c3f96fe46f 2023-06-29 1: local str = {}
d8ed6de3ad 2023-06-29 2: local fun = {}
d8ed6de3ad 2023-06-29 3:
d95f494908 2023-06-30 4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30 5:
d95f494908 2023-06-30 6: Debug.ReloadFieldBegin = function(str_1, str_2)
29959a9986 2023-06-30 7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
bf6cc894c2 2023-06-30 8:
935340b0b8 2023-06-30 9: if str_2 then
935340b0b8 2023-06-30 10: if str_2 == 3 then
935340b0b8 2023-06-30 11: str["规则"] = "大师3"
935340b0b8 2023-06-30 12: elseif str_2 == 4 then
ab8e787d19 2023-06-30 13: str["规则"] = "新大师"
935340b0b8 2023-06-30 14: end
ab8e787d19 2023-06-30 15: else
ab8e787d19 2023-06-30 16: str["规则"] = "大师2020"
935340b0b8 2023-06-30 17: end
2ed229a931 2023-06-30 18: str["Debug.ReloadFieldBegin"](str_1, str_2)
2ed229a931 2023-06-30 19: end
c3f96fe46f 2023-06-29 20:
c3f96fe46f 2023-06-29 21: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29 22: local effect_1
c3f96fe46f 2023-06-29 23: effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29 24: effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29 25: + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29 26: effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29 27: function cache_1()
c3f96fe46f 2023-06-29 28: cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29 29: if cache_1 <= 0 then
c3f96fe46f 2023-06-29 30: cache_1 = true
c3f96fe46f 2023-06-29 31: else
c3f96fe46f 2023-06-29 32: cache_1 = false
c3f96fe46f 2023-06-29 33: end
c3f96fe46f 2023-06-29 34: return cache_1
c3f96fe46f 2023-06-29 35: end
c3f96fe46f 2023-06-29 36: effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29 37: function cache_1()
c3f96fe46f 2023-06-29 38: Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29 39: return
6265c22598 2023-06-29 40: end
6265c22598 2023-06-29 41: effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29 42:
a855d3a3c7 2023-06-29 43: Duel.RegisterEffect(effect_1
a855d3a3c7 2023-06-29 44: , 0)
a855d3a3c7 2023-06-29 45: end
a855d3a3c7 2023-06-29 46:
78d7353d8f 2023-06-29 47: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29 48:
d2dde12476 2023-06-29 49: cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29 50: cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29 51: cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29 52:
d2dde12476 2023-06-29 53: if cache_1
d2dde12476 2023-06-29 54: or cache_2
d2dde12476 2023-06-29 55: or cache_3 then
e7130db7c4 2023-06-29 56: return true
e7130db7c4 2023-06-29 57: end
e7130db7c4 2023-06-29 58: return false
e08f058cc6 2023-06-29 59: end
e08f058cc6 2023-06-29 60:
e08f058cc6 2023-06-29 61: _G["开局说明"] = function()
ff0aefc8cb 2023-06-30 62: cache_1 = 0
ff0aefc8cb 2023-06-30 63: cache_1 = cache_1 + LOCATION_DECK
ff0aefc8cb 2023-06-30 64: cache_1 = cache_1 + LOCATION_HAND
ff0aefc8cb 2023-06-30 65: cache_1 = cache_1 + LOCATION_MZONE
ff0aefc8cb 2023-06-30 66: cache_1 = cache_1 + LOCATION_SZONE
ff0aefc8cb 2023-06-30 67: cache_1 = cache_1 + LOCATION_GRAVE
ff0aefc8cb 2023-06-30 68: cache_1 = cache_1 + LOCATION_REMOVED
ff0aefc8cb 2023-06-30 69: cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30 70: cache_1 = cache_1 + LOCATION_OVERLAY
ff0aefc8cb 2023-06-30 71:
ff0aefc8cb 2023-06-30 72: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
5f9c2f6f9c 2023-06-30 73:
06ee05c026 2023-06-30 74: str["开局说明"] =""
06ee05c026 2023-06-30 75:
5f9c2f6f9c 2023-06-30 76: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
fb59790a7b 2023-06-30 77: str["开局说明"] = str["开局说明"] .. " 卡"
fb59790a7b 2023-06-30 78:
fb59790a7b 2023-06-30 79: str["开局说明"] = str["开局说明"] .. " "
fb59790a7b 2023-06-30 80:
fb59790a7b 2023-06-30 81: str["开局说明"] = str["开局说明"] .. str["规则"]
77fef710b5 2023-06-30 82:
77fef710b5 2023-06-30 83: str["开局说明"] = str["开局说明"] .. " "
77fef710b5 2023-06-30 84:
3fd449f7a7 2023-06-30 85: if str["不洗牌"] == 0 then
3fd449f7a7 2023-06-30 86: else
fb59790a7b 2023-06-30 87: str["开局说明"] = str["开局说明"] .. "伪洗牌"
29959a9986 2023-06-30 88: end
647c058939 2023-06-30 89:
647c058939 2023-06-30 90: Debug.ShowHint(str["开局说明"])
32fa479c6d 2023-06-30 91: end
32fa479c6d 2023-06-30 92:
32fa479c6d 2023-06-30 93: fun["开局添加手卡"] = function(str_1)
32fa479c6d 2023-06-30 94: str["开局添加手卡"] = str_1
32fa479c6d 2023-06-30 95: effect_1 = Effect.GlobalEffect()
32fa479c6d 2023-06-30 96: effect_1:SetType(EFFECT_TYPE_FIELD
32fa479c6d 2023-06-30 97: + EFFECT_TYPE_CONTINUOUS)
32fa479c6d 2023-06-30 98: effect_1:SetCode(EVENT_ADJUST)
32fa479c6d 2023-06-30 99: effect_1:SetCountLimit(1)
32fa479c6d 2023-06-30 100: function cache_1()
32fa479c6d 2023-06-30 101: return true
32fa479c6d 2023-06-30 102: end
32fa479c6d 2023-06-30 103: effect_1:SetCondition(cache_1)
32fa479c6d 2023-06-30 104: function cache_1(effect_event
32fa479c6d 2023-06-30 105: , player_who_activate_the_effect)
32fa479c6d 2023-06-30 106: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
32fa479c6d 2023-06-30 107: , Card.IsAbleToHand
32fa479c6d 2023-06-30 108: , player_who_activate_the_effect
32fa479c6d 2023-06-30 109: , LOCATION_DECK
32fa479c6d 2023-06-30 110: , 0
32fa479c6d 2023-06-30 111: , str_1
32fa479c6d 2023-06-30 112: , str_1
32fa479c6d 2023-06-30 113: , nil)
32fa479c6d 2023-06-30 114: Duel.SendtoHand(str["玩家选定的卡"]
32fa479c6d 2023-06-30 115: , nil
32fa479c6d 2023-06-30 116: , REASON_RULE)
32fa479c6d 2023-06-30 117: end
32fa479c6d 2023-06-30 118: effect_1:SetOperation(cache_1)
32fa479c6d 2023-06-30 119: Duel.RegisterEffect(effect_1
32fa479c6d 2023-06-30 120: , 0)
fb59790a7b 2023-06-30 121: end