游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 2a44f9504c that are changed by the sequence of edits moving toward check-in 2962fe731b:

                         1: str = {}
                         2: fun = {}
                         3: 
                         4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         5: 
                         6: Debug.ReloadFieldBegin = function(str_1, str_2)
                         7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                         8:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
                         9: 
                        10:   if str_2 then
                        11:     if str_2 == 3 then
                        12:     str["规则"] = "大师3 "
                        13:     elseif str_2 == 4 then
                        14:       str["规则"] = "新大师 "
                        15:     elseif str_2 == 5 then
                        16:       str["规则"] = "大师2020 "
                        17:       end
                        18:   else
                        19:     str["规则"] = "大师2020 "
                        20:     end
                        21:   str["Debug.ReloadFieldBegin"](str_1, str_2)
                        22:   end
                        23: 
                        24: fun["通关邀请"] = function()
                        25:   local effect_1
                        26:   effect_1 = Effect.GlobalEffect()
                        27:   effect_1:SetType(EFFECT_TYPE_FIELD
                        28:     + EFFECT_TYPE_CONTINUOUS)
                        29:   effect_1:SetCode(EVENT_DAMAGE)
                        30:   function cache_1()
                        31:     cache_1 = Duel.GetLP(1)
                        32:     if cache_1 <= 0 then
                        33:       cache_1 = true
2a44f9504c 2023-07-08   34:       Debug.ShowHint(tostring(cache_1))
                        35:     else
                        36:       cache_1 = false
                        37:       end
                        38:     return cache_1
                        39:     end
                        40:   effect_1:SetCondition(cache_1)
                        41:   function cache_1()
                        42:     Debug.ShowHint("残局群181175613")
                        43:     return
                        44:     end
                        45:   effect_1:SetOperation(cache_1)
                        46: 
                        47:   Duel.RegisterEffect(effect_1
                        48:     , 0)
                        49:   end
                        50: 
                        51: fun["是否效果卡"] = function(card)
                        52: 
                        53:   cache_1 = Card.IsType(card, TYPE_SPELL)
                        54:   cache_2 = Card.IsType(card, TYPE_TRAP)
                        55:   cache_3 = Card.IsType(card, TYPE_EFFECT)
                        56: 
                        57:   if cache_1
                        58:   or cache_2
                        59:   or cache_3 then
                        60:     return true
                        61:     end
                        62:   cache_1 = Card.IsType(card, TYPE_PENDULUM)
                        63: 
                        64:   if cache_1 then
                        65:     cache_1 = Card.IsCode(card, 28363749)
                        66:     cache_2 = Card.IsCode(card, 19474136)
                        67:     cache_3 = Card.IsCode(card, 17390179)
                        68:     cache_4 = Card.IsCode(card, 83980492)
                        69:     if cache_1
                        70:     or cache_2
                        71:     or cache_3
                        72:     or cache_4 then
                        73:     else
                        74:       return true
                        75:       end
                        76:     end
                        77: 
                        78:   return false
                        79:   end
                        80: 
                        81: fun["开局说明"] = function()
                        82:   if str["开局说明吗"] == 1 then
                        83:     return
                        84:   else
                        85:     str["开局说明吗"] = 1
                        86:     end
                        87: 
                        88:   cache_1 = 0
                        89:   cache_1 = cache_1 + LOCATION_DECK
                        90:   cache_1 = cache_1 + LOCATION_HAND
                        91:   cache_1 = cache_1 + LOCATION_MZONE
                        92:   cache_1 = cache_1 + LOCATION_SZONE
                        93:   cache_1 = cache_1 + LOCATION_GRAVE
                        94:   cache_1 = cache_1 + LOCATION_REMOVED
                        95:   cache_1 = cache_1 + LOCATION_EXTRA
                        96: 
                        97:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
                        98: 
                        99:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       100: 
                       101:   for k in aux.Next(cache_1) do
                       102:     cache_1 = fun["是否效果卡"](k)
                       103:     if cache_1 then
                       104:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
                       105:       end
                       106:     end
                       107: 
                       108:   str["开局说明"] =""
                       109: 
                       110:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                       111:   str["开局说明"] = str["开局说明"] .. "卡 "
                       112: 
                       113:   str["开局说明"] = str["开局说明"] .. str["规则"]
                       114: 
                       115:   if str["不洗牌"] == 0 then
                       116:   else
                       117:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
                       118:     end
                       119:   if str["无BP"] == 0 then
                       120:     str["开局说明"] = str["开局说明"] .. "无BP "
