Lines of
script/c0.lua
from check-in 27cb01cd8e
that are changed by the sequence of edits moving toward
check-in 874d638fda:
1:
2: local str = {}
3:
4: local cache_1
5: local cache_2
6: local cache_3
7: local cache_4
8: local cache_5
9: local cache_6
10: local cache_7
11: local cache_8
12: local cache_9
13:
14: _G.fun = {}
15:
16: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
17:
18: Debug.ReloadFieldBegin = function(str_1, str_2) --{
19:
20: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
21:
22: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
23:
24: if str_2 then --{
25:
26: if str_2 == 3 then --{
27:
28: str["规则"] = "大师3 "
29:
30: --}
31:
32: elseif str_2 == 4 then --{
33:
34: str["规则"] = "新大师 "
35:
36: --}
37:
38: elseif str_2 == 5 then --{
39:
40: str["规则"] = "大师2020 "
41:
42: --}
43:
44: end --}
45:
46: else --{
47:
48: str["规则"] = "大师2020 "
49:
50: end --}
51:
52: fun["Debug.ReloadFieldBegin"](str_1, str_2)
53:
54: end --}
55:
56: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
57:
58: aux.BeginPuzzle = function() --{
59:
60: fun["aux.BeginPuzzle"]()
61:
62: fun["开局说明"]()
63:
64: fun["通关邀请"]()
65:
66: end --}
67:
68: fun["通关邀请"] = function() --{
69:
70: str["原解弹窗"] = "残局群181175613"
71: str["二解弹窗"] = "QB:「你居然二解了,请加群告诉我怎么二解。」"
72:
73: effect_1 = Effect.GlobalEffect()
74:
75: effect_1:SetType(EFFECT_TYPE_FIELD
76: + EFFECT_TYPE_CONTINUOUS)
77:
78: effect_1:SetCode(EVENT_DAMAGE)
79:
80: function cache_1() --{
81:
82: cache_1 = Duel.GetLP(1)
83:
84: if cache_1 <= 0 then --{
85:
86: if cache_1 == 0 then --{
87:
88: Debug.ShowHint(str["原解弹窗"])
89:
90: --}
91:
27cb01cd8e 2023-07-17 92: else --{
27cb01cd8e 2023-07-17 93:
27cb01cd8e 2023-07-17 94: Debug.ShowHint(str["二解弹窗"])
27cb01cd8e 2023-07-17 95:
27cb01cd8e 2023-07-17 96: end --}
97:
98: --}
99:
100: else --{
101:
102: return false
103:
104: end --}
105:
106: end --}
107:
108: effect_1:SetCondition(cache_1)
109:
110: effect_1:SetOperation(aux.NULL)
111:
112: Duel.RegisterEffect(effect_1
113: , 0)
114:
115: end --}
116:
117: fun["是否效果卡"] = function(card) --{
118:
119: cache_1 = Card.IsType(card, TYPE_SPELL)
120:
121: cache_2 = Card.IsType(card, TYPE_TRAP)
122:
123: cache_3 = Card.IsType(card, TYPE_EFFECT)
124:
125: if cache_1
126: or cache_2
127: or cache_3 then --{
128:
129: return true
130:
131: end --}
132:
133: cache_1 = Card.IsType(card, TYPE_PENDULUM)
134:
135: if cache_1 then --{
136:
137: cache_1 = Card.IsCode(card, 28363749)
138:
139: cache_2 = Card.IsCode(card, 19474136)
140:
141: cache_3 = Card.IsCode(card, 17390179)
142:
143: cache_4 = Card.IsCode(card, 83980492)
144:
145: if cache_1
146: or cache_2
147: or cache_3
148: or cache_4 then --{
149:
150: --}
151:
152: else --{
153:
154: return true
155:
156: end --}
157:
158: end --}
159:
160: return false
161:
162: end --}
163:
164: fun["开局说明"] = function() --{
165:
166: cache_1 = 0
167: cache_1 = cache_1 + LOCATION_DECK
168: cache_1 = cache_1 + LOCATION_HAND
169: cache_1 = cache_1 + LOCATION_MZONE
170: cache_1 = cache_1 + LOCATION_SZONE
171: cache_1 = cache_1 + LOCATION_GRAVE
172: cache_1 = cache_1 + LOCATION_REMOVED
173: cache_1 = cache_1 + LOCATION_EXTRA
174:
175: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
176:
177: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
178:
179: for k in aux.Next(cache_1) do --{
180:
181: cache_1 = fun["是否效果卡"](k)
182:
183: if cache_1 then --{
184:
185: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
186:
187: end --}
188:
189: end --}
190:
191: str["开局说明"] =""
192: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
193: str["开局说明"] = str["开局说明"] .. "卡 "
194: str["开局说明"] = str["开局说明"] .. str["规则"]
195:
196: if str["不洗牌"] == 0 then --{
197:
198: --}
199:
200: else --{
201:
202: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
203:
204: end --}
205:
206: if str["无BP"] == 0 then --{
207:
208: str["开局说明"] = str["开局说明"] .. "无BP "
209:
210: end --}
211:
212: if str["开局添加手卡"] then --{
213:
214: str["开局说明"] = str["开局说明"] .. "选"
