游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 29959a9986 that are changed by the sequence of edits moving toward check-in ab8e787d19:

                         1: local str = {}
                         2: local fun = {}
                         3: 
                         4: local cache_1
                         5: local cache_2
                         6: local cache_3
                         7: 
                         8: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         9: 
                        10: Debug.ReloadFieldBegin = function(str_1, str_2)
                        11:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                        12: 
                        13:   if str_2 then
                        14:     if str_2 == 3 then
                        15:     str["规则"] = "大师3"
                        16:     elseif str_2 == 4 then
                        17:       end
                        18:     end
                        19:   str["Debug.ReloadFieldBegin"](str_1, str_2)
                        20:   end
                        21: 
                        22: 
                        23: 
                        24: _G["通关邀请"] = function()
                        25:   local effect_1
                        26:   effect_1 = Effect.GlobalEffect()
                        27:   effect_1:SetType(EFFECT_TYPE_FIELD
                        28:     + EFFECT_TYPE_CONTINUOUS)
                        29:   effect_1:SetCode(EVENT_DAMAGE)
                        30:   function cache_1()
                        31:     cache_1 = Duel.GetLP(1)
                        32:     if cache_1 <= 0 then
                        33:       cache_1 = true
                        34:     else
                        35:       cache_1 = false
                        36:       end
                        37:     return cache_1
                        38:     end
                        39:   effect_1:SetCondition(cache_1)
                        40:   function cache_1()
                        41:     Debug.ShowHint("残局群181175613")
                        42:     return
                        43:     end
                        44:   effect_1:SetOperation(cache_1)
                        45: 
                        46:   Duel.RegisterEffect(effect_1
                        47:     , 0)
                        48:   end
                        49: 
                        50: fun["是否效果卡"] = function(card)
                        51: 
                        52:   cache_1 = Card.IsType(card, TYPE_SPELL)
                        53:   cache_2 = Card.IsType(card, TYPE_TRAP)
                        54:   cache_3 = Card.IsType(card, TYPE_EFFECT)
                        55: 
                        56:   if cache_1
                        57:   or cache_2
                        58:   or cache_3 then
                        59:     return true
                        60:     end
                        61:   return false
                        62:   end
                        63: 
                        64: _G["开局说明"] = function()
                        65:   cache_1 = 0
                        66:   cache_1 = cache_1 + LOCATION_DECK
                        67:   cache_1 = cache_1 + LOCATION_HAND
                        68:   cache_1 = cache_1 + LOCATION_MZONE
                        69:   cache_1 = cache_1 + LOCATION_SZONE
                        70:   cache_1 = cache_1 + LOCATION_GRAVE
                        71:   cache_1 = cache_1 + LOCATION_REMOVED
                        72:   cache_1 = cache_1 + LOCATION_EXTRA
                        73:   cache_1 = cache_1 + LOCATION_OVERLAY
                        74: 
                        75:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
                        76: 
                        77:   str["开局说明"] = "效果卡:"
                        78:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                        79: 
                        80:   str["开局说明"] = str["开局说明"] .. " "
                        81: 
                        82:   str["开局说明"] = str["开局说明"] .. "规则:"
                        83:   str["开局说明"] = str["开局说明"] .. str["规则"]
                        84: 
                        85:   str["开局说明"] = str["开局说明"] .. "\n"
                        86: 
                        87:   str["开局说明"] = str["开局说明"] .. "洗牌:"
                        88: 
                        89:   if str["不洗牌"] then
                        90:     str["开局说明"] = str["开局说明"] .. "伪洗牌"
                        91:   else
                        92:     str["开局说明"] = str["开局说明"] .. "真洗牌"
                        93:     end
                        94: 
                        95:   Debug.ShowHint(str["开局说明"])
                        96:   end
                        97: