游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 2ce6e15f6b that are changed by the sequence of edits moving toward check-in f162a526e8:

                         1: str = {}
                         2: fun = {}
                         3: 
                         4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         5: 
                         6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
                         7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                         8:   
                         9:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
                        10:   if str_2 then --{
                        11:     if str_2 == 3 then --{
                        12:       str["规则"] = "大师3 "
                        13:       --}
                        14:     elseif str_2 == 4 then --{
                        15:       str["规则"] = "新大师 "
                        16:       --}
                        17:     elseif str_2 == 5 then --{
                        18:       str["规则"] = "大师2020 "
                        19:       --}
                        20:     end --}
                        21:   else --{
                        22:     str["规则"] = "大师2020 "
                        23:     end --}
                        24:   str["Debug.ReloadFieldBegin"](str_1, str_2)
                        25:   end --}
                        26: 
                        27: fun["通关邀请"] = function() --{
                        28:   effect_1 = Effect.GlobalEffect()
                        29:   
                        30:   effect_1:SetType(EFFECT_TYPE_FIELD
                        31:   + EFFECT_TYPE_CONTINUOUS)
                        32:   
                        33:   effect_1:SetCode(EVENT_DAMAGE)
                        34:   function cache_1() --{
                        35:     cache_1 = Duel.GetLP(1)
                        36:     if cache_1 <= 0 then --{
                        37:       if cache_1 < 0 then --{
                        38:         Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
                        39:         end --}
                        40:       cache_1 = true
                        41:       --}
                        42:     else --{
                        43:       cache_1 = false
                        44:       end --}
                        45:     return cache_1
                        46:     end --}
2ce6e15f6b 2023-07-11   47:     
                        48:   effect_1:SetCondition(cache_1)
2ce6e15f6b 2023-07-11   49:   
                        50:   function cache_1() --{
                        51:     Debug.ShowHint("残局群181175613")
                        52:     
                        53:     return
                        54:     end --}
                        55:   effect_1:SetOperation(cache_1)
                        56:   
                        57:   Duel.RegisterEffect(effect_1
                        58:   , 0)
                        59:   
                        60:   end --}
                        61: 
                        62: fun["是否效果卡"] = function(card)
                        63: cache_1 = Card.IsType(card, TYPE_SPELL)
                        64: cache_2 = Card.IsType(card, TYPE_TRAP)
                        65: cache_3 = Card.IsType(card, TYPE_EFFECT)
                        66: if cache_1
                        67: or cache_2
                        68: or cache_3 then
                        69: return true
                        70: end
                        71: cache_1 = Card.IsType(card, TYPE_PENDULUM)
                        72: if cache_1 then
                        73: cache_1 = Card.IsCode(card, 28363749)
                        74: cache_2 = Card.IsCode(card, 19474136)
                        75: cache_3 = Card.IsCode(card, 17390179)
                        76: cache_4 = Card.IsCode(card, 83980492)
                        77: if cache_1
                        78: or cache_2
                        79: or cache_3
                        80: or cache_4 then
                        81: else
                        82: return true
                        83: end
                        84: end
                        85: return false
                        86: end
                        87: 
                        88: fun["开局说明"] = function()
                        89: if str["开局说明吗"] == 1 then
                        90: return
                        91: else
                        92: str["开局说明吗"] = 1
                        93: end
                        94: cache_1 = 0
                        95: cache_1 = cache_1 + LOCATION_DECK
                        96: cache_1 = cache_1 + LOCATION_HAND
                        97: cache_1 = cache_1 + LOCATION_MZONE
                        98: cache_1 = cache_1 + LOCATION_SZONE
                        99: cache_1 = cache_1 + LOCATION_GRAVE
                       100: cache_1 = cache_1 + LOCATION_REMOVED
                       101: cache_1 = cache_1 + LOCATION_EXTRA
                       102: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
                       103: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       104: for k in aux.Next(cache_1) do
                       105: cache_1 = fun["是否效果卡"](k)
                       106: if cache_1 then
                       107: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
                       108: end
                       109: end
                       110: str["开局说明"] =""
                       111: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                       112: str["开局说明"] = str["开局说明"] .. "卡 "
                       113: str["开局说明"] = str["开局说明"] .. str["规则"]
                       114: if str["不洗牌"] == 0 then
                       115: else
                       116: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
                       117: end
                       118: if str["无BP"] == 0 then
                       119: str["开局说明"] = str["开局说明"] .. "无BP "
                       120: end
                       121: if str["开局添加手卡"] then
                       122: str["开局说明"] = str["开局说明"] .. "选"
                       123: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
                       124: str["开局说明"] = str["开局说明"] .. "卡 "
                       125: end
                       126: if str["禁格"] then
                       127: str["开局说明"] = str["开局说明"] .. "禁"
                       128: str["开局说明"] = str["开局说明"] .. str["禁格"]
                       129: str["开局说明"] = str["开局说明"] .. "格 "
                       130: end
