游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in 262ab836d0 that are changed by the sequence of edits moving toward check-in b6f1e1afe0:

                         1: 
                         2: local str = {}
                         3: 
                         4: local cache_1
                         5: local cache_2
                         6: local cache_3
                         7: local cache_4
                         8: local cache_5
                         9: local cache_6
                        10: local cache_7
                        11: local cache_8
                        12: local cache_9
                        13: 
                        14: _G.fun = {}
                        15: 
                        16: str["二解弹窗"] = "QB:「你居然二解了,请加群告诉我怎么二解。」"
                        17: str["原解弹窗"] = "残局群181175613"
                        18: 
                        19: str["大师3"] = "大师3 "
                        20: str["新大师"] = "新大师 "
                        21: str["大师2020"] = "大师2020 "
                        22: 
                        23: str["不洗牌"] = false
                        24: str["无BP"] = false
                        25: 
                        26: cache_1 = 0
                        27: 
                        28: cache_1 = cache_1 + LOCATION_HAND
                        29: cache_1 = cache_1 + LOCATION_MZONE
                        30: cache_1 = cache_1 + LOCATION_SZONE
                        31: cache_1 = cache_1 + LOCATION_GRAVE
                        32: cache_1 = cache_1 + LOCATION_REMOVED
                        33: 
                        34: str["除卡组与额外卡组以外的区域"] = cache_1
                        35: 
                        36: cache_1 = cache_1 + LOCATION_DECK
                        37: cache_1 = cache_1 + LOCATION_EXTRA
                        38: 
                        39: str["所有区域"] = cache_1
                        40: 
                        41: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                        42: 
                        43: Debug.ReloadFieldBegin = function(str_1, str_2) --{
                        44:   
                        45:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                        46:   
                        47:   str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
                        48:   
                        49:   if str_2 then --{
                        50:     
                        51:     if str_2 == 3 then --{
                        52:       
                        53:       str["规则"] = str["大师3"]
                        54:       
                        55:       --}
                        56:       
                        57:     elseif str_2 == 4 then --{
                        58:       
                        59:       str["规则"] = str["新大师"]
                        60:       
                        61:       --}
                        62:       
                        63:     elseif str_2 == 5 then --{
                        64:       
                        65:       str["规则"] = str["大师2020"]
                        66:       
                        67:       --}
                        68:       
                        69:     end --}
                        70:     
                        71:   else --{
                        72:     
                        73:     str["规则"] = str["大师2020"]
                        74:     
                        75:     end --}
                        76:     
                        77:   fun["Debug.ReloadFieldBegin"](str_1, str_2)
                        78:   
                        79:   end --}
                        80:   
                        81: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
                        82: 
                        83: aux.BeginPuzzle = function() --{
                        84:   
                        85:   fun["aux.BeginPuzzle"]()
                        86:   
                        87:   fun["开局说明"]()
                        88:   
                        89:   fun["通关邀请"]()
                        90:   
                        91:   end --}
                        92:   
                        93: fun["通关邀请"] = function() --{
                        94:   
                        95: 
                        96:   
                        97:   effect_1 = Effect.GlobalEffect()
                        98:   
                        99:   effect_1:SetType(EFFECT_TYPE_FIELD
                       100:   + EFFECT_TYPE_CONTINUOUS)
                       101:   
                       102:   effect_1:SetCode(EVENT_DAMAGE)
                       103:   
                       104:   function cache_1() --{
                       105:     
                       106:     cache_1 = Duel.GetLP(1)
                       107:     
                       108:     if cache_1 <= 0 then --{
                       109:       
                       110:       if cache_1 == 0 then --{
                       111:         
                       112:         --}
                       113:         
                       114:       else  --{
                       115:         
                       116:         Debug.ShowHint(str["二解弹窗"])
                       117:         
                       118:         end --}
                       119:         
                       120:       Debug.ShowHint(str["原解弹窗"])
                       121:       
                       122:       --}
                       123:       
                       124:     else --{
                       125:       
                       126:       return false
                       127:       
                       128:       end --}
                       129:       
                       130:     end --}
                       131:     
                       132:   effect_1:SetCondition(cache_1)
                       133:   
                       134:   effect_1:SetOperation(aux.NULL)
                       135:   
                       136:   Duel.RegisterEffect(effect_1
                       137:   , 0)
                       138:   
                       139:   end --}
                       140:   
                       141: fun["是否效果卡"] = function(card) --{
                       142:   
                       143:   cache_1 = Card.IsType(card, TYPE_SPELL)
                       144:   
                       145:   cache_2 = Card.IsType(card, TYPE_TRAP)
                       146:   
                       147:   cache_3 = Card.IsType(card, TYPE_EFFECT)
                       148:   
                       149:   if cache_1
                       150:   or cache_2
                       151:   or cache_3 then --{
                       152:     
                       153:     return true
                       154:     
                       155:     end --}
                       156:     
                       157:   cache_1 = Card.IsType(card, TYPE_PENDULUM)
                       158:   
                       159:   if cache_1 then --{
                       160:     
                       161:     cache_1 = Card.IsCode(card, 28363749)
                       162:     
                       163:     cache_2 = Card.IsCode(card, 19474136)
                       164:     
                       165:     cache_3 = Card.IsCode(card, 17390179)
                       166:     
                       167:     cache_4 = Card.IsCode(card, 83980492)
                       168:     
                       169:     if cache_1
                       170:     or cache_2
                       171:     or cache_3
                       172:     or cache_4 then --{
                       173:       
                       174:       --}
                       175:       
                       176:     else --{
                       177:       
                       178:       return true
                       179:       
                       180:       end --}
                       181:       
                       182:     end --}
                       183:     
                       184:   return false
                       185:   
                       186:   end --}
                       187:   
                       188: fun["开局说明"] = function() --{
                       189:   
                       190:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,str["所有区域"],str["所有区域"],nil)
                       191:   
                       192:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                       193:   
                       194:   for k in aux.Next(cache_1) do --{
                       195:     
                       196:     cache_1 = fun["是否效果卡"](k)
                       197:     
                       198:     if cache_1 then --{
                       199:       
                       200:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
                       201:       
                       202:       end --}
                       203:       
                       204:     end --}
                       205:     
                       206:   str["开局说明"] = ""
                       207:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                       208:   str["开局说明"] = str["开局说明"] .. "卡 "
                       209:   str["开局说明"] = str["开局说明"] .. str["规则"]
                       210:   
                       211:   if str["不洗牌"] == 0 then --{
                       212:     
                       213:     --}
                       214:     
                       215:   else --{
                       216:     
                       217:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
                       218:     
                       219:     end --}
                       220:     
                       221:   if str["无BP"] == 0 then --{
                       222:     
                       223:     str["开局说明"] = str["开局说明"] .. "无BP "
                       224:     
                       225:     end --}
                       226:     
                       227:   if str["开局添加手卡"] then --{
                       228:     
                       229:     str["开局说明"] = str["开局说明"] .. "选"
                       230:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
                       231:     str["开局说明"] = str["开局说明"] .. "卡 "
                       232:     
                       233:     end --}
                       234:     
                       235:   if str["禁格"] then --{
                       236:     
                       237:     str["开局说明"] = str["开局说明"] .. "禁"
                       238:     str["开局说明"] = str["开局说明"] .. str["禁格"]
                       239:     str["开局说明"] = str["开局说明"] .. "格 "
                       240:     
                       241:     end --}
                       242:     
                       243:   if str["印卡"] then --{
                       244:     
                       245:     str["开局说明"] = str["开局说明"] .. "印卡 "
                       246:     
                       247:     end --}
                       248:     
                       249:   Debug.ShowHint(str["开局说明"])
                       250:   
                       251:   end --}
                       252:   
                       253: fun["开局添加手卡"] = function(str_1) --{
                       254:   
                       255:   str["开局添加手卡"] = str_1
                       256:   
                       257:   effect_1 = Effect.GlobalEffect()
                       258:   
                       259:   effect_1:SetType(EFFECT_TYPE_FIELD
                       260:   + EFFECT_TYPE_CONTINUOUS)
                       261:   
                       262:   effect_1:SetCode(EVENT_ADJUST)
                       263:   
                       264:   effect_1:SetCondition(aux.TRUE)
                       265:   
                       266:   function cache_1(effect_event
                       267:   , player_who_activate_the_effect) --{
                       268:     
                       269:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
                       270:     , Card.IsAbleToHand
                       271:     , player_who_activate_the_effect
                       272:     , LOCATION_DECK
                       273:     , 0
                       274:     , str_1
                       275:     , str_1
                       276:     , nil)
                       277:     
                       278:     Duel.SendtoHand(str["玩家选定的卡"]
                       279:     , nil
                       280:     , REASON_RULE)
                       281:     
                       282:     effect_event:Reset()
                       283:     
                       284:     end --}
                       285:     
                       286:   effect_1:SetOperation(cache_1)
                       287:   
                       288:   Duel.RegisterEffect(effect_1
                       289:   , 0)
                       290:   
                       291:   end --}
                       292:   
                       293: fun["禁格"] = function(str_1) --{
                       294:   
                       295:   str["禁格"] = str_1
                       296:   
                       297:   effect_1 = Effect.GlobalEffect()
                       298:   
                       299:   effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
                       300:   
                       301:   effect_1:SetValue(str_1)
                       302:   
                       303:   Duel.RegisterEffect(effect_1,0)
                       304:   
                       305:   end --}
                       306:   
                       307: fun["印卡"] = function(str_1, str_2, str_3) --{
                       308:   
                       309:   str["印卡"] = 1
                       310:   
                       311:   if str_3 then --{
                       312:     
                       313:     --}
                       314:     
                       315:   else --{
                       316:     
                       317:     str_3 = str_2
                       318:     
                       319:     end --}
                       320:     
                       321:   str["当前印卡数"] = 1
                       322:   
                       323:   effect_1 = Effect.CreateEffect(str_1)
                       324:   
                       325:   effect_1:SetType(EFFECT_TYPE_IGNITION)
                       326:   
                       327:   effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
                       328:   + EFFECT_FLAG_UNCOPYABLE
                       329:   + EFFECT_FLAG_CANNOT_NEGATE
                       330:   + EFFECT_FLAG_CANNOT_DISABLE)
                       331:   
                       332:   cache_1 = function() --{
                       333:     
                       334:     Duel.SetChainLimit(aux.FALSE)
                       335:     
                       336:     return true
                       337:     
                       338:     end --}
                       339:     
                       340:   effect_1:SetTarget(cache_1)
                       341:   
                       342:   effect_1:SetRange(LOCATION_EXTRA)
                       343:   
                       344:   function print_hand(effect_event
                       345:   , player_who_activate_the_effect) --{
                       346:     
                       347:     announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
                       348:     
                       349:     card = Duel.CreateToken(player_who_activate_the_effect
                       350:     , announce_card)
                       351:     
                       352:     if str["当前印卡数"] <= str_2 then --{
                       353:       
                       354:       str["当前印卡数"] = str["当前印卡数"] + 1
                       355:       
                       356:       Duel.SendtoHand(card,nil,REASON_RULE)
                       357:       
                       358:       --}
                       359:       
                       360:     else --{
                       361:       
                       362:       if str["当前印卡数"] <= str_3 then --{
                       363:         
                       364:         str["当前印卡数"] = str["当前印卡数"] + 1
                       365:         
                       366:         Duel.Remove(card,POS_FACEUP,REASON_RULE)
                       367:         
                       368:         Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
                       369:         
                       370:         --}
                       371:         
                       372:       else --{
                       373:         
                       374:         Debug.ShowHint("印卡过多!")
                       375:         
                       376:         effect_event:Reset()
                       377:         
                       378:         end --}
                       379:         
                       380:       end --}
                       381:       
                       382:     end --}
                       383:     
                       384:   effect_1:SetOperation(print_hand)
                       385:   
                       386:   str_1:RegisterEffect(effect_1)
                       387:   
                       388:   end --}
                       389:   
                       390: fun["全部回到卡组"] = function() --{
                       391:   
                       392:   Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
                       393:   
                       394:   effect_1 = Effect.GlobalEffect()
                       395:   
                       396:   effect_1:SetType(EFFECT_TYPE_FIELD
                       397:   + EFFECT_TYPE_CONTINUOUS)
                       398:   
                       399:   effect_1:SetCode(EVENT_ADJUST)
                       400:   
                       401:   cache_1 = function() --{
                       402:     
262ab836d0 2023-07-19  403:     cache_1 = 0
262ab836d0 2023-07-19  404:     cache_1 = cache_1 + LOCATION_HAND
262ab836d0 2023-07-19  405:     cache_1 = cache_1 + LOCATION_MZONE
262ab836d0 2023-07-19  406:     cache_1 = cache_1 + LOCATION_SZONE
262ab836d0 2023-07-19  407:     cache_1 = cache_1 + LOCATION_GRAVE
262ab836d0 2023-07-19  408:     cache_1 = cache_1 + LOCATION_REMOVED
262ab836d0 2023-07-19  409:     
262ab836d0 2023-07-19  410:     cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
                       411:     
                       412:     if cache_1 == 0 then --{
                       413:       
                       414:       return true
                       415:       
                       416:       --}
                       417:       
                       418:     else --{
                       419:       
                       420:       return false
                       421:       
                       422:       end --}
                       423:       
                       424:     end --}
                       425:     
                       426:   effect_1:SetCondition(cache_1)
                       427:   
                       428:   cache_1 = function() --{
                       429:     
                       430:     Debug.ShowHint("目标已达成!")
                       431:     
                       432:     Duel.SetLP(1,0)
                       433:     
                       434:     end --}
                       435:     
                       436:   effect_1:SetOperation(cache_1)
                       437:   
                       438:   Duel.RegisterEffect(effect_1,0)
                       439:   
                       440:   end --}
                       441: