游戏王残局简化版

Annotation For single/简化版_531_53.lua
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Annotation For single/简化版_531_53.lua

Lines of single/简化版_531_53.lua from check-in 356cafe047 that are changed by the sequence of edits moving toward check-in d4deeab7e2:

                         1: --[[message
356cafe047 2024-06-28    2: 维护:2024-06-27
356cafe047 2024-06-28    3: 简语:MH-HERO
356cafe047 2024-06-28    4: 标签:#棉花 #得意局 #差一百 #有人打不过
                         5: ]]
                         6: 
                         7: Debug.SetAIName("QQ群181175613")
                         8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
                         9: Debug.SetPlayerInfo(0, 8000, 0, 0)
                        10: Debug.SetPlayerInfo(1, 4400, 0, 0)
                        11: 
                        12: Debug.AddCard(40044918, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        13: Debug.AddCard(50720316, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        14: Debug.AddCard(89943723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        15: Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        16: Debug.AddCard(89621922, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
                        17: Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        18: Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        19: Debug.AddCard(81566151, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        20: Debug.AddCard(213326, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
                        21: Debug.AddCard(75141056, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
                        22: Debug.AddCard(45906428, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
                        23: Debug.AddCard(35255456, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
                        24: Debug.AddCard(40101111, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
356cafe047 2024-06-28   25: Debug.ReloadFieldEnd()
                        26: aux.BeginPuzzle()