Lines of
script/c0.lua
from check-in 334f2bc614
that are changed by the sequence of edits moving toward
check-in ea070909e1:
1:
2: local str = {}
3:
4: local cache_1
5: local cache_2
6: local cache_3
7: local cache_4
8: local cache_5
9: local cache_6
10: local cache_7
11: local cache_8
12: local cache_9
13:
14: _G.fun = {}
15:
16: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
17:
18: Debug.ReloadFieldBegin = function(str_1, str_2) --{
19:
20: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
21:
22: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
23:
24: if str_2 then --{
25:
26: if str_2 == 3 then --{
27:
28: str["规则"] = "大师3 "
29:
30: --}
31:
32: elseif str_2 == 4 then --{
33:
34: str["规则"] = "新大师 "
35:
36: --}
37:
38: elseif str_2 == 5 then --{
39:
40: str["规则"] = "大师2020 "
41:
42: --}
43:
44: end --}
45:
46: else --{
47:
48: str["规则"] = "大师2020 "
49:
50: end --}
51:
52: fun["Debug.ReloadFieldBegin"](str_1, str_2)
53:
54: end --}
55:
56: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
57:
58: aux.BeginPuzzle = function() --{
59:
60: fun["aux.BeginPuzzle"]()
61:
62: fun["开局说明"]()
63:
64: fun["通关邀请"]()
65:
66: end --}
67:
68: fun["通关邀请"] = function() --{
69:
70: str["原解弹窗"] = "残局群181175613"
71: str["二解弹窗"] = "QB:「你居然二解了,请加群告诉我怎么二解。」"
72:
73: effect_1 = Effect.GlobalEffect()
74:
75: effect_1:SetType(EFFECT_TYPE_FIELD
76: + EFFECT_TYPE_CONTINUOUS)
77:
78: effect_1:SetCode(EVENT_DAMAGE)
79:
80: function cache_1() --{
81:
82: cache_1 = Duel.GetLP(1)
83:
84: if cache_1 <= 0 then --{
85:
86: if cache_1 == 0 then --{
87:
334f2bc614 2023-07-18 88: Debug.ShowHint(str["原解弹窗"])
89:
90: end --}
91:
334f2bc614 2023-07-18 92: Debug.ShowHint(str["二解弹窗"])
93:
94: --}
95:
96: else --{
97:
98: return false
99:
100: end --}
101:
102: end --}
103:
104: effect_1:SetCondition(cache_1)
105:
106: effect_1:SetOperation(aux.NULL)
107:
108: Duel.RegisterEffect(effect_1
109: , 0)
110:
111: end --}
112:
113: fun["是否效果卡"] = function(card) --{
114:
115: cache_1 = Card.IsType(card, TYPE_SPELL)
116:
117: cache_2 = Card.IsType(card, TYPE_TRAP)
118:
119: cache_3 = Card.IsType(card, TYPE_EFFECT)
120:
121: if cache_1
122: or cache_2
123: or cache_3 then --{
124:
125: return true
126:
127: end --}
128:
129: cache_1 = Card.IsType(card, TYPE_PENDULUM)
130:
131: if cache_1 then --{
132:
133: cache_1 = Card.IsCode(card, 28363749)
134:
135: cache_2 = Card.IsCode(card, 19474136)
136:
137: cache_3 = Card.IsCode(card, 17390179)
138:
139: cache_4 = Card.IsCode(card, 83980492)
140:
141: if cache_1
142: or cache_2
143: or cache_3
144: or cache_4 then --{
145:
146: --}
147:
148: else --{
149:
150: return true
151:
152: end --}
153:
154: end --}
155:
156: return false
157:
158: end --}
159:
160: fun["开局说明"] = function() --{
161:
162: cache_1 = 0
163: cache_1 = cache_1 + LOCATION_DECK
164: cache_1 = cache_1 + LOCATION_HAND
165: cache_1 = cache_1 + LOCATION_MZONE
166: cache_1 = cache_1 + LOCATION_SZONE
167: cache_1 = cache_1 + LOCATION_GRAVE
168: cache_1 = cache_1 + LOCATION_REMOVED
169: cache_1 = cache_1 + LOCATION_EXTRA
170:
171: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
172:
173: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
174:
175: for k in aux.Next(cache_1) do --{
176:
177: cache_1 = fun["是否效果卡"](k)
178:
179: if cache_1 then --{
180:
181: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
182:
183: end --}
184:
185: end --}
186:
187: str["开局说明"] =""
188: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
189: str["开局说明"] = str["开局说明"] .. "卡 "
190: str["开局说明"] = str["开局说明"] .. str["规则"]
191:
192: if str["不洗牌"] == 0 then --{
193:
194: --}
195:
196: else --{
197:
198: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
199:
200: end --}
201:
202: if str["无BP"] == 0 then --{
203:
204: str["开局说明"] = str["开局说明"] .. "无BP "
205:
206: end --}
207:
208: if str["开局添加手卡"] then --{
209:
210: str["开局说明"] = str["开局说明"] .. "选"
211: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
212: str["开局说明"] = str["开局说明"] .. "卡 "
213:
214: end --}
215:
216: if str["禁格"] then --{
217:
218: str["开局说明"] = str["开局说明"] .. "禁"
219: str["开局说明"] = str["开局说明"] .. str["禁格"]
220: str["开局说明"] = str["开局说明"] .. "格 "
221:
222: end --}
223:
224: if str["印卡"] then --{
225:
226: str["开局说明"] = str["开局说明"] .. "印卡 "
227:
228: end --}
229:
230: Debug.ShowHint(str["开局说明"])
231:
232: end --}
233:
234: fun["开局添加手卡"] = function(str_1) --{
235:
236: str["开局添加手卡"] = str_1
237:
238: effect_1 = Effect.GlobalEffect()
239:
240: effect_1:SetType(EFFECT_TYPE_FIELD
241: + EFFECT_TYPE_CONTINUOUS)
242:
243: effect_1:SetCode(EVENT_ADJUST)
244:
245: effect_1:SetCondition(aux.TRUE)
246:
247: function cache_1(effect_event
248: , player_who_activate_the_effect) --{
249:
250: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
251: , Card.IsAbleToHand
252: , player_who_activate_the_effect
253: , LOCATION_DECK
254: , 0
255: , str_1
256: , str_1
257: , nil)
258:
259: Duel.SendtoHand(str["玩家选定的卡"]
260: , nil
261: , REASON_RULE)
262:
263: effect_event:Reset()
264:
265: end --}
266:
267: effect_1:SetOperation(cache_1)
268:
269: Duel.RegisterEffect(effect_1
270: , 0)
271:
272: end --}
273:
274: fun["禁格"] = function(str_1) --{
275:
276: str["禁格"] = str_1
277:
278: effect_1 = Effect.GlobalEffect()
279:
280: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
281:
282: effect_1:SetValue(str_1)
283:
284: Duel.RegisterEffect(effect_1,0)
285:
286: end --}
287:
288: fun["印卡"] = function(str_1, str_2, str_3) --{
289:
290: str["印卡"] = 1
291:
292: if str_3 then --{
293:
294: --}
295:
296: else --{
297:
298: str_3 = str_2
299:
300: end --}
301:
302: str["当前印卡数"] = 1
303:
304: effect_1 = Effect.CreateEffect(str_1)
305:
306: effect_1:SetType(EFFECT_TYPE_IGNITION)
307:
308: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
309: + EFFECT_FLAG_UNCOPYABLE
310: + EFFECT_FLAG_CANNOT_NEGATE
311: + EFFECT_FLAG_CANNOT_DISABLE)
312:
313: cache_1 = function() --{
314:
315: Duel.SetChainLimit(aux.FALSE)
316:
317: return true
318:
319: end --}
320:
321: effect_1:SetTarget(cache_1)
322:
323: effect_1:SetRange(LOCATION_EXTRA)
324:
325: function print_hand(effect_event
326: , player_who_activate_the_effect) --{
327:
328: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
329:
330: card = Duel.CreateToken(player_who_activate_the_effect
331: , announce_card)
332:
333: if str["当前印卡数"] <= str_2 then --{
334:
335: str["当前印卡数"] = str["当前印卡数"] + 1
336:
337: Duel.SendtoHand(card,nil,REASON_RULE)
338:
339: --}
340:
341: else --{
342:
343: if str["当前印卡数"] <= str_3 then --{
344:
345: str["当前印卡数"] = str["当前印卡数"] + 1
346:
347: Duel.Remove(card,POS_FACEUP,REASON_RULE)
348:
349: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
350:
351: --}
352:
353: else --{
354:
355: Debug.ShowHint("印卡过多!")
356:
357: effect_event:Reset()
358:
359: end --}
360:
361: end --}
362:
363: end --}
364:
365: effect_1:SetOperation(print_hand)
366:
367: str_1:RegisterEffect(effect_1)
368:
369: end --}
370:
371: fun["全部回到卡组"] = function() --{
372:
373: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
374:
375: effect_1 = Effect.GlobalEffect()
376:
377: effect_1:SetType(EFFECT_TYPE_FIELD
378: + EFFECT_TYPE_CONTINUOUS)
379:
380: effect_1:SetCode(EVENT_ADJUST)
381:
382: cache_1 = function() --{
383:
384: cache_1 = 0
385: cache_1 = cache_1 + LOCATION_HAND
386: cache_1 = cache_1 + LOCATION_MZONE
387: cache_1 = cache_1 + LOCATION_SZONE
388: cache_1 = cache_1 + LOCATION_GRAVE
389: cache_1 = cache_1 + LOCATION_REMOVED
390:
391: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
392:
393: if cache_1 == 0 then --{
394:
395: return true
396:
397: --}
398:
399: else --{
400:
401: return false
402:
403: end --}
404:
405: end --}
406:
407: effect_1:SetCondition(cache_1)
408:
409: cache_1 = function() --{
410:
411: Debug.ShowHint("目标已达成!")
412:
413: Duel.SetLP(1,0)
414:
415: end --}
416:
417: effect_1:SetOperation(cache_1)
418:
419: Duel.RegisterEffect(effect_1,0)
420:
421: end --}
422: