Lines of
single/X-LV-50.lua
from check-in 37deef9bb2
that are changed by the sequence of edits moving toward
check-in 2d109a8fa0:
1: --[[message
2: ]]
3: --created by puzzle editor
4: --~ 必须位于残局文件顶部
5: --~ 加载残局函数库
6: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
7: Debug.SetAIName("顽雨沉风")
8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
9: Debug.SetPlayerInfo(0,100,0,0)
10: Debug.SetPlayerInfo(1,5950,0,0)
11:
12: local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
13:
14:
15:
16: local c16=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
17: --~ e16=Effect.CreateEffect(c16)
18: --~ e16:SetType(EFFECT_TYPE_SINGLE)
19: --~ e16:SetCode(EFFECT_UPDATE_ATTACK)
20: --~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
21: --~ e16:SetValue(-29700)
22: --~ c16:RegisterEffect(e16)
23:
24: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
25: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
26: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
27: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
28: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
29: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
30: --~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
31: --~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
32: --~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
33: --~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
34: --~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
35:
36: Debug.AddCard(20129614,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
37:
38: Debug.ReloadFieldEnd()
39:
40: aux.BeginPuzzle()
37deef9bb2 2023-07-10 41: fun["开局说明"]()
42:
43:
44: Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动「魂之解放」打印任意卡!\n只能打印 1 张卡到手卡或额外卡组!")
45: --~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
46: --~ Debug.ShowHint("场上的怪兽攻击力已改变!")