1: --[[message
2: ]]
39412d41e1 2023-07-08 3:
39412d41e1 2023-07-08 4: --~ 必须位于残局文件顶部
39412d41e1 2023-07-08 5: --~ 加载残局函数库
39412d41e1 2023-07-08 6: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
7:
8:
9: Debug.SetAIName("QB20180206音响电子界")
10: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
11: Debug.SetPlayerInfo(0,100,0,0)
12: Debug.SetPlayerInfo(1,8500,0,0)
13:
14: --自己的怪兽区
15: Debug.AddCard(11801343,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --垃圾收集员
16: Debug.AddCard(50366775,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --格式弹涂鱼
17: Debug.AddCard(15341821,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --蒲公英狮
18: --对方的怪兽区
19: Debug.AddCard(98234196,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) --隆隆隆石人
20: Debug.AddCard(98234196,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --时钟共鸣者
21: Debug.AddCard(98234196,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --暗黑共鸣者
22: --自己的魔陷区
23: --对方的魔陷区
24: --自己的手卡
25: Debug.AddCard(12525049,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --音响战士 吉他手
26: Debug.AddCard(31826057,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --音响战士 钢琴
27: Debug.AddCard(68933343,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --音响战士 贝司手
28: Debug.AddCard(43583400,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --抗锯齿星人
29: Debug.AddCard(49919798,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --音响战士 合成器
30: --对方的手卡
31: --自己的墓地
32: --对方的墓地
33: --自己除外的卡
34: --对方除外的卡
35: --自己的卡组
36: Debug.AddCard(94331452,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --音响战士 架子鼓
37: Debug.AddCard(5399521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --音响战士 麦克风
38: Debug.AddCard(34492631,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --废品巨人
39: Debug.AddCard(7445307,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --双汇编亚龙
40: Debug.AddCard(15066114,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --分段龙
41: --对方的卡组
42: --自己的额外
43: Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵
44: Debug.AddCard(61665245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --召唤女巫
45: Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --红莲魔龙
46: Debug.AddCard(64880894,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --星尘充能战士
47:
48: Debug.ReloadFieldEnd()
49: aux.BeginPuzzle()
50:
51:
52: fun["开局说明"]()
53:
54:
55: