Lines of
single/印卡局_1.lua
from check-in 2a91079838
that are changed by the sequence of edits moving toward
check-in 594edd8ea8:
1: --[[message
2: 场上怪兽攻击力已改变。
3: #暗之侯爵贝利亚
4: ]]
5: Debug.SetAIName("QQ群181175613")
6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
7: Debug.SetPlayerInfo(0, 621543, 0, 0)
8: Debug.SetPlayerInfo(1, 231370, 0, 0)
9:
10: local d = {}
11: local f = {}
12: --~ 卡_将提升攻击力的怪兽
13: --~ 数_将提升的攻击力数值
14: f["提升怪兽攻击力"] = function(o1, o2)
15: --~ 效果
16: local k1
17: k1 = Effect.CreateEffect(o1)
18: k1:SetType(EFFECT_TYPE_SINGLE)
19: k1:SetCode(EFFECT_UPDATE_ATTACK)
20: k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
21: k1:SetValue(o2)
22: o1:RegisterEffect(k1)
23: end
24:
25: local k1 = LOCATION_MZONE
26: local k11 = Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP_ATTACK)
27: f["提升怪兽攻击力"](k11, -21565)
28: local k11 = Debug.AddCard(46986414, 0, 0, k1, 1, POS_FACEUP_ATTACK)
29: f["提升怪兽攻击力"](k11, -56546)
30: local k11 = Debug.AddCard(52367652, 0, 0, k1, 2, POS_FACEUP_ATTACK)
31: f["提升怪兽攻击力"](k11, -65415)
32: local k11 = Debug.AddCard(57662975, 0, 0, k1, 3, POS_FACEUP_ATTACK)
33: f["提升怪兽攻击力"](k11, -45212)
34: local k11 = Debug.AddCard(7562372, 0, 0, k1, 4, POS_FACEUP_ATTACK)
35: f["提升怪兽攻击力"](k11, -32215)
36: local k11 = Debug.AddCard(66889139, 0, 0, k1, 5, POS_FACEUP_ATTACK)
37: f["提升怪兽攻击力"](k11, -801)
38: local k11 = Debug.AddCard(79182538, 1, 1, k1, 0, POS_FACEUP_ATTACK)
39: f["提升怪兽攻击力"](k11, 1156)
40: local k11 = Debug.AddCard(77603950, 1, 1, k1, 1, POS_FACEUP_ATTACK)
41: f["提升怪兽攻击力"](k11, 1252)
42: local k11 = Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
43: f["提升怪兽攻击力"](k11, 1698)
44: local k11 = Debug.AddCard(6367785, 1, 1, k1, 3, POS_FACEUP_ATTACK)
45: f["提升怪兽攻击力"](k11, 652)
46: local k11 = Debug.AddCard(26268488, 1, 1, k1, 4, POS_FACEUP_ATTACK)
47: f["提升怪兽攻击力"](k11, 254)
48: local k11 = Debug.AddCard(27134689, 1, 1, k1, 5, POS_FACEUP_ATTACK)
49: f["提升怪兽攻击力"](k11, 800)
50: local k1 = LOCATION_SZONE
51: Debug.AddCard(77622396, 0, 0, k1, 1, POS_FACEDOWN)
52: Debug.AddCard(49658464, 0, 0, k1, 2, POS_FACEUP)
53: Debug.AddCard(22205600, 0, 0, k1, 3, POS_FACEDOWN)
54: Debug.AddCard(13758665, 1, 1, k1, 1, POS_FACEUP)
55: Debug.AddCard(51452091, 1, 1, k1, 3, POS_FACEUP)
56: local k1 = LOCATION_PZONE
57: local k1 = LOCATION_DECK
58: Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
59: Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
60: Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
61: Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
62: Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
63: Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
64: Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
65: local k1 = LOCATION_EXTRA
2a91079838 2024-07-19 66: d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP_ATTACK)
67: local k1 = LOCATION_GRAVE
68: local k1 = LOCATION_REMOVED
69: local k1 = LOCATION_HAND
70:
71: Debug.ReloadFieldEnd("天邪鬼的诅咒")
72: aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)