215: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
216: str["开局说明"] = str["开局说明"] .. "卡 "
217:
218: end --}
219:
220: if str["禁格"] then --{
221:
222: str["开局说明"] = str["开局说明"] .. "禁"
223: str["开局说明"] = str["开局说明"] .. str["禁格"]
224: str["开局说明"] = str["开局说明"] .. "格 "
225:
226: end --}
227:
228: if str["印卡"] then --{
229:
230: str["开局说明"] = str["开局说明"] .. "印卡 "
231:
232: end --}
233:
234: Debug.ShowHint(str["开局说明"])
235:
236: end --}
237:
238: fun["开局添加手卡"] = function(str_1) --{
239:
240: str["开局添加手卡"] = str_1
241:
242: effect_1 = Effect.GlobalEffect()
243:
244: effect_1:SetType(EFFECT_TYPE_FIELD
245: + EFFECT_TYPE_CONTINUOUS)
246:
247: effect_1:SetCode(EVENT_ADJUST)
248:
249: effect_1:SetCondition(aux.TRUE)
250:
251: function cache_1(effect_event
252: , player_who_activate_the_effect) --{
253:
254: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
255: , Card.IsAbleToHand
256: , player_who_activate_the_effect
257: , LOCATION_DECK
258: , 0
259: , str_1
260: , str_1
261: , nil)
262:
263: Duel.SendtoHand(str["玩家选定的卡"]
264: , nil
265: , REASON_RULE)
266:
267: effect_event:Reset()
268:
269: end --}
270:
271: effect_1:SetOperation(cache_1)
272:
273: Duel.RegisterEffect(effect_1
274: , 0)
275:
276: end --}
277:
278: fun["禁格"] = function(str_1) --{
279:
280: str["禁格"] = str_1
281:
282: effect_1 = Effect.GlobalEffect()
283:
284: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
285:
286: effect_1:SetValue(str_1)
287:
288: Duel.RegisterEffect(effect_1,0)
289:
290: end --}
291:
292: fun["印卡"] = function(str_1, str_2, str_3) --{
293:
294: str["印卡"] = 1
295:
296: if str_3 then --{
297:
298: --}
299:
300: else --{
301:
302: str_3 = str_2
303:
304: end --}
305:
306: str["当前印卡数"] = 1
307:
308: effect_1 = Effect.CreateEffect(str_1)
309:
310: effect_1:SetType(EFFECT_TYPE_IGNITION)
311:
312: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
313: + EFFECT_FLAG_UNCOPYABLE
314: + EFFECT_FLAG_CANNOT_NEGATE
315: + EFFECT_FLAG_CANNOT_DISABLE)
316:
317: cache_1 = function() --{
318:
319: Duel.SetChainLimit(aux.FALSE)
320:
321: return true
322:
323: end --}
324:
325: effect_1:SetTarget(cache_1)
326:
327: effect_1:SetRange(LOCATION_EXTRA)
328:
329: function print_hand(effect_event
330: , player_who_activate_the_effect) --{
331:
332: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
333:
334: card = Duel.CreateToken(player_who_activate_the_effect
335: , announce_card)
336:
337: if str["当前印卡数"] <= str_2 then --{
338:
339: str["当前印卡数"] = str["当前印卡数"] + 1
340:
341: Duel.SendtoHand(card,nil,REASON_RULE)
342:
343: --}
344:
345: else --{
346:
347: if str["当前印卡数"] <= str_3 then --{
348:
349: str["当前印卡数"] = str["当前印卡数"] + 1
350:
351: Duel.Remove(card,POS_FACEUP,REASON_RULE)
352:
353: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
354:
355: --}
356:
357: else --{
358:
359: Debug.ShowHint("印卡过多!")
360:
361: effect_event:Reset()
362:
363: end --}
364:
365: end --}
366:
367: end --}
368:
369: effect_1:SetOperation(print_hand)
370:
371: str_1:RegisterEffect(effect_1)
372:
373: end --}
374:
375: fun["全部回到卡组"] = function() --{
376:
377: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
378:
379: effect_1 = Effect.GlobalEffect()
380:
381: effect_1:SetType(EFFECT_TYPE_FIELD
382: + EFFECT_TYPE_CONTINUOUS)
383:
384: effect_1:SetCode(EVENT_ADJUST)
385:
386: cache_1 = function() --{
387:
388: cache_1 = 0
389: cache_1 = cache_1 + LOCATION_HAND
390: cache_1 = cache_1 + LOCATION_MZONE
391: cache_1 = cache_1 + LOCATION_SZONE
392: cache_1 = cache_1 + LOCATION_GRAVE
393: cache_1 = cache_1 + LOCATION_REMOVED
394:
395: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
396:
397: if cache_1 == 0 then --{
398:
399: return true
400:
401: --}
402:
403: else --{
404:
405: return false
406:
407: end --}
408:
409: end --}
410:
411: effect_1:SetCondition(cache_1)
412:
413: cache_1 = function() --{
414:
415: Debug.ShowHint("目标已达成!")
416:
417: Duel.SetLP(1,0)
418:
419: end --}
420:
421: effect_1:SetOperation(cache_1)
422:
423: Duel.RegisterEffect(effect_1,0)
424:
425: end --}
426: