游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 38c55842f2 that are changed by the sequence of edits moving toward check-in 21f1d91f33:

                         1: str = {}
                         2: fun = {}
                         3: 
                         4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         5: 
                         6: Debug.ReloadFieldBegin = function(str_1, str_2)
                         7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                         8:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
                         9: 
                        10:   if str_2 then
                        11:     if str_2 == 3 then
                        12:     str["规则"] = "大师3 "
                        13:     elseif str_2 == 4 then
                        14:       str["规则"] = "新大师 "
                        15:     elseif str_2 == 5 then
                        16:       str["规则"] = "大师2020 "
                        17:       end
                        18:   else
                        19:     str["规则"] = "大师2020 "
                        20:     end
                        21:   str["Debug.ReloadFieldBegin"](str_1, str_2)
                        22:   end
                        23: 
                        24: fun["通关邀请"] = function(str_1, str_2)
                        25:   local effect_1
                        26:   effect_1 = Effect.GlobalEffect()
                        27:   effect_1:SetType(EFFECT_TYPE_FIELD
                        28:     + EFFECT_TYPE_CONTINUOUS)
                        29:   effect_1:SetCode(EVENT_DAMAGE)
                        30:   function cache_1()
                        31:     if str_1 then
                        32:       str["QB"] = str_1
                        33:       str_1 = false
                        34:       end
                        35: 
                        36:     cache_1 = Duel.GetLP(1)
                        37:     if cache_1 <= 0 then
                        38: 
                        39:       if cache_1 < 0 then
                        40:         if str_2 then
                        41:           Debug.ShowHint(str_2)
                        42:           end
                        43:         end
                        44: 
                        45:       cache_1 = true
                        46:     else
                        47:       cache_1 = false
                        48:       end
                        49:     return cache_1
                        50:     end
                        51:   effect_1:SetCondition(cache_1)
                        52:   function cache_1(effect_event
                        53:     , player_who_activate_the_effect)
                        54:     if str["QB"] then
                        55:       announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                        56:       card = Duel.CreateToken(player_who_activate_the_effect
                        57:       , announce_card)
                        58:       cache_1 = Card.IsCode(card, str["QB"])
                        59:       if cache_1 then
                        60:       else
                        61:         Duel.SetLP(0, 0)
                        62:         end
                        63:       str["QB"] = false
                        64:     else
                        65:       Debug.ShowHint("残局群181175613")
                        66:       end
                        67:     return
                        68:     end
                        69:   effect_1:SetOperation(cache_1)
                        70: 
                        71:   Duel.RegisterEffect(effect_1
                        72:     , 0)
                        73:   end
                        74: 
                        75: fun["是否效果卡"] = function(card)
                        76: 
                        77:   cache_1 = Card.IsType(card, TYPE_SPELL)
                        78:   cache_2 = Card.IsType(card, TYPE_TRAP)
                        79:   cache_3 = Card.IsType(card, TYPE_EFFECT)
                        80: 
                        81:   if cache_1
                        82:   or cache_2
                        83:   or cache_3 then
                        84:     return true
                        85:     end
                        86:   cache_1 = Card.IsType(card, TYPE_PENDULUM)
                        87: 
                        88:   if cache_1 then
                        89:     cache_1 = Card.IsCode(card, 28363749)
                        90:     cache_2 = Card.IsCode(card, 19474136)
                        91:     cache_3 = Card.IsCode(card, 17390179)
                        92:     cache_4 = Card.IsCode(card, 83980492)
                        93:     if cache_1
                        94:     or cache_2
                        95:     or cache_3
                        96:     or cache_4 then
                        97:     else
                        98:       return true
                        99:       end
                       100:     end
                       101: 
                       102:   return false
                       103:   end
                       104: 
                       105: fun["开局说明"] = function()
                       106:   if str["开局说明吗"] == 1 then
                       107:     return
                       108:   else
                       109:     str["开局说明吗"] = 1
                       110:     end
                       111: 
                       112:   cache_1 = 0
                       113:   cache_1 = cache_1 + LOCATION_DECK
                       114:   cache_1 = cache_1 + LOCATION_HAND
                       115:   cache_1 = cache_1 + LOCATION_MZONE
                       116:   cache_1 = cache_1 + LOCATION_SZONE
                       117:   cache_1 = cache_1 + LOCATION_GRAVE
                       118:   cache_1 = cache_1 + LOCATION_REMOVED
                       119:   cache_1 = cache_1 + LOCATION_EXTRA
                       120: 
                       121:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
                       122: 
                       123:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       124: 
                       125:   for k in aux.Next(cache_1) do
                       126:     cache_1 = fun["是否效果卡"](k)
                       127:     if cache_1 then
                       128:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
                       129:       end
                       130:     end
                       131: 
                       132:   str["开局说明"] =""
                       133: 
                       134:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                       135:   str["开局说明"] = str["开局说明"] .. "卡 "
                       136: 
                       137:   str["开局说明"] = str["开局说明"] .. str["规则"]
                       138: 
                       139:   if str["不洗牌"] == 0 then
                       140:   else
                       141:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
                       142:     end
                       143:   if str["无BP"] == 0 then
                       144:     str["开局说明"] = str["开局说明"] .. "无BP "
                       145:     end
                       146: 
                       147:   if str["开局添加手卡"] then
                       148:     str["开局说明"] = str["开局说明"] .. "选"
                       149:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
                       150:     str["开局说明"] = str["开局说明"] .. "卡 "
                       151:     end
                       152: 
                       153:   if str["禁格"] then
                       154:     str["开局说明"] = str["开局说明"] .. "禁"
                       155:     str["开局说明"] = str["开局说明"] .. str["禁格"]
                       156:     str["开局说明"] = str["开局说明"] .. "格 "
                       157:     end
                       158: 
                       159:   if str["印卡"] then
                       160:     str["开局说明"] = str["开局说明"] .. "印卡 "
                       161:     end
                       162: 
                       163:   Debug.ShowHint(str["开局说明"])
                       164:   fun["通关邀请"]()
                       165:   end
                       166: 
                       167: fun["开局添加手卡"] = function(str_1)
                       168:   str["开局添加手卡"] = str_1
                       169:   effect_1 = Effect.GlobalEffect()
                       170:   effect_1:SetType(EFFECT_TYPE_FIELD
                       171:     + EFFECT_TYPE_CONTINUOUS)
                       172:   effect_1:SetCode(EVENT_ADJUST)
                       173:   effect_1:SetCountLimit(1)
                       174:   function cache_1()
                       175:     if str["已添加手卡"] == 1 then
                       176:       return false
                       177:     else
                       178:       str["已添加手卡"] = 1
                       179:       return true
                       180:       end
                       181: 
                       182:     end
                       183:   effect_1:SetCondition(cache_1)
                       184:   function cache_1(effect_event
                       185:     , player_who_activate_the_effect)
                       186: 
                       187:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
                       188:        , Card.IsAbleToHand
                       189:        , player_who_activate_the_effect
                       190:        , LOCATION_DECK
                       191:        , 0
                       192:        , str_1
                       193:        , str_1
                       194:        , nil)
                       195:     Duel.SendtoHand(str["玩家选定的卡"]
                       196:       , nil
                       197:       , REASON_RULE)
                       198:     end
                       199:   effect_1:SetOperation(cache_1)
                       200:   Duel.RegisterEffect(effect_1
                       201:     , 0)
                       202:   fun["开局说明"]()
                       203:   end
                       204: 
                       205: fun["禁格"] = function(str_1)
                       206:   str["禁格"] = str_1
                       207:   effect_1 = Effect.GlobalEffect()
                       208:   effect_1:SetType(EFFECT_TYPE_FIELD)
                       209:   effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       210:   effect_1:SetValue(str_1)
                       211:   Duel.RegisterEffect(effect_1,0)
                       212:   end
                       213: 
                       214: fun["印卡"] = function(str_1, str_2, str_3)
                       215:   str["印卡"] = 1
                       216: 
                       217:   if str_3 then
                       218:   else
                       219:     str_3 = str_2
                       220:     end
                       221: 
                       222:   str["当前印卡数"] = 1
                       223: 
                       224:   effect_1 = Effect.CreateEffect(str_1)
                       225: 
                       226:   effect_1:SetType(EFFECT_TYPE_IGNITION)
                       227: 
                       228:   effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
                       229:     + EFFECT_FLAG_UNCOPYABLE
                       230:     + EFFECT_FLAG_CANNOT_NEGATE
                       231:     + EFFECT_FLAG_CANNOT_DISABLE)
                       232: 
                       233: 
                       234:   cache_1 = function()
                       235:     Duel.SetChainLimit(aux.FALSE)
                       236:     return true
                       237:     end
                       238: 
                       239:   effect_1:SetTarget(cache_1)
                       240: 
                       241:   effect_1:SetRange(LOCATION_EXTRA)
                       242: 
                       243:   function print_hand(effect_event
                       244:       , player_who_activate_the_effect)
                       245:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                       246:     card = Duel.CreateToken(player_who_activate_the_effect
                       247:       , announce_card)
                       248:     if str["当前印卡数"] <= str_2 then
                       249:       str["当前印卡数"] = str["当前印卡数"] + 1
                       250:       Duel.SendtoHand(card,nil,REASON_RULE)
                       251:     else
                       252:       if str["当前印卡数"] <= str_3 then
                       253:         str["当前印卡数"] = str["当前印卡数"] + 1
                       254:         Duel.Remove(card,POS_FACEUP,REASON_RULE)
                       255:         Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
                       256:       else
                       257:         Debug.ShowHint("印卡过多!")
                       258:         end
                       259: 
                       260:       end
                       261:     end
                       262:   effect_1:SetOperation(print_hand)
                       263:   str_1:RegisterEffect(effect_1)
                       264:   end
                       265: 
                       266: 
                       267: --~ fun["QB"] = function(str_1)
                       268: --~   effect_1 = Effect.GlobalEffect()
                       269: --~   effect_1:SetType(EFFECT_TYPE_FIELD
                       270: --~     + EFFECT_TYPE_CONTINUOUS)
                       271: --~   effect_1:SetCode(EVENT_ADJUST)
                       272: --~   effect_1:SetCountLimit(1)
                       273: --~   function cache_1()
                       274: --~     if str["已添加手卡"] == 1 then
                       275: --~       return false
                       276: --~     else
                       277: --~       str["已添加手卡"] = 1
                       278: --~       return true
                       279: --~       end
                       280: 
                       281: --~     end
                       282: --~   effect_1:SetCondition(cache_1)
                       283: --~   announce_card = Duel.AnnounceCard(0)
                       284: --~   card = Duel.CreateToken(0
                       285: --~     , announce_card)
                       286: --~   end