游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in 2ce6e15f6b:

6d182363a9 2023-06-30    1: str = {}
6d182363a9 2023-06-30    2: fun = {}
d95f494908 2023-06-30    3: 
d95f494908 2023-06-30    4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30    5: 
6f45c2f05c 2023-07-11    6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
6f45c2f05c 2023-07-11    7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
5744929923 2023-07-11    8:   
6f45c2f05c 2023-07-11    9:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
5744929923 2023-07-11   10:   if str_2 then --{
5744929923 2023-07-11   11:     if str_2 == 3 then --{
5744929923 2023-07-11   12:       str["规则"] = "大师3 "
5744929923 2023-07-11   13:       --}
5744929923 2023-07-11   14:     elseif str_2 == 4 then --{
5744929923 2023-07-11   15:       str["规则"] = "新大师 "
5744929923 2023-07-11   16:       --}
5744929923 2023-07-11   17:     elseif str_2 == 5 then --{
5744929923 2023-07-11   18:       str["规则"] = "大师2020 "
5744929923 2023-07-11   19:       --}
5744929923 2023-07-11   20:     end --}
8736d64183 2023-07-11   21:   else --{
8736d64183 2023-07-11   22:     str["规则"] = "大师2020 "
8736d64183 2023-07-11   23:     end --}
6f45c2f05c 2023-07-11   24:   str["Debug.ReloadFieldBegin"](str_1, str_2)
6f45c2f05c 2023-07-11   25:   end --}
6f45c2f05c 2023-07-11   26: 
8736d64183 2023-07-11   27: fun["通关邀请"] = function() --{
8736d64183 2023-07-11   28:   effect_1 = Effect.GlobalEffect()
8736d64183 2023-07-11   29:   
8736d64183 2023-07-11   30:   effect_1:SetType(EFFECT_TYPE_FIELD
8736d64183 2023-07-11   31:   + EFFECT_TYPE_CONTINUOUS)
8736d64183 2023-07-11   32:   
8736d64183 2023-07-11   33:   effect_1:SetCode(EVENT_DAMAGE)
8736d64183 2023-07-11   34:   function cache_1() --{
8736d64183 2023-07-11   35:     cache_1 = Duel.GetLP(1)
8736d64183 2023-07-11   36:     if cache_1 <= 0 then --{
8736d64183 2023-07-11   37:       if cache_1 < 0 then --{
8736d64183 2023-07-11   38:         Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
8736d64183 2023-07-11   39:         end --}
8736d64183 2023-07-11   40:       cache_1 = true
8736d64183 2023-07-11   41:       --}
8736d64183 2023-07-11   42:     else --{
8736d64183 2023-07-11   43:       cache_1 = false
8736d64183 2023-07-11   44:       end --}
8736d64183 2023-07-11   45:     return cache_1
8736d64183 2023-07-11   46:     end --}
3cb69d58d8 2023-07-11   47:     
8736d64183 2023-07-11   48:   effect_1:SetCondition(cache_1)
8736d64183 2023-07-11   49:   
8736d64183 2023-07-11   50:   function cache_1() --{
8736d64183 2023-07-11   51:     Debug.ShowHint("残局群181175613")
8736d64183 2023-07-11   52:     
8736d64183 2023-07-11   53:     return
8736d64183 2023-07-11   54:     end --}
8736d64183 2023-07-11   55:   effect_1:SetOperation(cache_1)
8736d64183 2023-07-11   56:   
8736d64183 2023-07-11   57:   Duel.RegisterEffect(effect_1
8736d64183 2023-07-11   58:   , 0)
8736d64183 2023-07-11   59:   
8736d64183 2023-07-11   60:   end --}
6f45c2f05c 2023-07-11   61: 
6f45c2f05c 2023-07-11   62: fun["是否效果卡"] = function(card)
6f45c2f05c 2023-07-11   63: cache_1 = Card.IsType(card, TYPE_SPELL)
6f45c2f05c 2023-07-11   64: cache_2 = Card.IsType(card, TYPE_TRAP)
6f45c2f05c 2023-07-11   65: cache_3 = Card.IsType(card, TYPE_EFFECT)
6f45c2f05c 2023-07-11   66: if cache_1
6f45c2f05c 2023-07-11   67: or cache_2
6f45c2f05c 2023-07-11   68: or cache_3 then
6f45c2f05c 2023-07-11   69: return true
6f45c2f05c 2023-07-11   70: end
6f45c2f05c 2023-07-11   71: cache_1 = Card.IsType(card, TYPE_PENDULUM)
6f45c2f05c 2023-07-11   72: if cache_1 then
6f45c2f05c 2023-07-11   73: cache_1 = Card.IsCode(card, 28363749)
