0f75e3f03e 2023-08-02 1: local string = string
0f75e3f03e 2023-08-02 2: local table = table
6fdfa2454c 2024-02-14 3: local Debug = Debug
6fdfa2454c 2024-02-14 4: local Effect = Effect
6fdfa2454c 2024-02-14 5: local Duel = Duel
6fdfa2454c 2024-02-14 6: local Card = Card
511cb54144 2024-06-27 7: local d = {}
511cb54144 2024-06-27 8: local f = {}
738c457e01 2024-07-17 9: d["排_效果卡之类型"] = {
7da070fada 2024-06-27 10: TYPE_SPELL,
7da070fada 2024-06-27 11: TYPE_TRAP,
7da070fada 2024-06-27 12: TYPE_EFFECT,
7da070fada 2024-06-27 13: }
738c457e01 2024-07-17 14: d["排_非效果灵摆怪兽之卡片编号"] = {
7da070fada 2024-06-27 15: 28363749,
7da070fada 2024-06-27 16: 19474136,
7da070fada 2024-06-27 17: 17390179,
7da070fada 2024-06-27 18: 83980492,
7da070fada 2024-06-27 19: }
7e1849c15c 2024-06-27 20: d["数_所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
7e1849c15c 2024-06-27 21: do
7e1849c15c 2024-06-27 22: --~ 这一局所适用规则的对
07dff49316 2024-07-17 23: local k1
7e1849c15c 2024-06-27 24: k1 = {
6d5fb7465f 2024-06-27 25: [3] = "大师规则三(2014) ",
221188e89a 2024-06-27 26: [4] = "新大师规则(2017) ",
221188e89a 2024-06-27 27: [5] = "大师规则(2020) ",
7e1849c15c 2024-06-27 28: }
7e1849c15c 2024-06-27 29: f["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
738c457e01 2024-07-17 30: --~ 数_这一局的模式
738c457e01 2024-07-17 31: --~ 数_规则参数
7e1849c15c 2024-06-27 32: function _G.Debug.ReloadFieldBegin(o1, o2)
7e1849c15c 2024-06-27 33: d["数_假洗卡"] = o1 & DUEL_PSEUDO_SHUFFLE
7e1849c15c 2024-06-27 34: d["数_战斗阶段"] = o1 & DUEL_ATTACK_FIRST_TURN
7e1849c15c 2024-06-27 35: d["数_人工智能"] = o1 & DUEL_SIMPLE_AI
7e1849c15c 2024-06-27 36: if o2 then
a5616b998c 2024-06-27 37: d["字_这一局的规则"] = k1[o2]
7e1849c15c 2024-06-27 38: else
a5616b998c 2024-06-27 39: d["字_这一局的规则"] = k1[5]
7e1849c15c 2024-06-27 40: end
a5616b998c 2024-06-27 41: f["Debug.ReloadFieldBegin"](o1, o2)
ef8dd0e5a0 2024-02-17 42: end
ef8dd0e5a0 2024-02-17 43: end
b06c61ebbe 2024-06-27 44: f["不被连锁"] = function()
04eb866260 2024-02-13 45: Duel.SetChainLimit(aux.FALSE)
04eb866260 2024-02-13 46: return true
d3790b56e8 2024-02-13 47: end
a5616b998c 2024-06-27 48: f["是否有效果卡"] = function(card)
383ce45c59 2024-07-17 49: for k11 = 1, #d["排_效果卡之类型"] do
383ce45c59 2024-07-17 50: if Card.IsType(card, d["排_效果卡之类型"][k11]) then
1bc6d12501 2024-06-27 51: return true
f4490a058a 2024-02-14 52: end
f4490a058a 2024-02-14 53: end
1bc6d12501 2024-06-27 54: if Card.IsType(card, TYPE_PENDULUM) then
383ce45c59 2024-07-17 55: for k11 = 1, #d["排_非效果灵摆怪兽之卡片编号"] do
383ce45c59 2024-07-17 56: if Card.IsCode(card, d["排_非效果灵摆怪兽之卡片编号"][k11]) then
1bc6d12501 2024-06-27 57: return false
