游戏王残局简化版

Annotation For single/简化版_531_03.lua
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Annotation For single/简化版_531_03.lua

Lines of single/简化版_531_03.lua from check-in 356cafe047 that are changed by the sequence of edits moving toward check-in d4deeab7e2:

                         1: --[[message
356cafe047 2024-06-28    2: 维护:2024-06-24
356cafe047 2024-06-28    3: 简语:[WCS2006]20_Beginning of the End
                         4: ]]
                         5: Debug.SetAIName("QQ群181175613")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
                         7: 
                         8: Debug.SetPlayerInfo(0, 100, 0, 0)
                         9: Debug.SetPlayerInfo(1, 5600, 0, 0)
                        10: 
                        11: Debug.AddCard(72426662, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        12: Debug.AddCard(08198712, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        13: Debug.AddCard(22493811, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        14: Debug.AddCard(58192742, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        15: Debug.AddCard(46427957, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        16: Debug.AddCard(80161395, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        17: Debug.AddCard(99171160, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        18: 
                        19: Debug.AddCard(31560081, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
                        20: Debug.AddCard(48659020, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
                        21: Debug.AddCard(15025844, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
                        22: 
                        23: Debug.AddCard(29843091, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
                        24: 
                        25: Debug.AddCard(21844576, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
                        26: 
356cafe047 2024-06-28   27: Debug.ReloadFieldEnd()
                        28: 
                        29: aux.BeginPuzzle()