6d182363a9 2023-06-30 1: str = {}
6d182363a9 2023-06-30 2: fun = {}
d95f494908 2023-06-30 3:
d95f494908 2023-06-30 4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30 5:
d95f494908 2023-06-30 6: Debug.ReloadFieldBegin = function(str_1, str_2)
29959a9986 2023-06-30 7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
bf6cc894c2 2023-06-30 8:
935340b0b8 2023-06-30 9: if str_2 then
935340b0b8 2023-06-30 10: if str_2 == 3 then
36a332440b 2023-06-30 11: str["规则"] = "大师3 "
935340b0b8 2023-06-30 12: elseif str_2 == 4 then
36a332440b 2023-06-30 13: str["规则"] = "新大师 "
935340b0b8 2023-06-30 14: end
ab8e787d19 2023-06-30 15: else
36a332440b 2023-06-30 16: str["规则"] = "大师2020 "
935340b0b8 2023-06-30 17: end
82c1431ff8 2023-06-30 18:
350cd0ad57 2023-06-30 19: --~ if str["开局添加手卡"] then
350cd0ad57 2023-06-30 20: --~ str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
350cd0ad57 2023-06-30 21: --~ end
2ed229a931 2023-06-30 22: str["Debug.ReloadFieldBegin"](str_1, str_2)
d95f494908 2023-06-30 23: end
c279e10177 2023-06-30 24:
350cd0ad57 2023-06-30 25: --~ fun["置零"] = function(str_1, str_2)
350cd0ad57 2023-06-30 26: --~ str_2 = ~str_2
350cd0ad57 2023-06-30 27: --~ str_1 = str_1 & str_2
350cd0ad57 2023-06-30 28: --~ return str_1
350cd0ad57 2023-06-30 29: --~ end
6d182363a9 2023-06-30 30:
6d182363a9 2023-06-30 31: fun["通关邀请"] = function()
c3f96fe46f 2023-06-29 32: local effect_1
c3f96fe46f 2023-06-29 33: effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29 34: effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29 35: + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29 36: effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29 37: function cache_1()
c3f96fe46f 2023-06-29 38: cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29 39: if cache_1 <= 0 then
c3f96fe46f 2023-06-29 40: cache_1 = true
c3f96fe46f 2023-06-29 41: else
c3f96fe46f 2023-06-29 42: cache_1 = false
c3f96fe46f 2023-06-29 43: end
c3f96fe46f 2023-06-29 44: return cache_1
c3f96fe46f 2023-06-29 45: end
c3f96fe46f 2023-06-29 46: effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29 47: function cache_1()
c3f96fe46f 2023-06-29 48: Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29 49: return
6265c22598 2023-06-29 50: end
6265c22598 2023-06-29 51: effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29 52:
a855d3a3c7 2023-06-29 53: Duel.RegisterEffect(effect_1
a855d3a3c7 2023-06-29 54: , 0)
3c29ca6ba5 2023-06-30 55: fun["开局说明"]()
78d7353d8f 2023-06-29 56: end
78d7353d8f 2023-06-29 57:
78d7353d8f 2023-06-29 58: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29 59:
d2dde12476 2023-06-29 60: cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29 61: cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29 62: cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29 63:
d2dde12476 2023-06-29 64: if cache_1
d2dde12476 2023-06-29 65: or cache_2
d2dde12476 2023-06-29 66: or cache_3 then
e7130db7c4 2023-06-29 67: return true
e7130db7c4 2023-06-29 68: end
e7130db7c4 2023-06-29 69: return false
e7130db7c4 2023-06-29 70: end
e7130db7c4 2023-06-29 71:
6d182363a9 2023-06-30 72: fun["开局说明"] = function()
ff0aefc8cb 2023-06-30 73: cache_1 = 0
0c34cecc84 2023-06-30 74: cache_1 = cache_1 + LOCATION_DECK
0c34cecc84 2023-06-30 75: cache_1 = cache_1 + LOCATION_HAND