                       131: if str["印卡"] then
                       132: str["开局说明"] = str["开局说明"] .. "印卡 "
                       133: end
                       134: Debug.ShowHint(str["开局说明"])
                       135: fun["通关邀请"]()
                       136: end
                       137: 
                       138: fun["开局添加手卡"] = function(str_1)
                       139: str["开局添加手卡"] = str_1
                       140: effect_1 = Effect.GlobalEffect()
                       141: effect_1:SetType(EFFECT_TYPE_FIELD
                       142: + EFFECT_TYPE_CONTINUOUS)
                       143: effect_1:SetCode(EVENT_ADJUST)
                       144: effect_1:SetCountLimit(1)
                       145: function cache_1()
                       146: if str["已添加手卡"] == 1 then
                       147: return false
                       148: else
                       149: str["已添加手卡"] = 1
                       150: return true
                       151: end
                       152: end
                       153: effect_1:SetCondition(cache_1)
                       154: function cache_1(effect_event
                       155: , player_who_activate_the_effect)
                       156: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
                       157: , Card.IsAbleToHand
                       158: , player_who_activate_the_effect
                       159: , LOCATION_DECK
                       160: , 0
                       161: , str_1
                       162: , str_1
                       163: , nil)
                       164: Duel.SendtoHand(str["玩家选定的卡"]
                       165: , nil
                       166: , REASON_RULE)
                       167: end
                       168: effect_1:SetOperation(cache_1)
                       169: Duel.RegisterEffect(effect_1
                       170: , 0)
                       171: fun["开局说明"]()
                       172: end
                       173: 
                       174: fun["禁格"] = function(str_1)
                       175: str["禁格"] = str_1
                       176: effect_1 = Effect.GlobalEffect()
                       177: effect_1:SetType(EFFECT_TYPE_FIELD)
                       178: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       179: effect_1:SetValue(str_1)
                       180: Duel.RegisterEffect(effect_1,0)
                       181: end
                       182: 
                       183: fun["印卡"] = function(str_1, str_2, str_3)
                       184: str["印卡"] = 1
                       185: if str_3 then
                       186: else
                       187: str_3 = str_2
                       188: end
                       189: str["当前印卡数"] = 1
                       190: effect_1 = Effect.CreateEffect(str_1)
                       191: effect_1:SetType(EFFECT_TYPE_IGNITION)
                       192: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
                       193: + EFFECT_FLAG_UNCOPYABLE
                       194: + EFFECT_FLAG_CANNOT_NEGATE
                       195: + EFFECT_FLAG_CANNOT_DISABLE)
                       196: cache_1 = function()
                       197: Duel.SetChainLimit(aux.FALSE)
                       198: return true
                       199: end
                       200: effect_1:SetTarget(cache_1)
                       201: effect_1:SetRange(LOCATION_EXTRA)
                       202: function print_hand(effect_event
                       203: , player_who_activate_the_effect)
                       204: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                       205: card = Duel.CreateToken(player_who_activate_the_effect
                       206: , announce_card)
                       207: if str["当前印卡数"] <= str_2 then
                       208: str["当前印卡数"] = str["当前印卡数"] + 1
                       209: Duel.SendtoHand(card,nil,REASON_RULE)
                       210: else
                       211: if str["当前印卡数"] <= str_3 then
                       212: str["当前印卡数"] = str["当前印卡数"] + 1
                       213: Duel.Remove(card,POS_FACEUP,REASON_RULE)
                       214: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
                       215: else
                       216: Debug.ShowHint("印卡过多!")
                       217: end
                       218: end
                       219: end
                       220: effect_1:SetOperation(print_hand)
                       221: str_1:RegisterEffect(effect_1)
                       222: end
                       223: 
                       224: fun["全部回到卡组"] = function()
                       225: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
                       226: 
                       227: effect_1 = Effect.GlobalEffect()
                       228: 
                       229: effect_1:SetType(EFFECT_TYPE_FIELD
                       230: + EFFECT_TYPE_CONTINUOUS)
                       231: 
                       232: effect_1:SetCode(EVENT_ADJUST)
                       233: 
                       234: cache_1 = function()
                       235: cache_1 = 0
                       236: cache_1 = cache_1 + LOCATION_HAND
                       237: cache_1 = cache_1 + LOCATION_MZONE
                       238: cache_1 = cache_1 + LOCATION_SZONE
                       239: cache_1 = cache_1 + LOCATION_GRAVE
                       240: cache_1 = cache_1 + LOCATION_REMOVED
                       241: 
                       242: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
                       243: 
                       244: if cache_1 == 0 then
                       245: return true
                       246: else
                       247: return false
                       248: end
                       249: end
                       250: 
                       251: effect_1:SetCondition(cache_1)
                       252: 
                       253: cache_1 = function()
                       254: Debug.ShowHint("目标已达成!")
                       255: Duel.SetLP(1,0)
                       256: end
                       257: 
                       258: effect_1:SetOperation(cache_1)
                       259: 
                       260: Duel.RegisterEffect(effect_1,0)
                       261: end
                       262: 
                       263: 
                       264: 
                       265: 
                       266: 
                       267: 
                       268: 
                       269: 
                       270: 
                       271: