游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 2db39687e5 that are changed by the sequence of edits moving toward check-in c078118c2a:

                         1: str = {}
                         2: fun = {}
                         3: 
                         4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         5: 
                         6: Debug.ReloadFieldBegin = function(str_1, str_2)
                         7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                         8:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
                         9: 
                        10:   if str_2 then
                        11:     if str_2 == 3 then
                        12:     str["规则"] = "大师3 "
                        13:     elseif str_2 == 4 then
                        14:       str["规则"] = "新大师 "
                        15:     elseif str_2 == 5 then
                        16:       str["规则"] = "大师2020 "
                        17:       end
                        18:   else
                        19:     str["规则"] = "大师2020 "
                        20:     end
                        21:   str["Debug.ReloadFieldBegin"](str_1, str_2)
                        22:   end
                        23: 
                        24: fun["通关邀请"] = function()
                        25:   local effect_1
                        26:   effect_1 = Effect.GlobalEffect()
                        27:   effect_1:SetType(EFFECT_TYPE_FIELD
                        28:     + EFFECT_TYPE_CONTINUOUS)
                        29:   effect_1:SetCode(EVENT_DAMAGE)
                        30:   function cache_1()
                        31:     cache_1 = Duel.GetLP(1)
                        32:     if cache_1 <= 0 then
                        33: 
                        34:       if cache_1 < 0 then
2db39687e5 2023-07-09   35:         if str_2 then
2db39687e5 2023-07-09   36:           Debug.ShowHint(str_2)
2db39687e5 2023-07-09   37:           end
                        38:         end
                        39: 
                        40:       cache_1 = true
                        41:     else
                        42:       cache_1 = false
                        43:       end
                        44:     return cache_1
                        45:     end
                        46:   effect_1:SetCondition(cache_1)
2db39687e5 2023-07-09   47:   function cache_1(effect_event
2db39687e5 2023-07-09   48:     , player_who_activate_the_effect)
2db39687e5 2023-07-09   49:     if str["QB"] then
2db39687e5 2023-07-09   50:       announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
2db39687e5 2023-07-09   51:       card = Duel.CreateToken(player_who_activate_the_effect
2db39687e5 2023-07-09   52:       , announce_card)
2db39687e5 2023-07-09   53:       cache_1 = Card.IsCode(card, str["QB"])
2db39687e5 2023-07-09   54:       if cache_1 then
2db39687e5 2023-07-09   55:       else
2db39687e5 2023-07-09   56:         Duel.SetLP(0, 0)
2db39687e5 2023-07-09   57:         end
2db39687e5 2023-07-09   58:       str["QB"] = false
2db39687e5 2023-07-09   59:     else
2db39687e5 2023-07-09   60:       Debug.ShowHint("残局群181175613")
2db39687e5 2023-07-09   61:       end
                        62:     return
                        63:     end
                        64:   effect_1:SetOperation(cache_1)
                        65: 
                        66:   Duel.RegisterEffect(effect_1
                        67:     , 0)
                        68:   end
                        69: 
                        70: fun["是否效果卡"] = function(card)
                        71: 
                        72:   cache_1 = Card.IsType(card, TYPE_SPELL)
                        73:   cache_2 = Card.IsType(card, TYPE_TRAP)
                        74:   cache_3 = Card.IsType(card, TYPE_EFFECT)
                        75: 
                        76:   if cache_1
                        77:   or cache_2
                        78:   or cache_3 then
                        79:     return true
                        80:     end
                        81:   cache_1 = Card.IsType(card, TYPE_PENDULUM)
                        82: 
                        83:   if cache_1 then
                        84:     cache_1 = Card.IsCode(card, 28363749)
                        85:     cache_2 = Card.IsCode(card, 19474136)
                        86:     cache_3 = Card.IsCode(card, 17390179)
                        87:     cache_4 = Card.IsCode(card, 83980492)
                        88:     if cache_1
                        89:     or cache_2
                        90:     or cache_3
                        91:     or cache_4 then
                        92:     else
                        93:       return true
                        94:       end
                        95:     end
                        96: 
                        97:   return false
                        98:   end
                        99: 
                       100: fun["开局说明"] = function()
                       101:   if str["开局说明吗"] == 1 then
                       102:     return
                       103:   else
                       104:     str["开局说明吗"] = 1
                       105:     end
                       106: 
                       107:   cache_1 = 0
                       108:   cache_1 = cache_1 + LOCATION_DECK
                       109:   cache_1 = cache_1 + LOCATION_HAND
                       110:   cache_1 = cache_1 + LOCATION_MZONE
                       111:   cache_1 = cache_1 + LOCATION_SZONE
                       112:   cache_1 = cache_1 + LOCATION_GRAVE
                       113:   cache_1 = cache_1 + LOCATION_REMOVED
                       114:   cache_1 = cache_1 + LOCATION_EXTRA
                       115: 
                       116:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
                       117: 
                       118:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       119: 
                       120:   for k in aux.Next(cache_1) do
                       121:     cache_1 = fun["是否效果卡"](k)
                       122:     if cache_1 then
                       123:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
                       124:       end
                       125:     end
                       126: 
                       127:   str["开局说明"] =""
                       128: 
                       129:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                       130:   str["开局说明"] = str["开局说明"] .. "卡 "
                       131: 
                       132:   str["开局说明"] = str["开局说明"] .. str["规则"]
                       133: 
                       134:   if str["不洗牌"] == 0 then
                       135:   else
                       136:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
                       137:     end
                       138:   if str["无BP"] == 0 then
                       139:     str["开局说明"] = str["开局说明"] .. "无BP "
                       140:     end
                       141: 
                       142:   if str["开局添加手卡"] then
                       143:     str["开局说明"] = str["开局说明"] .. "选"
                       144:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
                       145:     str["开局说明"] = str["开局说明"] .. "卡 "
                       146:     end
                       147: 
                       148:   if str["禁格"] then
                       149:     str["开局说明"] = str["开局说明"] .. "禁"
                       150:     str["开局说明"] = str["开局说明"] .. str["禁格"]
                       151:     str["开局说明"] = str["开局说明"] .. "格 "
                       152:     end
                       153: 
                       154:   if str["印卡"] then
                       155:     str["开局说明"] = str["开局说明"] .. "印卡 "
                       156:     end
                       157: 
                       158:   Debug.ShowHint(str["开局说明"])
                       159:   fun["通关邀请"]()
                       160:   end
                       161: 
                       162: fun["开局添加手卡"] = function(str_1)
                       163:   str["开局添加手卡"] = str_1
                       164:   effect_1 = Effect.GlobalEffect()
                       165:   effect_1:SetType(EFFECT_TYPE_FIELD
                       166:     + EFFECT_TYPE_CONTINUOUS)
                       167:   effect_1:SetCode(EVENT_ADJUST)
                       168:   effect_1:SetCountLimit(1)
                       169:   function cache_1()
                       170:     if str["已添加手卡"] == 1 then
                       171:       return false
                       172:     else
                       173:       str["已添加手卡"] = 1
                       174:       return true
                       175:       end
                       176: 
                       177:     end
                       178:   effect_1:SetCondition(cache_1)
                       179:   function cache_1(effect_event
                       180:     , player_who_activate_the_effect)
                       181: 
                       182:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
                       183:        , Card.IsAbleToHand
                       184:        , player_who_activate_the_effect
                       185:        , LOCATION_DECK
                       186:        , 0
                       187:        , str_1
                       188:        , str_1
                       189:        , nil)
                       190:     Duel.SendtoHand(str["玩家选定的卡"]
                       191:       , nil
                       192:       , REASON_RULE)
                       193:     end
                       194:   effect_1:SetOperation(cache_1)
                       195:   Duel.RegisterEffect(effect_1
                       196:     , 0)
                       197:   fun["开局说明"]()
                       198:   end
                       199: 
                       200: fun["禁格"] = function(str_1)
                       201:   str["禁格"] = str_1
                       202:   effect_1 = Effect.GlobalEffect()
                       203:   effect_1:SetType(EFFECT_TYPE_FIELD)
                       204:   effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       205:   effect_1:SetValue(str_1)
                       206:   Duel.RegisterEffect(effect_1,0)
                       207:   end
                       208: 
                       209: fun["印卡"] = function(str_1, str_2, str_3)
                       210:   str["印卡"] = 1
                       211: 
                       212:   if str_3 then
                       213:   else
                       214:     str_3 = str_2
                       215:     end
                       216: 
                       217:   str["当前印卡数"] = 1
                       218: 
                       219:   effect_1 = Effect.CreateEffect(str_1)
                       220: 
                       221:   effect_1:SetType(EFFECT_TYPE_IGNITION)
                       222: 
                       223:   effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
                       224:     + EFFECT_FLAG_UNCOPYABLE
                       225:     + EFFECT_FLAG_CANNOT_NEGATE
                       226:     + EFFECT_FLAG_CANNOT_DISABLE)
                       227: 
                       228: 
                       229:   cache_1 = function()
                       230:     Duel.SetChainLimit(aux.FALSE)
                       231:     return true
                       232:     end
                       233: 
                       234:   effect_1:SetTarget(cache_1)
                       235: 
                       236:   effect_1:SetRange(LOCATION_EXTRA)
                       237: 
                       238:   function print_hand(effect_event
                       239:       , player_who_activate_the_effect)
                       240:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                       241:     card = Duel.CreateToken(player_who_activate_the_effect
                       242:       , announce_card)
                       243:     if str["当前印卡数"] <= str_2 then
                       244:       str["当前印卡数"] = str["当前印卡数"] + 1
                       245:       Duel.SendtoHand(card,nil,REASON_RULE)
                       246:     else
                       247:       if str["当前印卡数"] <= str_3 then
                       248:         str["当前印卡数"] = str["当前印卡数"] + 1
                       249:         Duel.Remove(card,POS_FACEUP,REASON_RULE)
                       250:         Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
                       251:       else
                       252:         Debug.ShowHint("印卡过多!")
                       253:         end
                       254: 
                       255:       end
                       256:     end
                       257:   effect_1:SetOperation(print_hand)
                       258:   str_1:RegisterEffect(effect_1)
                       259:   end