6f45c2f05c 2023-07-11   74: cache_2 = Card.IsCode(card, 19474136)
6f45c2f05c 2023-07-11   75: cache_3 = Card.IsCode(card, 17390179)
6f45c2f05c 2023-07-11   76: cache_4 = Card.IsCode(card, 83980492)
6f45c2f05c 2023-07-11   77: if cache_1
6f45c2f05c 2023-07-11   78: or cache_2
6f45c2f05c 2023-07-11   79: or cache_3
6f45c2f05c 2023-07-11   80: or cache_4 then
6f45c2f05c 2023-07-11   81: else
6f45c2f05c 2023-07-11   82: return true
6f45c2f05c 2023-07-11   83: end
6f45c2f05c 2023-07-11   84: end
6f45c2f05c 2023-07-11   85: return false
6f45c2f05c 2023-07-11   86: end
6f45c2f05c 2023-07-11   87: 
6f45c2f05c 2023-07-11   88: fun["开局说明"] = function()
6f45c2f05c 2023-07-11   89: if str["开局说明吗"] == 1 then
6f45c2f05c 2023-07-11   90: return
6f45c2f05c 2023-07-11   91: else
6f45c2f05c 2023-07-11   92: str["开局说明吗"] = 1
6f45c2f05c 2023-07-11   93: end
6f45c2f05c 2023-07-11   94: cache_1 = 0
6f45c2f05c 2023-07-11   95: cache_1 = cache_1 + LOCATION_DECK
6f45c2f05c 2023-07-11   96: cache_1 = cache_1 + LOCATION_HAND
6f45c2f05c 2023-07-11   97: cache_1 = cache_1 + LOCATION_MZONE
6f45c2f05c 2023-07-11   98: cache_1 = cache_1 + LOCATION_SZONE
6f45c2f05c 2023-07-11   99: cache_1 = cache_1 + LOCATION_GRAVE
6f45c2f05c 2023-07-11  100: cache_1 = cache_1 + LOCATION_REMOVED
6f45c2f05c 2023-07-11  101: cache_1 = cache_1 + LOCATION_EXTRA
6f45c2f05c 2023-07-11  102: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
6f45c2f05c 2023-07-11  103: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
6f45c2f05c 2023-07-11  104: for k in aux.Next(cache_1) do
6f45c2f05c 2023-07-11  105: cache_1 = fun["是否效果卡"](k)
6f45c2f05c 2023-07-11  106: if cache_1 then
6f45c2f05c 2023-07-11  107: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
6f45c2f05c 2023-07-11  108: end
6f45c2f05c 2023-07-11  109: end
6f45c2f05c 2023-07-11  110: str["开局说明"] =""
6f45c2f05c 2023-07-11  111: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
6f45c2f05c 2023-07-11  112: str["开局说明"] = str["开局说明"] .. "卡 "
6f45c2f05c 2023-07-11  113: str["开局说明"] = str["开局说明"] .. str["规则"]
6f45c2f05c 2023-07-11  114: if str["不洗牌"] == 0 then
6f45c2f05c 2023-07-11  115: else
6f45c2f05c 2023-07-11  116: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
6f45c2f05c 2023-07-11  117: end
6f45c2f05c 2023-07-11  118: if str["无BP"] == 0 then
6f45c2f05c 2023-07-11  119: str["开局说明"] = str["开局说明"] .. "无BP "
6f45c2f05c 2023-07-11  120: end
6f45c2f05c 2023-07-11  121: if str["开局添加手卡"] then
6f45c2f05c 2023-07-11  122: str["开局说明"] = str["开局说明"] .. "选"
6f45c2f05c 2023-07-11  123: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
6f45c2f05c 2023-07-11  124: str["开局说明"] = str["开局说明"] .. "卡 "
6f45c2f05c 2023-07-11  125: end
6f45c2f05c 2023-07-11  126: if str["禁格"] then
6f45c2f05c 2023-07-11  127: str["开局说明"] = str["开局说明"] .. "禁"
6f45c2f05c 2023-07-11  128: str["开局说明"] = str["开局说明"] .. str["禁格"]
6f45c2f05c 2023-07-11  129: str["开局说明"] = str["开局说明"] .. "格 "
6f45c2f05c 2023-07-11  130: end
6f45c2f05c 2023-07-11  131: if str["印卡"] then
6f45c2f05c 2023-07-11  132: str["开局说明"] = str["开局说明"] .. "印卡 "
6f45c2f05c 2023-07-11  133: end
6f45c2f05c 2023-07-11  134: Debug.ShowHint(str["开局说明"])
6f45c2f05c 2023-07-11  135: fun["通关邀请"]()
6f45c2f05c 2023-07-11  136: end
6f45c2f05c 2023-07-11  137: 
6f45c2f05c 2023-07-11  138: fun["开局添加手卡"] = function(str_1)
6f45c2f05c 2023-07-11  139: str["开局添加手卡"] = str_1
6f45c2f05c 2023-07-11  140: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11  141: effect_1:SetType(EFFECT_TYPE_FIELD
6f45c2f05c 2023-07-11  142: + EFFECT_TYPE_CONTINUOUS)
6f45c2f05c 2023-07-11  143: effect_1:SetCode(EVENT_ADJUST)
6f45c2f05c 2023-07-11  144: effect_1:SetCountLimit(1)