                       121:     end
                       122: 
                       123:   if str["开局添加手卡"] then
                       124:     str["开局说明"] = str["开局说明"] .. "选"
                       125:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
                       126:     str["开局说明"] = str["开局说明"] .. "卡 "
                       127:     end
                       128: 
                       129:   if str["禁格"] then
                       130:     str["开局说明"] = str["开局说明"] .. "禁"
                       131:     str["开局说明"] = str["开局说明"] .. str["禁格"]
                       132:     str["开局说明"] = str["开局说明"] .. "格 "
                       133:     end
                       134: 
                       135:   if str["印卡"] then
                       136:     str["开局说明"] = str["开局说明"] .. "印卡 "
                       137:     end
                       138: 
                       139:   Debug.ShowHint(str["开局说明"])
                       140:   fun["通关邀请"]()
                       141:   end
                       142: 
                       143: fun["开局添加手卡"] = function(str_1)
                       144:   str["开局添加手卡"] = str_1
                       145:   effect_1 = Effect.GlobalEffect()
                       146:   effect_1:SetType(EFFECT_TYPE_FIELD
                       147:     + EFFECT_TYPE_CONTINUOUS)
                       148:   effect_1:SetCode(EVENT_ADJUST)
                       149:   effect_1:SetCountLimit(1)
                       150:   function cache_1()
                       151:     if str["已添加手卡"] == 1 then
                       152:       return false
                       153:     else
                       154:       str["已添加手卡"] = 1
                       155:       return true
                       156:       end
                       157: 
                       158:     end
                       159:   effect_1:SetCondition(cache_1)
                       160:   function cache_1(effect_event
                       161:     , player_who_activate_the_effect)
                       162: 
                       163:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
                       164:        , Card.IsAbleToHand
                       165:        , player_who_activate_the_effect
                       166:        , LOCATION_DECK
                       167:        , 0
                       168:        , str_1
                       169:        , str_1
                       170:        , nil)
                       171:     Duel.SendtoHand(str["玩家选定的卡"]
                       172:       , nil
                       173:       , REASON_RULE)
                       174:     end
                       175:   effect_1:SetOperation(cache_1)
                       176:   Duel.RegisterEffect(effect_1
                       177:     , 0)
                       178:   fun["开局说明"]()
                       179:   end
                       180: 
                       181: fun["禁格"] = function(str_1)
                       182:   str["禁格"] = str_1
                       183:   effect_1 = Effect.GlobalEffect()
                       184:   effect_1:SetType(EFFECT_TYPE_FIELD)
                       185:   effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       186:   effect_1:SetValue(str_1)
                       187:   Duel.RegisterEffect(effect_1,0)
                       188:   end
                       189: 
                       190: fun["印卡"] = function(str_1, str_2, str_3)
                       191:   str["印卡"] = 1
                       192: 
                       193:   if str_3 then
                       194:   else
                       195:     str_3 = str_2
                       196:     end
                       197: 
                       198:   str["当前印卡数"] = 1
                       199: 
                       200:   effect_1 = Effect.CreateEffect(str_1)
                       201: 
                       202:   effect_1:SetType(EFFECT_TYPE_IGNITION)
                       203: 
                       204:   effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
                       205:     + EFFECT_FLAG_UNCOPYABLE
                       206:     + EFFECT_FLAG_CANNOT_NEGATE
                       207:     + EFFECT_FLAG_CANNOT_DISABLE)
                       208: 
                       209: 
                       210:   cache_1 = function()
                       211:     Duel.SetChainLimit(aux.FALSE)
                       212:     return true
                       213:     end
                       214: 
                       215:   effect_1:SetTarget(cache_1)
                       216: 
                       217:   effect_1:SetRange(LOCATION_EXTRA)
                       218: 
                       219:   function print_hand(effect_event
                       220:       , player_who_activate_the_effect)
                       221:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                       222:     card = Duel.CreateToken(player_who_activate_the_effect
                       223:       , announce_card)
                       224:     if str["当前印卡数"] <= str_2 then
                       225:       str["当前印卡数"] = str["当前印卡数"] + 1
                       226:       Duel.SendtoHand(card,nil,REASON_RULE)
                       227:     else
                       228:       if str["当前印卡数"] <= str_3 then
                       229:         str["当前印卡数"] = str["当前印卡数"] + 1
                       230:         Duel.Remove(card,POS_FACEUP,REASON_RULE)
                       231:         Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
                       232:       else
                       233:         Debug.ShowHint("印卡过多!")
                       234:         end
                       235: 
                       236:       end
                       237:     end
                       238:   effect_1:SetOperation(print_hand)
                       239:   str_1:RegisterEffect(effect_1)
                       240:   end