache_2 = Card.IsType(card, TYPE_TRAP)
52: cache_3 = Card.IsType(card, TYPE_EFFECT)
53:
54: if cache_1
55: or cache_2
56: or cache_3 then
57: return true
58: end
59: return false
60: end
61:
62: fun["开局说明"] = function()
63: cache_1 = 0
64: cache_1 = cache_1 + LOCATION_DECK
65: cache_1 = cache_1 + LOCATION_HAND
66: cache_1 = cache_1 + LOCATION_MZONE
67: cache_1 = cache_1 + LOCATION_SZONE
68: cache_1 = cache_1 + LOCATION_GRAVE
69: cache_1 = cache_1 + LOCATION_REMOVED
70: cache_1 = cache_1 + LOCATION_EXTRA
71:
72: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
73:
74: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
75:
76: for k in aux.Next(cache_1) do
77: cache_1 = fun["是否效果卡"](k)
78: if cache_1 then
79: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
80: end
81: end
82:
83: str["开局说明"] =""
84:
85: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
86: str["开局说明"] = str["开局说明"] .. "卡 "
87:
88: str["开局说明"] = str["开局说明"] .. str["规则"]
89:
90: if str["不洗牌"] == 0 then
91: else
92: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
93: end
94:
95: if str["开局添加手卡"] then
96: str["开局说明"] = str["开局说明"] .. "选"
97: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
98: str["开局说明"] = str["开局说明"] .. "卡 "
99: end
100:
101: Debug.ShowHint(str["开局说明"])
102: end
103:
104: fun["开局添加手卡"] = function(str_1)
105: str["开局添加手卡"] = str_1
106: effect_1 = Effect.GlobalEffect()
107: effect_1:SetType(EFFECT_TYPE_FIELD
108: + EFFECT_TYPE_CONTINUOUS)
109: effect_1:SetCode(EVENT_ADJUST)
110: effect_1:SetCountLimit(1)
111: function cache_1()
112: return true
113: end
114: effect_1:SetCondition(cache_1)
115: function cache_1(effect_event
116: , player_who_activate_the_effect)
117:
118: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
119: , Card.IsAbleToHand
120: , player_who_activate_the_effect
121: , LOCATION_DECK
122: , 0
123: , str_1
124: , str_1
125: , nil)
126: Duel.SendtoHand(str["玩家选定的卡"]
127: , nil
128: , REASON_RULE)
129: end
130: effect_1:SetOperation(cache_1)
131: Duel.RegisterEffect(effect_1
132: , 0)
133: end