游戏王残局简化版

Annotation For single/简化版_0540.lua
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Annotation For single/简化版_0540.lua

Lines of single/简化版_0540.lua from check-in 3b21139261 that are changed by the sequence of edits moving toward check-in 507d1e185a:

                         1: --[[message
                         2: 维护:2024-07-12
                         3: 标签:#MH-20230402 | #棉花
                         4: ]]
                         5: 
                         6: Debug.SetAIName("QQ群181175613")
3b21139261 2024-07-21    7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
                         8: Debug.SetPlayerInfo(0, 8000, 0, 0)
                         9: Debug.SetPlayerInfo(1, 24600, 0, 0)
                        10: 
                        11: --怪兽区域
                        12: Debug.AddCard(8062132, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
                        13: Debug.AddCard(9929398, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        14: --魔陷区域
                        15: Debug.AddCard(14735698, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
                        16: --卡组区域
                        17: Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        18: Debug.AddCard(63977008, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        19: Debug.AddCard(63977008, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        20: Debug.AddCard(99946920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        21: Debug.AddCard(25935625, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        22: Debug.AddCard(52846880, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        23: Debug.AddCard(89463537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        24: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        25: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        26: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        27: Debug.AddCard(9720537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        28: Debug.AddCard(7672244, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        29: --额外区域
                        30: Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        31: Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        32: Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        33: Debug.AddCard(97836203, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        34: Debug.AddCard(68431965, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        35: Debug.AddCard(83755611, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        36: Debug.AddCard(2403771, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        37: Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        38: Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        39: Debug.AddCard(37675907, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        40: Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        41: Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        42: Debug.AddCard(81846453, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        43: Debug.AddCard(62560742, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        44: Debug.AddCard(55863245, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        45: --墓地区域
                        46: Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
                        47: --除外区域
                        48: --手卡区域
                        49: Debug.AddCard(73680966, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
                        50: Debug.AddCard(89631139, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
                        51: 
                        52: Debug.ReloadFieldEnd()
                        53: aux.BeginPuzzle(nil, 1)