Lines of
single/天使与龙的轮舞_衍生版_1.lua
from check-in 3311a3e505
that are changed by the sequence of edits moving toward
check-in 86e0f9383d:
1: --[[message
2: ]]
3311a3e505 2023-07-11 3: --~ 必须位于残局文件顶部
3311a3e505 2023-07-11 4: --~ 加载残局函数库
3311a3e505 2023-07-11 5: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
6: Debug.SetAIName("平凡的路人甲")
7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
8: Debug.SetPlayerInfo(0,7900,0,0)
9: Debug.SetPlayerInfo(1,18500,0,0)
10:
11:
12: --自己的怪兽区
13: Debug.AddCard(40398073,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --半龙女仆·育婴龙女
14: --对方的怪兽区
15: Debug.AddCard(35199656,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
16: Debug.AddCard(35199656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
17: Debug.AddCard(35199656,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
18: --自己的魔陷区
19: Debug.AddCard(77515704,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) --半龙女仆的休息
20: --对方的魔陷区
21: Debug.AddCard(35371948,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) --淘气仙星的灯光舞台
22: --自己的手卡
23: Debug.AddCard(14625090,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --半龙女仆的迎接
24: Debug.AddCard(13171876,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --半龙女仆·洗衣龙女
25: Debug.AddCard(88453933,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --半龙女仆·客厅龙女
26: Debug.AddCard(89631139,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --古圣戴 始龙
27: Debug.AddCard(78231355,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --半龙女仆的盛情
28: --对方的手卡
29: --自己的墓地
30: Debug.AddCard(16960120,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --半龙女仆·蒸馏室龙女
31: Debug.AddCard(40110009,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --半龙女仆的更衣
32: --对方除外的卡
33: --自己的卡组
34: Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆·赤焰龙女
35: Debug.AddCard(76782778,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆·地慈龙女
36: Debug.AddCard(15848542,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆·天风龙女
37: Debug.AddCard(14625090,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆的迎接
38:
39: --自己的额外
40: Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --半龙女仆·龙女管家
41:
42: Debug.ReloadFieldEnd()
43: aux.BeginPuzzle()
44: fun["开局说明"]()
45:
46:
47:
48:
49: