Lines of
script/c0.lua
from check-in 383ce45c59
that are changed by the sequence of edits moving toward
check-in d64decbe1d:
1: local string = string
2: local table = table
3: local Debug = Debug
4: local Effect = Effect
5: local Duel = Duel
6: local Card = Card
7: local d = {}
8: local f = {}
9: d["排_效果卡之类型"] = {
10: TYPE_SPELL,
11: TYPE_TRAP,
12: TYPE_EFFECT,
13: }
14: d["排_非效果灵摆怪兽之卡片编号"] = {
15: 28363749,
16: 19474136,
17: 17390179,
18: 83980492,
19: }
20: d["数_所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
21: do
22: --~ 这一局所适用规则的对
23: local k1
24: k1 = {
25: [3] = "大师规则三(2014) ",
26: [4] = "新大师规则(2017) ",
27: [5] = "大师规则(2020) ",
28: }
29: f["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
30: --~ 数_这一局的模式
31: --~ 数_规则参数
32: function _G.Debug.ReloadFieldBegin(o1, o2)
33: d["数_假洗卡"] = o1 & DUEL_PSEUDO_SHUFFLE
34: d["数_战斗阶段"] = o1 & DUEL_ATTACK_FIRST_TURN
35: d["数_人工智能"] = o1 & DUEL_SIMPLE_AI
36: if o2 then
37: d["字_这一局的规则"] = k1[o2]
38: else
39: d["字_这一局的规则"] = k1[5]
40: end
41: f["Debug.ReloadFieldBegin"](o1, o2)
42: end
43: end
44: f["不被连锁"] = function()
45: Duel.SetChainLimit(aux.FALSE)
46: return true
47: end
48: f["是否有效果卡"] = function(card)
49: for k11 = 1, #d["排_效果卡之类型"] do
50: if Card.IsType(card, d["排_效果卡之类型"][k11]) then
51: return true
52: end
53: end
54: if Card.IsType(card, TYPE_PENDULUM) then
55: for k11 = 1, #d["排_非效果灵摆怪兽之卡片编号"] do
56: if Card.IsCode(card, d["排_非效果灵摆怪兽之卡片编号"][k11]) then
57: return false
58: else
59: end
60: end
61: return true
62: end
63: end
64: do
383ce45c59 2024-07-17 65: --~ 量_开局选卡入手的数量
66: local k1
67: --~ 效果_所调用这个效果的效果
383ce45c59 2024-07-17 68: --~ 玩家_所调用这个效果的玩家
383ce45c59 2024-07-17 69: f["_开局选卡入手"] = function(o1, o2)
70: --~ 卡_玩家选定的卡
71: local k2
72: k2 = Duel.SelectMatchingCard(o2, Card.IsAbleToHand, o2, LOCATION_DECK, 0, k1, k1, nil)
383ce45c59 2024-07-17 73: local o2
383ce45c59 2024-07-17 74: local k1
75: Duel.SendtoHand(k2, nil, REASON_RULE)
383ce45c59 2024-07-17 76: local k2
77: o1:Reset()
383ce45c59 2024-07-17 78: local o1
79: end
383ce45c59 2024-07-17 80: --~ 量_开局选卡入手的数量
383ce45c59 2024-07-17 81: f["开局选卡入手"] = function(o1)
82: --~ 效果
83: local k2
383ce45c59 2024-07-17 84: d["量_选卡"] = o1
85: k1 = o1
86: k2 = Effect.GlobalEffect()
87: k2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
88: k2:SetCode(EVENT_ADJUST)
89: k2:SetCondition(aux.TRUE)
383ce45c59 2024-07-17 90: k2:SetOperation(f["_开局选卡入手"])
91: Duel.RegisterEffect(k2, 0)
92: end
93: end
383ce45c59 2024-07-17 94: --~ 量_禁几个怪兽格
383ce45c59 2024-07-17 95: f["禁格"] = function(o1)
96: local k1
383ce45c59 2024-07-17 97: d["量_禁格"] = o1
383ce45c59 2024-07-17 98: --~ 效果
99: k1 = Effect.GlobalEffect()
100: k1:SetCode(EFFECT_USE_EXTRA_MZONE)
101: k1:SetValue(o1)
102: Duel.RegisterEffect(k1, 0)
103: end
104: do
105: local k1, k2, k3, k4
383ce45c59 2024-07-17 106: --~ 字_印卡过多时的提示
107: k1 = "印卡过多"
383ce45c59 2024-07-17 108: --~ 量_现在的印卡数量
109: k2 = 1
383ce45c59 2024-07-17 110: --~ 量_手卡印卡数量的上限
111: k3 = 0
383ce45c59 2024-07-17 112: --~ 量_印卡总数量的上限
113: k4 = 0
114: --~ 效果_所调用这个效果的效果
115: --~ 数_所调用这个效果的玩家
116: f["_印卡"] = function(o1, o2)
117: local k5, k6
383ce45c59 2024-07-17 118: --~ 数_要印之卡的卡编
119: k5 = Duel.AnnounceCard(o2)
383ce45c59 2024-07-17 120: --~ 卡
121: k6 = Duel.CreateToken(o2, k5)
122: if k2 <= k3 then
123: k2 = k2 + 1
124: Duel.SendtoHand(k6, nil, REASON_RULE)
125: else
126: if k2 <= k4 then
127: k2 = k2 + 1
128: Duel.SendtoDeck(k6, o2, 0, REASON_RULE)
129: else
130: Debug.ShowHint(k1)
131: o1:Reset()
132: end
133: end
134: end
135: --~ 卡_印卡的启动源
136: --~ 量_手卡印卡数量的上限
137: --~ 量_印卡总数量的上限
138: f["印卡"] = function(o1, o2, o3)
139: local k5
140: k3 = o2
141: k4 = o3 or o2
142: Debug.ShowHint("点击对方额外卡组,可以印卡\n手卡只能印" .. k3 .. "张\n最多可印" .. k4 .. "张")
143: k5 = Effect.CreateEffect(o1)
144: k5:SetType(EFFECT_TYPE_IGNITION)
145: k5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_DISABLE)
146: k5:SetTarget(f["不被连锁"])
147: k5:SetRange(LOCATION_EXTRA)
148: k5:SetOperation(f["_印卡"])
149: o1:RegisterEffect(k5)
150: end
151: end
152: f["开局说明"] = function()
153: --~ 字_开局说明
154: --~ 量_我方的效果卡
155: --~ 组_我方超量素材
156: --~ 量_对方的效果卡
157: --~ 组_对方超量素材
158: --~ 量_效果卡
159: local k1, k2, k3, k4, k5, k6
160: k2 = Duel.GetMatchingGroupCount(f["是否有效果卡"], 0, d["数_所有区域"], nil, nil)
161: k3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, nil)
162: for o1 in aux.Next(k3) do
163: if f["是否有效果卡"](o1) then
164: k2 = k2 + 1
165: end
166: end
167: k4 = Duel.GetMatchingGroupCount(f["是否有效果卡"], 0, nil, d["数_所有区域"], nil)
168: k5 = Duel.GetOverlayGroup(0, nil, LOCATION_MZONE)
169: for o1 in aux.Next(k5) do
170: if f["是否有效果卡"](o1) then
171: k4 = k4 + 1
172: end
173: end
174: k6 = k2 + k4
175: k1 = "" .. k6 .. "卡 " .. k4 .. "卡 " .. d["字_这一局的规则"]
176: if d["数_假洗卡"] == 0 then
177: else
178: k1 = k1 .. "假洗卡 "
179: end
180: if d["数_战斗阶段"] == 0 then
181: k1 = k1 .. "无战斗阶段 "
182: end
183: if d["数_人工智能"] == 0 then
184: k1 = k1 .. "无人工智能 "
185: end
383ce45c59 2024-07-17 186: if d["量_选卡"] then
383ce45c59 2024-07-17 187: k1 = k1 .. "选" .. d["量_选卡"] .. "卡 "
188: end
383ce45c59 2024-07-17 189: if d["量_禁格"] then
383ce45c59 2024-07-17 190: k1 = k1 .. "禁" .. d["量_禁格"] .. "格 "
191: end
192: Debug.ShowHint(k1)
193: end
194: do
195: f["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
383ce45c59 2024-07-17 196: --~ 量_开局选卡入手的数量
197: --~ 量_禁几个我方主要怪兽格
198: --~ 卡_传入对方额外卡组最上面的表侧卡,并将其作为印卡源
199: --~ 量_能印几张手卡
200: --~ 量_最多能印几张卡
201: function _G.aux.BeginPuzzle(o1, o2, o3, o4, o5)
202: f["aux.BeginPuzzle"]()
203: if o1 then
383ce45c59 2024-07-17 204: f["开局选卡入手"](o1)
205: else
206: end
207: if o2 then
383ce45c59 2024-07-17 208: f["禁格"](o2)
209: else
210: end
211: if o3 then
212: f["印卡"](o3, o4, o5)
213: else
214: end
215: f["开局说明"]()
216: end
217: end
218: Auxiliary.PuzzleOp = function()
219: Duel.SetLP(0,0)
220: for i = 1, #d["排_局末提示"] do
221: Debug.ShowHint(d["排_局末提示"][i])
222: end
223: end
224: do
225: f["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
226: --~ 局末提示
227: function _G.Debug.ReloadFieldEnd(...)
228: f["Debug.ReloadFieldEnd"]()
229: d["排_局末提示"] = {...}
230: end
231: end