0c34cecc84 2023-06-30 76: cache_1 = cache_1 + LOCATION_MZONE
0c34cecc84 2023-06-30 77: cache_1 = cache_1 + LOCATION_SZONE
0c34cecc84 2023-06-30 78: cache_1 = cache_1 + LOCATION_GRAVE
0c34cecc84 2023-06-30 79: cache_1 = cache_1 + LOCATION_REMOVED
0c34cecc84 2023-06-30 80: cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30 81:
ff0aefc8cb 2023-06-30 82: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
72f53d3a1a 2023-06-30 83:
4e48d105e5 2023-06-30 84: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
72f53d3a1a 2023-06-30 85:
4e48d105e5 2023-06-30 86: for k in aux.Next(cache_1) do
4e48d105e5 2023-06-30 87: cache_1 = fun["是否效果卡"](k)
4e48d105e5 2023-06-30 88: if cache_1 then
4e48d105e5 2023-06-30 89: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
4e48d105e5 2023-06-30 90: end
4e48d105e5 2023-06-30 91: end
06ee05c026 2023-06-30 92:
06ee05c026 2023-06-30 93: str["开局说明"] =""
06ee05c026 2023-06-30 94:
5f9c2f6f9c 2023-06-30 95: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
36a332440b 2023-06-30 96: str["开局说明"] = str["开局说明"] .. "卡 "
8338c6d2e6 2023-06-30 97:
8338c6d2e6 2023-06-30 98: str["开局说明"] = str["开局说明"] .. str["规则"]
29959a9986 2023-06-30 99:
3fd449f7a7 2023-06-30 100: if str["不洗牌"] == 0 then
3fd449f7a7 2023-06-30 101: else
36a332440b 2023-06-30 102: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
15b94d8040 2023-06-30 103: end
15b94d8040 2023-06-30 104:
15b94d8040 2023-06-30 105: if str["开局添加手卡"] then
36a332440b 2023-06-30 106: str["开局说明"] = str["开局说明"] .. "选"
15b94d8040 2023-06-30 107: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
36a332440b 2023-06-30 108: str["开局说明"] = str["开局说明"] .. "卡 "
29959a9986 2023-06-30 109: end
647c058939 2023-06-30 110:
647c058939 2023-06-30 111: Debug.ShowHint(str["开局说明"])
32fa479c6d 2023-06-30 112: end
32fa479c6d 2023-06-30 113:
45467c0d0c 2023-06-30 114: fun["开局添加手卡"] = function(str_1)
32fa479c6d 2023-06-30 115: str["开局添加手卡"] = str_1
32fa479c6d 2023-06-30 116: effect_1 = Effect.GlobalEffect()
32fa479c6d 2023-06-30 117: effect_1:SetType(EFFECT_TYPE_FIELD
32fa479c6d 2023-06-30 118: + EFFECT_TYPE_CONTINUOUS)
32fa479c6d 2023-06-30 119: effect_1:SetCode(EVENT_ADJUST)
32fa479c6d 2023-06-30 120: effect_1:SetCountLimit(1)
32fa479c6d 2023-06-30 121: function cache_1()
32fa479c6d 2023-06-30 122: return true
32fa479c6d 2023-06-30 123: end
32fa479c6d 2023-06-30 124: effect_1:SetCondition(cache_1)
32fa479c6d 2023-06-30 125: function cache_1(effect_event
32fa479c6d 2023-06-30 126: , player_who_activate_the_effect)
737aacba66 2023-06-30 127:
32fa479c6d 2023-06-30 128: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
32fa479c6d 2023-06-30 129: , Card.IsAbleToHand
32fa479c6d 2023-06-30 130: , player_who_activate_the_effect
32fa479c6d 2023-06-30 131: , LOCATION_DECK
32fa479c6d 2023-06-30 132: , 0
32fa479c6d 2023-06-30 133: , str_1
32fa479c6d 2023-06-30 134: , str_1
32fa479c6d 2023-06-30 135: , nil)
32fa479c6d 2023-06-30 136: Duel.SendtoHand(str["玩家选定的卡"]
32fa479c6d 2023-06-30 137: , nil
32fa479c6d 2023-06-30 138: , REASON_RULE)
32fa479c6d 2023-06-30 139: end
32fa479c6d 2023-06-30 140: effect_1:SetOperation(cache_1)
32fa479c6d 2023-06-30 141: Duel.RegisterEffect(effect_1
32fa479c6d 2023-06-30 142: , 0)
fb59790a7b 2023-06-30 143: end