游戏王残局简化版

Annotation For single/简化版_0367.lua
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Annotation For single/简化版_0367.lua

Lines of single/简化版_0367.lua from check-in 3b21139261 that are changed by the sequence of edits moving toward check-in 4e3ffc4eb7:

                         1: --[[message
                         2: 维护:2024-07-03
                         3: 简语:毫无人性的尤尼科
                         4: 标签:#30.Inhuman Unicore #四妹
                         5: ]]
                         6: 
                         7: Debug.SetAIName("QQ群181175613")
3b21139261 2024-07-21    8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
                         9: Debug.SetPlayerInfo(0, 2100, 0, 0)
                        10: Debug.SetPlayerInfo(1, 33400, 0, 0)
                        11: 
                        12: Debug.AddCard(85605684, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        13: Debug.AddCard(37742478, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        14: Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        15: Debug.AddCard(49267971, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        16: Debug.AddCard(6850209, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        17: Debug.AddCard(98045062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        18: Debug.AddCard(31829185, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        19: Debug.AddCard(23434538, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        20: Debug.AddCard(1475311, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        21: Debug.AddCard(24508238, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        22: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        23: Debug.AddCard(72989439, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        24: Debug.AddCard(51630558, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        25: Debug.AddCard(64034255, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        26: Debug.AddCard(41442341, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        27: Debug.AddCard(19439119, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        28: Debug.AddCard(72892473, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        29: Debug.AddCard(97651498, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        30: Debug.AddCard(3972721, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        31: Debug.AddCard(38737148, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        32: Debug.AddCard(74848038, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        33: Debug.AddCard(56399890, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        34: Debug.AddCard(97439806, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        35: --~ Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        36: --~ Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        37: --~ Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        38: Debug.AddCard(14198496, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        39: Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        40: Debug.AddCard(44155002, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        41: Debug.AddCard(38354937, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        42: Debug.AddCard(37910722, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        43: Debug.AddCard(42956963, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
                        44: Debug.AddCard(50933533, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
                        45: Debug.AddCard(4906301, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
                        46: Debug.AddCard(88305978, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
                        47: Debug.AddCard(12275533, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
                        48: Debug.AddCard(44330098, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
                        49: Debug.AddCard(64605089, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
                        50: Debug.AddCard(86039057, 1, 1, LOCATION_HAND, 0, POS_FACEUP)
                        51: Debug.AddCard(95360850, 1, 1, LOCATION_HAND, 0, POS_FACEUP)
                        52: Debug.AddCard(82593786, 1, 1, LOCATION_HAND, 0, POS_FACEUP)
                        53: Debug.AddCard(45118716, 1, 1, LOCATION_HAND, 0, POS_FACEUP)
                        54: Debug.AddCard(14017402, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        55: Debug.AddCard(80208158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
                        56: Debug.AddCard(23899727, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
                        57: Debug.AddCard(26593852, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK, true)
                        58: Debug.AddCard(10248389, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
                        59: Debug.AddCard(71203602, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true)
                        60: local m2 = Debug.AddCard(59170782, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE, true)
                        61: local s2 = Debug.AddCard(8719957, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
                        62: Debug.PreEquip(s2, m2)
                        63: Debug.AddCard(58120309, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
                        64: Debug.AddCard(70284332, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
                        65: Debug.AddCard(59695933, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
                        66: Debug.AddCard(48130397, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
                        67: Debug.AddCard(37694547, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
                        68: Debug.ReloadFieldEnd("梦魇恶魔群")
                        69: aux.BeginPuzzle()