6f45c2f05c 2023-07-11  145: function cache_1()
6f45c2f05c 2023-07-11  146: if str["已添加手卡"] == 1 then
6f45c2f05c 2023-07-11  147: return false
6f45c2f05c 2023-07-11  148: else
6f45c2f05c 2023-07-11  149: str["已添加手卡"] = 1
6f45c2f05c 2023-07-11  150: return true
6f45c2f05c 2023-07-11  151: end
6f45c2f05c 2023-07-11  152: end
6f45c2f05c 2023-07-11  153: effect_1:SetCondition(cache_1)
6f45c2f05c 2023-07-11  154: function cache_1(effect_event
6f45c2f05c 2023-07-11  155: , player_who_activate_the_effect)
6f45c2f05c 2023-07-11  156: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
6f45c2f05c 2023-07-11  157: , Card.IsAbleToHand
6f45c2f05c 2023-07-11  158: , player_who_activate_the_effect
6f45c2f05c 2023-07-11  159: , LOCATION_DECK
6f45c2f05c 2023-07-11  160: , 0
6f45c2f05c 2023-07-11  161: , str_1
6f45c2f05c 2023-07-11  162: , str_1
6f45c2f05c 2023-07-11  163: , nil)
6f45c2f05c 2023-07-11  164: Duel.SendtoHand(str["玩家选定的卡"]
6f45c2f05c 2023-07-11  165: , nil
6f45c2f05c 2023-07-11  166: , REASON_RULE)
6f45c2f05c 2023-07-11  167: end
6f45c2f05c 2023-07-11  168: effect_1:SetOperation(cache_1)
6f45c2f05c 2023-07-11  169: Duel.RegisterEffect(effect_1
6f45c2f05c 2023-07-11  170: , 0)
6f45c2f05c 2023-07-11  171: fun["开局说明"]()
6f45c2f05c 2023-07-11  172: end
6f45c2f05c 2023-07-11  173: 
6f45c2f05c 2023-07-11  174: fun["禁格"] = function(str_1)
6f45c2f05c 2023-07-11  175: str["禁格"] = str_1
6f45c2f05c 2023-07-11  176: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11  177: effect_1:SetType(EFFECT_TYPE_FIELD)
6f45c2f05c 2023-07-11  178: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
6f45c2f05c 2023-07-11  179: effect_1:SetValue(str_1)
6f45c2f05c 2023-07-11  180: Duel.RegisterEffect(effect_1,0)
6f45c2f05c 2023-07-11  181: end
6f45c2f05c 2023-07-11  182: 
6f45c2f05c 2023-07-11  183: fun["印卡"] = function(str_1, str_2, str_3)
6f45c2f05c 2023-07-11  184: str["印卡"] = 1
6f45c2f05c 2023-07-11  185: if str_3 then
6f45c2f05c 2023-07-11  186: else
6f45c2f05c 2023-07-11  187: str_3 = str_2
6f45c2f05c 2023-07-11  188: end
6f45c2f05c 2023-07-11  189: str["当前印卡数"] = 1
6f45c2f05c 2023-07-11  190: effect_1 = Effect.CreateEffect(str_1)
6f45c2f05c 2023-07-11  191: effect_1:SetType(EFFECT_TYPE_IGNITION)
6f45c2f05c 2023-07-11  192: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
6f45c2f05c 2023-07-11  193: + EFFECT_FLAG_UNCOPYABLE
6f45c2f05c 2023-07-11  194: + EFFECT_FLAG_CANNOT_NEGATE
6f45c2f05c 2023-07-11  195: + EFFECT_FLAG_CANNOT_DISABLE)
6f45c2f05c 2023-07-11  196: cache_1 = function()
6f45c2f05c 2023-07-11  197: Duel.SetChainLimit(aux.FALSE)
6f45c2f05c 2023-07-11  198: return true
6f45c2f05c 2023-07-11  199: end
6f45c2f05c 2023-07-11  200: effect_1:SetTarget(cache_1)
6f45c2f05c 2023-07-11  201: effect_1:SetRange(LOCATION_EXTRA)
6f45c2f05c 2023-07-11  202: function print_hand(effect_event
6f45c2f05c 2023-07-11  203: , player_who_activate_the_effect)
6f45c2f05c 2023-07-11  204: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
6f45c2f05c 2023-07-11  205: card = Duel.CreateToken(player_who_activate_the_effect
6f45c2f05c 2023-07-11  206: , announce_card)
6f45c2f05c 2023-07-11  207: if str["当前印卡数"] <= str_2 then
6f45c2f05c 2023-07-11  208: str["当前印卡数"] = str["当前印卡数"] + 1
6f45c2f05c 2023-07-11  209: Duel.SendtoHand(card,nil,REASON_RULE)
6f45c2f05c 2023-07-11  210: else
6f45c2f05c 2023-07-11  211: if str["当前印卡数"] <= str_3 then
6f45c2f05c 2023-07-11  212: str["当前印卡数"] = str["当前印卡数"] + 1
6f45c2f05c 2023-07-11  213: Duel.Remove(card,POS_FACEUP,REASON_RULE)
6f45c2f05c 2023-07-11  214: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
6f45c2f05c 2023-07-11  215: else
6f45c2f05c 2023-07-11  216: Debug.ShowHint("印卡过多!")
6f45c2f05c 2023-07-11  217: end
6f45c2f05c 2023-07-11  218: end
6f45c2f05c 2023-07-11  219: end
6f45c2f05c 2023-07-11  220: effect_1:SetOperation(print_hand)
6f45c2f05c 2023-07-11  221: str_1:RegisterEffect(effect_1)
6f45c2f05c 2023-07-11  222: end
6f45c2f05c 2023-07-11  223: 
6f45c2f05c 2023-07-11  224: fun["全部回到卡组"] = function()
6f45c2f05c 2023-07-11  225: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
6f45c2f05c 2023-07-11  226: 
6f45c2f05c 2023-07-11  227: effect_1 = Effect.GlobalEffect()
6f45c2f05c 2023-07-11  228: 
6f45c2f05c 2023-07-11  229: effect_1:SetType(EFFECT_TYPE_FIELD
6f45c2f05c 2023-07-11  230: + EFFECT_TYPE_CONTINUOUS)
6f45c2f05c 2023-07-11  231: 
6f45c2f05c 2023-07-11  232: effect_1:SetCode(EVENT_ADJUST)
6f45c2f05c 2023-07-11  233: 
6f45c2f05c 2023-07-11  234: cache_1 = function()
6f45c2f05c 2023-07-11  235: cache_1 = 0
6f45c2f05c 2023-07-11  236: cache_1 = cache_1 + LOCATION_HAND
6f45c2f05c 2023-07-11  237: cache_1 = cache_1 + LOCATION_MZONE
6f45c2f05c 2023-07-11  238: cache_1 = cache_1 + LOCATION_SZONE
6f45c2f05c 2023-07-11  239: cache_1 = cache_1 + LOCATION_GRAVE
6f45c2f05c 2023-07-11  240: cache_1 = cache_1 + LOCATION_REMOVED
6f45c2f05c 2023-07-11  241: 
6f45c2f05c 2023-07-11  242: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
6f45c2f05c 2023-07-11  243: 
6f45c2f05c 2023-07-11  244: if cache_1 == 0 then
6f45c2f05c 2023-07-11  245: return true
6f45c2f05c 2023-07-11  246: else
6f45c2f05c 2023-07-11  247: return false
6f45c2f05c 2023-07-11  248: end
6f45c2f05c 2023-07-11  249: end
6f45c2f05c 2023-07-11  250: 
6f45c2f05c 2023-07-11  251: effect_1:SetCondition(cache_1)
6f45c2f05c 2023-07-11  252: 
6f45c2f05c 2023-07-11  253: cache_1 = function()
6f45c2f05c 2023-07-11  254: Debug.ShowHint("目标已达成!")
6f45c2f05c 2023-07-11  255: Duel.SetLP(1,0)
6f45c2f05c 2023-07-11  256: end
6f45c2f05c 2023-07-11  257: 
6f45c2f05c 2023-07-11  258: effect_1:SetOperation(cache_1)
6f45c2f05c 2023-07-11  259: 
6f45c2f05c 2023-07-11  260: Duel.RegisterEffect(effect_1,0)
6f45c2f05c 2023-07-11  261: end
8736d64183 2023-07-11  262: 
8736d64183 2023-07-11  263: 
8736d64183 2023-07-11  264: 
8736d64183 2023-07-11  265: 
8736d64183 2023-07-11  266: 
8736d64183 2023-07-11  267: 
5744929923 2023-07-11  268: 
5744929923 2023-07-11  269: 
5744929923 2023-07-11  270: 
6f45c2f05c 2023-07-11  271: