c3f96fe46f 2023-06-29 1: local str = {}
d8ed6de3ad 2023-06-29 2: local fun = {}
c3f96fe46f 2023-06-29 3:
c3f96fe46f 2023-06-29 4: local cache_1
c3f96fe46f 2023-06-29 5: local cache_2
d2dde12476 2023-06-29 6: local cache_3
d95f494908 2023-06-30 7:
d95f494908 2023-06-30 8: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30 9:
d95f494908 2023-06-30 10: Debug.ReloadFieldBegin = function(str_1, str_2)
2ed229a931 2023-06-30 11: str["Debug.ReloadFieldBegin"](str_1, str_2)
d95f494908 2023-06-30 12: end
a032a7f791 2023-06-30 13:
e08f058cc6 2023-06-29 14:
c3f96fe46f 2023-06-29 15:
c3f96fe46f 2023-06-29 16: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29 17: local effect_1
c3f96fe46f 2023-06-29 18: effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29 19: effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29 20: + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29 21: effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29 22: function cache_1()
c3f96fe46f 2023-06-29 23: cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29 24: if cache_1 <= 0 then
c3f96fe46f 2023-06-29 25: cache_1 = true
c3f96fe46f 2023-06-29 26: else
c3f96fe46f 2023-06-29 27: cache_1 = false
c3f96fe46f 2023-06-29 28: end
c3f96fe46f 2023-06-29 29: return cache_1
c3f96fe46f 2023-06-29 30: end
c3f96fe46f 2023-06-29 31: effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29 32: function cache_1()
c3f96fe46f 2023-06-29 33: Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29 34: return
c3f96fe46f 2023-06-29 35: end
c3f96fe46f 2023-06-29 36: effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29 37:
c3f96fe46f 2023-06-29 38: Duel.RegisterEffect(effect_1
c3f96fe46f 2023-06-29 39: , 0)
edfc81dcfd 2023-06-29 40: end
a855d3a3c7 2023-06-29 41:
78d7353d8f 2023-06-29 42: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29 43: local cache_1
d2dde12476 2023-06-29 44: local cache_2
d2dde12476 2023-06-29 45: local cache_3
d2dde12476 2023-06-29 46:
d2dde12476 2023-06-29 47: cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29 48: cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29 49: cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29 50:
d2dde12476 2023-06-29 51: if cache_1
d2dde12476 2023-06-29 52: or cache_2
d2dde12476 2023-06-29 53: or cache_3 then
e7130db7c4 2023-06-29 54: return true
e7130db7c4 2023-06-29 55: end
e7130db7c4 2023-06-29 56: return false
b0d676d468 2023-06-29 57: end
b0d676d468 2023-06-29 58:
e08f058cc6 2023-06-29 59: _G["开局说明"] = function()
ff0aefc8cb 2023-06-30 60: cache_1 = 0
ff0aefc8cb 2023-06-30 61: cache_1 = cache_1 + LOCATION_DECK
ff0aefc8cb 2023-06-30 62: cache_1 = cache_1 + LOCATION_HAND
ff0aefc8cb 2023-06-30 63: cache_1 = cache_1 + LOCATION_MZONE
ff0aefc8cb 2023-06-30 64: cache_1 = cache_1 + LOCATION_SZONE
ff0aefc8cb 2023-06-30 65: cache_1 = cache_1 + LOCATION_GRAVE
ff0aefc8cb 2023-06-30 66: cache_1 = cache_1 + LOCATION_REMOVED
ff0aefc8cb 2023-06-30 67: cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30 68: cache_1 = cache_1 + LOCATION_OVERLAY
ff0aefc8cb 2023-06-30 69:
ff0aefc8cb 2023-06-30 70: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
4f50d4f4dc 2023-06-29 71:
4f50d4f4dc 2023-06-29 72: str["开局说明"] = "效果卡:"
4f50d4f4dc 2023-06-29 73: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
4f50d4f4dc 2023-06-29 74:
647c058939 2023-06-30 75: Debug.ShowHint(str["开局说明"])
0d3a4c8010 2023-06-30 76: end
a855d3a3c7 2023-06-29 77: