游戏王残局简化版

Annotation For single/X-LV-50.lua
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Annotation For single/X-LV-50.lua

Lines of single/X-LV-50.lua from check-in 37deef9bb2 that are changed by the sequence of edits moving toward check-in 2d109a8fa0:

                         1: --[[message
                         2: ]]
                         3: --created by puzzle editor
                         4: --~ 必须位于残局文件顶部
                         5: --~ 加载残局函数库
                         6: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
                         7: Debug.SetAIName("顽雨沉风")
                         8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
                         9: Debug.SetPlayerInfo(0,100,0,0)
                        10: Debug.SetPlayerInfo(1,5950,0,0)
                        11: 
                        12: local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
                        13: 
                        14: 
                        15: 
                        16: local c16=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        17: --~ e16=Effect.CreateEffect(c16)
                        18: --~ e16:SetType(EFFECT_TYPE_SINGLE)
                        19: --~ e16:SetCode(EFFECT_UPDATE_ATTACK)
                        20: --~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        21: --~ e16:SetValue(-29700)
                        22: --~ c16:RegisterEffect(e16)
                        23: 
                        24: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        25: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        26: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        27: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        28: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        29: local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        30: --~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        31: --~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        32: --~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        33: --~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        34: --~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
                        35: 
                        36: Debug.AddCard(20129614,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        37: 
                        38: Debug.ReloadFieldEnd()
                        39: 
                        40: aux.BeginPuzzle()
37deef9bb2 2023-07-10   41: fun["开局说明"]()
                        42: 
                        43: 
                        44: Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动「魂之解放」打印任意卡!\n只能打印 1 张卡到手卡或额外卡组!")
                        45: --~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
                        46: --~ Debug.ShowHint("场上的怪兽攻击力已改变!")