1bc6d12501 2024-06-27 58: else
1bc6d12501 2024-06-27 59: end
1bc6d12501 2024-06-27 60: end
1bc6d12501 2024-06-27 61: return true
1bc6d12501 2024-06-27 62: end
540c3085ee 2024-06-26 63: end
540c3085ee 2024-06-26 64: do
ad5fabcb17 2024-07-17 65: --~ 量_开局选卡入手的数量
bb9bb3e958 2024-06-27 66: local k1
07dff49316 2024-07-17 67: --~ 效果_所调用这个效果的效果
07dff49316 2024-07-17 68: --~ 玩家_所调用这个效果的玩家
844b062240 2024-06-27 69: f["_开局选卡入手"] = function(o1, o2)
ad5fabcb17 2024-07-17 70: --~ 卡_玩家选定的卡
07dff49316 2024-07-17 71: local k2
7e1849c15c 2024-06-27 72: k2 = Duel.SelectMatchingCard(o2, Card.IsAbleToHand, o2, LOCATION_DECK, 0, k1, k1, nil)
07dff49316 2024-07-17 73: local o2
07dff49316 2024-07-17 74: local k1
bb9bb3e958 2024-06-27 75: Duel.SendtoHand(k2, nil, REASON_RULE)
07dff49316 2024-07-17 76: local k2
ad5fabcb17 2024-07-17 77: o1:Reset()
07dff49316 2024-07-17 78: local o1
ad5fabcb17 2024-07-17 79: end
07dff49316 2024-07-17 80: --~ 量_开局选卡入手的数量
ad5fabcb17 2024-07-17 81: f["开局选卡入手"] = function(o1)
07dff49316 2024-07-17 82: --~ 效果
ad5fabcb17 2024-07-17 83: local k2
ad5fabcb17 2024-07-17 84: d["量_选卡"] = o1
ad5fabcb17 2024-07-17 85: k1 = o1
bb9bb3e958 2024-06-27 86: k2 = Effect.GlobalEffect()
bb9bb3e958 2024-06-27 87: k2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
bb9bb3e958 2024-06-27 88: k2:SetCode(EVENT_ADJUST)
bb9bb3e958 2024-06-27 89: k2:SetCondition(aux.TRUE)
844b062240 2024-06-27 90: k2:SetOperation(f["_开局选卡入手"])
bb9bb3e958 2024-06-27 91: Duel.RegisterEffect(k2, 0)
cb9ce9dc22 2024-06-27 92: end
cb9ce9dc22 2024-06-27 93: end
ad5fabcb17 2024-07-17 94: --~ 量_禁几个怪兽格
cb9ce9dc22 2024-06-27 95: f["禁格"] = function(o1)
cb9ce9dc22 2024-06-27 96: local k1
ad5fabcb17 2024-07-17 97: d["量_禁格"] = o1
cb9ce9dc22 2024-06-27 98: --~ 效果
cb9ce9dc22 2024-06-27 99: k1 = Effect.GlobalEffect()
cb9ce9dc22 2024-06-27 100: k1:SetCode(EFFECT_USE_EXTRA_MZONE)
72a706f479 2024-06-27 101: k1:SetValue(o1)
cb9ce9dc22 2024-06-27 102: Duel.RegisterEffect(k1, 0)
cb9ce9dc22 2024-06-27 103: end
cb9ce9dc22 2024-06-27 104: do
cb9ce9dc22 2024-06-27 105: local k1, k2, k3, k4
ad5fabcb17 2024-07-17 106: --~ 字_印卡过多时的提示
cb9ce9dc22 2024-06-27 107: k1 = "印卡过多"
ad5fabcb17 2024-07-17 108: --~ 量_现在的印卡数量
cb9ce9dc22 2024-06-27 109: k2 = 1
ad5fabcb17 2024-07-17 110: --~ 量_手卡印卡数量的上限
cb9ce9dc22 2024-06-27 111: k3 = 0
ad5fabcb17 2024-07-17 112: --~ 量_印卡总数量的上限
cb9ce9dc22 2024-06-27 113: k4 = 0
ad5fabcb17 2024-07-17 114: --~ 效果_所调用这个效果的效果
ad5fabcb17 2024-07-17 115: --~ 数_所调用这个效果的玩家
cb9ce9dc22 2024-06-27 116: f["_印卡"] = function(o1, o2)
cb9ce9dc22 2024-06-27 117: local k5, k6
ad5fabcb17 2024-07-17 118: --~ 数_要印之卡的卡编
cb9ce9dc22 2024-06-27 119: k5 = Duel.AnnounceCard(o2)
cb9ce9dc22 2024-06-27 120: --~ 卡
cb9ce9dc22 2024-06-27 121: k6 = Duel.CreateToken(o2, k5)
cb9ce9dc22 2024-06-27 122: if k2 <= k3 then
cb9ce9dc22 2024-06-27 123: k2 = k2 + 1
cb9ce9dc22 2024-06-27 124: Duel.SendtoHand(k6, nil, REASON_RULE)
cb9ce9dc22 2024-06-27 125: else
cb9ce9dc22 2024-06-27 126: if k2 <= k4 then
cb9ce9dc22 2024-06-27 127: k2 = k2 + 1
cb9ce9dc22 2024-06-27 128: Duel.SendtoDeck(k6, o2, 0, REASON_RULE)
cb9ce9dc22 2024-06-27 129: else
cb9ce9dc22 2024-06-27 130: Debug.ShowHint(k1)
cb9ce9dc22 2024-06-27 131: o1:Reset()
cb9ce9dc22 2024-06-27 132: end
cb9ce9dc22 2024-06-27 133: end
cb9ce9dc22 2024-06-27 134: end
ad5fabcb17 2024-07-17 135: --~ 卡_印卡的启动源
ad5fabcb17 2024-07-17 136: --~ 量_手卡印卡数量的上限
ad5fabcb17 2024-07-17 137: --~ 量_印卡总数量的上限
cb9ce9dc22 2024-06-27 138: f["印卡"] = function(o1, o2, o3)
cb9ce9dc22 2024-06-27 139: local k5
cb9ce9dc22 2024-06-27 140: k3 = o2
cb9ce9dc22 2024-06-27 141: k4 = o3 or o2
d4deeab7e2 2024-07-01 142: Debug.ShowHint("点击对方额外卡组,可以印卡\n手卡只能印" .. k3 .. "张\n最多可印" .. k4 .. "张")
cb9ce9dc22 2024-06-27 143: k5 = Effect.CreateEffect(o1)
cb9ce9dc22 2024-06-27 144: k5:SetType(EFFECT_TYPE_IGNITION)
3fe6e2d9f0 2024-07-01 145: k5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_DISABLE)
cb9ce9dc22 2024-06-27 146: k5:SetTarget(f["不被连锁"])
cb9ce9dc22 2024-06-27 147: k5:SetRange(LOCATION_EXTRA)
cb9ce9dc22 2024-06-27 148: k5:SetOperation(f["_印卡"])
cb9ce9dc22 2024-06-27 149: o1:RegisterEffect(k5)
cb9ce9dc22 2024-06-27 150: end
cb9ce9dc22 2024-06-27 151: end
56066f42fa 2024-07-01 152: f["开局说明"] = function()
20dfebb117 2024-07-04 153: --~ 字_开局说明
20dfebb117 2024-07-04 154: --~ 量_我方的效果卡
20dfebb117 2024-07-04 155: --~ 组_我方超量素材
20dfebb117 2024-07-04 156: --~ 量_对方的效果卡
20dfebb117 2024-07-04 157: --~ 组_对方超量素材
20dfebb117 2024-07-04 158: --~ 量_效果卡
20dfebb117 2024-07-04 159: local k1, k2, k3, k4, k5, k6
20dfebb117 2024-07-04 160: k2 = Duel.GetMatchingGroupCount(f["是否有效果卡"], 0, d["数_所有区域"], nil, nil)
20dfebb117 2024-07-04 161: k3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, nil)
bb9bb3e958 2024-06-27 162: for o1 in aux.Next(k3) do
1bc6d12501 2024-06-27 163: if f["是否有效果卡"](o1) then
bb9bb3e958 2024-06-27 164: k2 = k2 + 1
bb9bb3e958 2024-06-27 165: end
bb9bb3e958 2024-06-27 166: end
20dfebb117 2024-07-04 167: k4 = Duel.GetMatchingGroupCount(f["是否有效果卡"], 0, nil, d["数_所有区域"], nil)
20dfebb117 2024-07-04 168: k5 = Duel.GetOverlayGroup(0, nil, LOCATION_MZONE)
20dfebb117 2024-07-04 169: for o1 in aux.Next(k5) do
20dfebb117 2024-07-04 170: if f["是否有效果卡"](o1) then
20dfebb117 2024-07-04 171: k4 = k4 + 1
20dfebb117 2024-07-04 172: end
20dfebb117 2024-07-04 173: end
20dfebb117 2024-07-04 174: k6 = k2 + k4
20dfebb117 2024-07-04 175: k1 = "" .. k6 .. "卡 " .. k4 .. "卡 " .. d["字_这一局的规则"]
7e1849c15c 2024-06-27 176: if d["数_假洗卡"] == 0 then
bb9bb3e958 2024-06-27 177: else
221188e89a 2024-06-27 178: k1 = k1 .. "假洗卡 "
7e1849c15c 2024-06-27 179: end
7e1849c15c 2024-06-27 180: if d["数_战斗阶段"] == 0 then
221188e89a 2024-06-27 181: k1 = k1 .. "无战斗阶段 "
221188e89a 2024-06-27 182: end
221188e89a 2024-06-27 183: if d["数_人工智能"] == 0 then
221188e89a 2024-06-27 184: k1 = k1 .. "无人工智能 "
221188e89a 2024-06-27 185: end
ad5fabcb17 2024-07-17 186: if d["量_选卡"] then
ad5fabcb17 2024-07-17 187: k1 = k1 .. "选" .. d["量_选卡"] .. "卡 "
221188e89a 2024-06-27 188: end
ad5fabcb17 2024-07-17 189: if d["量_禁格"] then
ad5fabcb17 2024-07-17 190: k1 = k1 .. "禁" .. d["量_禁格"] .. "格 "
bb9bb3e958 2024-06-27 191: end
bb9bb3e958 2024-06-27 192: Debug.ShowHint(k1)
88a69b97e2 2024-06-27 193: end
88a69b97e2 2024-06-27 194: do
88a69b97e2 2024-06-27 195: f["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
ad5fabcb17 2024-07-17 196: --~ 量_开局选卡入手的数量
ad5fabcb17 2024-07-17 197: --~ 量_禁几个我方主要怪兽格
ad5fabcb17 2024-07-17 198: --~ 卡_传入对方额外卡组最上面的表侧卡,并将其作为印卡源
ad5fabcb17 2024-07-17 199: --~ 量_能印几张手卡
ad5fabcb17 2024-07-17 200: --~ 量_最多能印几张卡
88a69b97e2 2024-06-27 201: function _G.aux.BeginPuzzle(o1, o2, o3, o4, o5)
88a69b97e2 2024-06-27 202: f["aux.BeginPuzzle"]()
88a69b97e2 2024-06-27 203: if o1 then
88a69b97e2 2024-06-27 204: f["开局选卡入手"](o1)
2f6b499b2b 2024-06-27 205: else
2f6b499b2b 2024-06-27 206: end
2f6b499b2b 2024-06-27 207: if o2 then
2f6b499b2b 2024-06-27 208: f["禁格"](o2)
2f6b499b2b 2024-06-27 209: else
2f6b499b2b 2024-06-27 210: end
2f6b499b2b 2024-06-27 211: if o3 then
88a69b97e2 2024-06-27 212: f["印卡"](o3, o4, o5)
2f6b499b2b 2024-06-27 213: else
2f6b499b2b 2024-06-27 214: end
56066f42fa 2024-07-01 215: f["开局说明"]()
929971b270 2024-07-01 216: end
929971b270 2024-07-01 217: end
929971b270 2024-07-01 218: Auxiliary.PuzzleOp = function()
929971b270 2024-07-01 219: Duel.SetLP(0,0)
5eab3312e8 2024-07-15 220: for i = 1, #d["排_局末提示"] do
5eab3312e8 2024-07-15 221: Debug.ShowHint(d["排_局末提示"][i])
929971b270 2024-07-01 222: end
929971b270 2024-07-01 223: end
929971b270 2024-07-01 224: do
929971b270 2024-07-01 225: f["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
c5bcca479f 2024-07-17 226: --~ 局末提示
929971b270 2024-07-01 227: function _G.Debug.ReloadFieldEnd(...)
929971b270 2024-07-01 228: f["Debug.ReloadFieldEnd"]()
5eab3312e8 2024-07-15 229: d["排_局末提示"] = {...}
e14f5fd087 2024-02-14 230: end
e14f5fd087 2024-02-14 231: end