Lines of script/c0.lua from check-in 32fa479c6d that are changed by the sequence of edits moving toward check-in bee5a7fa29:
1: local str = {}
2: local fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8:
9: if str_2 then
10: if str_2 == 3 then
11: str["规则"] = "大师3"
12: elseif str_2 == 4 then
13: str["规则"] = "新大师"
14: end
15: else
16: str["规则"] = "大师2020"
17: end
18: str["Debug.ReloadFieldBegin"](str_1, str_2)
19: end
20:
21: _G["通关邀请"] = function()
22: local effect_1
23: effect_1 = Effect.GlobalEffect()
24: effect_1:SetType(EFFECT_TYPE_FIELD
25: + EFFECT_TYPE_CONTINUOUS)
26: effect_1:SetCode(EVENT_DAMAGE)
27: function cache_1()
28: cache_1 = Duel.GetLP(1)
29: if cache_1 <= 0 then
30: cache_1 = true
31: else
32: cache_1 = false
33: end
34: return cache_1
35: end
36: effect_1:SetCondition(cache_1)
37: function cache_1()
38: Debug.ShowHint("残局群181175613")
39: return
40: end
41: effect_1:SetOperation(cache_1)
42:
43: Duel.RegisterEffect(effect_1
44: , 0)
45: end
46:
47: fun["是否效果卡"] = function(card)
48:
49: cache_1 = Card.IsType(card, TYPE_SPELL)
50: cache_2 = Card.IsType(card, TYPE_TRAP)
51: cache_3 = Card.IsType(card, TYPE_EFFECT)
52:
53: if cache_1
54: or cache_2
55: or cache_3 then
56: return true
57: end
58: return false
59: end
60:
61: _G["开局说明"] = function()
62: cache_1 = 0
63: cache_1 = cache_1 + LOCATION_DECK
64: cache_1 = cache_1 + LOCATION_HAND
65: cache_1 = cache_1 + LOCATION_MZONE
66: cache_1 = cache_1 + LOCATION_SZONE
67: cache_1 = cache_1 + LOCATION_GRAVE
68: cache_1 = cache_1 + LOCATION_REMOVED
69: cache_1 = cache_1 + LOCATION_EXTRA
70: cache_1 = cache_1 + LOCATION_OVERLAY
71:
72: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
73:
74: str["开局说明"] =""
75:
76: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
77: str["开局说明"] = str["开局说明"] .. " 卡"
78:
79: str["开局说明"] = str["开局说明"] .. " "
80:
81: str["开局说明"] = str["开局说明"] .. str["规则"]
82:
83: str["开局说明"] = str["开局说明"] .. " "
84:
85: if str["不洗牌"] == 0 then
86: else
87: str["开局说明"] = str["开局说明"] .. "伪洗牌"
88: end
89:
90: Debug.ShowHint(str["开局说明"])
91: end
92:
32fa479c6d 2023-06-30 93: fun["开局添加手卡"] = function(str_1)
94: str["开局添加手卡"] = str_1
95: effect_1 = Effect.GlobalEffect()
96: effect_1:SetType(EFFECT_TYPE_FIELD
97: + EFFECT_TYPE_CONTINUOUS)
98: effect_1:SetCode(EVENT_ADJUST)
99: effect_1:SetCountLimit(1)
100: function cache_1()
101: return true
102: end
103: effect_1:SetCondition(cache_1)
104: function cache_1(effect_event
105: , player_who_activate_the_effect)
106: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
107: , Card.IsAbleToHand
108: , player_who_activate_the_effect
109: , LOCATION_DECK
110: , 0
111: , str_1
112: , str_1
113: , nil)
114: Duel.SendtoHand(str["玩家选定的卡"]
115: , nil
116: , REASON_RULE)
117: end
118: effect_1:SetOperation(cache_1)
119: Duel.RegisterEffect(effect_1
120: , 0)
121: end